I wanted to write first that this game is unbelievable. Then I remembered that Ultima 7 came out a couple years before. Still, what the game does is impressive for ’94.
The best way to describe it is an RPG without character progression. You have inventory of limited capacity, but the items you find aren’t necessarily unique. You open a drawer in your girlfriend’s kitchen, and there are two knives and two forks. You pick your wallet, open it, and there’s a credit card and a photo.
Computers operates on floppies, so you insert one, then type commands into a terminal.
The problem with all that freedom, though, is that the game feels almost impossible without a guide. And there’s also sort-of copy-protection, whereas the game came with “Diary of a Madman” that has things like the code to your appartment written down, which you can’t find anywhere else in the game.