Categories
Emulation

Cannon Fodder

Cannon Fodder is a brutal game. I played it as a kid on PC. Then came back to it in my 20’s on SNES, because it had save states. But even that didn’t help me finish it. Now, I’m making 3rd approach, at the very least, on an Amiga emulator, for a killer combination of save states and mouse.
The game might not seem like much at first sight. You point your squad where to go, and they go, and they go. You point where to shoot, and they shoot. They also can shoot on the go.
But soldiers in your squad have intertia. If you point them in a different direction, they will follow your order, but with a bit of a delay. And all it takes for them to die is a single bullet. Or a blast of a rocket. Or a grenade, which is just a few pixels, so hard to spot during a firefight. Or a roof blown from a building, that flies in a random direction. There is a lot of randomness in this game. Even the way your soldiers shoot. It’s not a straight line, but more of a fan-out pattern. Sometimes you hit the enemy first. Sometimes they hit you. And then you have to replay it all over again.