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PC Gaming

Sekiro: Shadows Die Twice

After success with Mortal Shell decided to give Sekiro a try. This is certainly not “Dark Souls in Japan”. Maybe “Bloodborne in Japan”, but also no. Combat system is heavy on parries, a technique I never bothered with in Souls. There’s no stamina, and not “bloodstains”. However, there are “estus flasks”.

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There is a surprising amount of vertical movement. Jumps, double jumps and even a grappling hook. A small surprise there, though, is that Wolf doesn’t catch on ledges automatically. This isn’t Assassin’s Creed or Uncharted.
What bums me, though, is how the game punishes you for dying in so many ways: lost experience, lost money, and key NPC’s getting sick. Not sure I have the patience for this.