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PC Gaming

Slender Threads

Completed Slender Threads.
I’m not very good in puzzle games, so the difficulty for me is alright. Most of the puzzles are just item puzzles, although there’s one mapping a sequence and another with “alien numbers”, which I bruteforced, because two numbers are obvious, and for the other two, you have just 3 options each. Also, at a couple of episodes you get your inventory taken away, and have to do with what you find.

The story is a bit meta, but not in a way I was expecting. I thought that the protagonist will be an escapee from the asylum. Then I thought it will go towards breaking the 4th wall, and the black hand being that of the player.
But turns out, all characters are marionettes (thus, threads). And the plays they are used to are kind of Twilight Zone (familiar from Alan Wake), that’s why at one point you’re told something like “you will kill us in many different ways every evening”. And the radio you hear at the beginning is the announcement of the next show.
All in all, it’s a great adventure game. Not too difficult, with a lot of smart references (the veil and the window are straigth from Cthulhu mythos) and with a distict visual style.

Games like Slender Threads also make me think why I often enjoy modern adventure games, but not those from the Golden Age. Those tried to justify full-price tag, and so made the puzzles too difficult, so the game would feel longer. While modern adventure games often cost a fraction, and I don’t mind when I finish them in a couple of evenings.

Categories
PC Gaming

Slender Threads

It’s hard to understand from the screenshots, but it’s actually a 3D point’n’click adventure that makes itself look like 2D.
Gameplay wise, it’s pretty standard: you talk to people, you have your inventory, you can combine stuff.
Storywise, though, it is not so much horror as it is dark comedy. You do standard point’n’click stuff, like trying to prank a barber to get a pile of hair you aren’t even sure you need… And the barber ends up having a heart attack.
The complexity comes not from its puzzles, those are rather logical, I must admit, but from the sheer number of locations and characters that are available almost from the get go. Also you quickly find half a dozen items in your inventory you have a very vague idea where to use. Luckily there’s a decent hints system built in. It’s not 90s anymore.