I’ve been going through some games available on Xbox 360 through Xbox Live Arcade.
One interesting sample is Soulcalibur. As far as I know that’s the only version available on consoles beside the original Dreamcast one. It is decent. All characters are unlocked from the start, and it seems that the internal resolution is a bit higher. It runs in this strange letterbox, though, maybe to preserve some original aspect ratio or integer scale.
Dreamcast with RetroTink 4K:
Xbox 360:
Dreamcast:
Xbox 360:
Then there’s Virtua Figher 2. As I wrote some time ago, PS3 and Xbox 360 got the superior arcade version instead of a meager port from Saturn. And it’s so good I even spent an evening beating the entire game with Sarah. Ok, not Dural, that’s a bit too much to ask from a first playthrough.
2 replies on “XBLA: Soulcalibur, Virtua Figher 2”
seems like on xbox version ray tracing disabled
There’s a lot going on with the Dreamcast version, I think, because RetroTink has profiles that try to recreate the original look. And it may also be trying to inject HDR.