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Emulation

Dreamweb

I wanted to write first that this game is unbelievable. Then I remembered that Ultima 7 came out a couple years before. Still, what the game does is impressive for ’94.

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The best way to describe it is an RPG without character progression. You have inventory of limited capacity, but the items you find aren’t necessarily unique. You open a drawer in your girlfriend’s kitchen, and there are two knives and two forks. You pick your wallet, open it, and there’s a credit card and a photo.

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Computers operates on floppies, so you insert one, then type commands into a terminal.
The problem with all that freedom, though, is that the game feels almost impossible without a guide. And there’s also sort-of copy-protection, whereas the game came with “Diary of a Madman” that has things like the code to your appartment written down, which you can’t find anywhere else in the game.

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