Categories
PC Gaming

Unto The End

Completed Unto The End.
I think that there’s a fine line between being vague and obscure. At some points you’re asked to make an offering or a trade, and it’s not clear what exactly is expected. I guess I guessed luckily and assembled a Wanderer’s Totem, that let me past the “Ancient One”. But I have no idea what would have happened otherwise.

One annoying bit is that the game has frequent checkpoints, but it doesn’t allow you to revert to the last one. The only option is to start the game from the very beginning. And sometimes you do get in an unfavorable situation, like not being able to see your enemies behind obstacles or losing your last torch, stumbling in darkness, unable to progress or die.

Some fights felt like too much guesswork for me too. In those case, you’d be lucky to have a spare spear. And I just ran past some of the enemies. Often they’ll leave you alone if you do.
Only on the last boss I discovered that there’s a setting to slow down fights. To my defence, I didn’t know it’s the last boss either. It’s not graceful, as it slows everything, including character movement. Luckily, the boss is quite fair and takes only a few hits to go down.

Categories
PC Gaming

Unto the End

This is an interesting mix. Minimalistic interface, slow moving character and traps resemble a limboid. But there are fighting mechanics, with telegraphing enemies, resembling soulslike.

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But then there’s no visible stamina, and no penalty for death, no bloodstains. There are campfires, though. There’s also roll vs block mechanic, but here the game adds something I haven’t seen in this genre, although it appears in fightings: high and low blocks. Every enemy telegraphs a chain of high and low attacks, and if you block all of them, you can riposte.

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One nice detail is that you can upgrade your armor by collecting different junk, and it changes your appearance slightly.