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Ravenswatch

Ravenswatch and No Rest for the Wicked are two games I confuse a lot. Ravenswatch is sometimes presented as an ARPG, but it’s more like Hades: generated dungeons, clear weapon telegraphs and danger zones, low character health, cooldown on dodge, direct and AoE attack, you name it. Oh, and three perks with rarities to pick from every level. The only significant difference is that instead of picking different weapons, we pick different fairytale characters.
Also, Hades had an optional timed mode. Here, it’s one of the main features. You have just 15 minutes to clear the map before unavoidable boss fight occurs. You also have limited number of revives. Yeah, just like in Hades.

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One interesting mechanic is related to Scarlet, or in other words Red Riding Hood. Every night she turns into a wolf, and every day turns back, repeating this cicle 3 times over a run. I bet that’s the first mechanic they came up with, and then they build the rest of the game around it.

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After playing with other characters, though, I feel like it’s a disservice to the players that she’s made the default character, as she’s probably the most difficult to start with. Pied Piper is more of a necromancer, with ranged attacks and swarms of rats that are summoned automatically.

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And Beowulf is a two-handed “barbarian”, with some nice fire AoE damage.

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In the meantime, I unlocked two additional characters, Guipetto and Mnemosyne. Guipetto is also a summoner, but his summons are slower and hit harder. Kind of like skeletons Vs golems in Diablo 2, or maybe the Engineer from Torchlight 2. I would be all for it, if not for the fact that the runs are time bound.
In fact, and it took me some time to realize, there is a way to turn the time limit off. But I’m not sure if there are any implications except score penalty.