By December things get dramatic. Nanako, the protagonist 7 years old niece, gets kidnapped. Her father and protagonist’s uncle gets badly injured chasing the suspect. Fog descends on the town. After being rescued, Nanako dies in the hospital.
Unfortunately, that’s where the game starts to get annoying too. In order to get the true ending, you need to pick not obvious dialogue lines, such as “I don’t know about that”, while the gang discusses if they should lynch Nanako’s kidnapper by throwing him into the TV World.
Teddy disappears, but Nanako recovers. Turns out that the first two victims where kidnapped by someone else. And Nanatame, the suspect, was throwing people into the TV World because he believed they’d be safe there from the real killer.
The problem with those investigation mechanics is that there are long dialogs preceding them. And if you fail, you get one of the bad endings, and endless credits, so I just end up restarting the game every time that happens. And I don’t remember 20 characters by their Japanese names, so that did happen.