A game makes a timejump 5 years. Timejumps aren’t new: Ocarina of Time pulled it, Breath of Fire 2 pulled it too. But I still respect every game that manages to do it properly. This one does.
Now our hero isn’t a teenager anymore, although that makes him resemble Dante now much more. I was also wondering why the game mentiones that the sword you find are “one-handed”, since they all were one-handed. This is why. As an adult, the protagonist can also weild two-handed swords. Nice.
Emil, the kid that is able to petrify with his stare, discovers that his mansion has a laboratory underneath (another Resident Evil reference), and there his sister, turned into a huge monster, is kept. And he was given his capabilities to stop her. The game perspective switches to 2.5D isometric ARPG-like for a while.
The siblings merge, Emil receives magic abilities, but now looks like a skeleton, a miniature version of his sister. I always thought that the skeleton on the cover is Grimoir Weiss personified.
With that, Kaine is un-petrified, and the monster she held sealed finally beaten.