The evil design continues. In Mission 10 we have a turret that sometimes fires its first shell even before the mission starts, wiping the squad.
In Mission 11, you need to rescue a civilian, but it’s not a civilian, as he will attack and kill you if you get too close.
I managed to get to the 2nd Phase of Mission 12 without dying. But it’s yet another “swim under enemy fire and hope you don’t get hit” monent.
And I feel like I’m done with this game 🫡
Tag: Cannon Fodder
Cannon Fodder
This game is generally quite evil. Sometimes, you are placed just in front of some bazookas (called snipers for some reason), and your entire squad will be wiped 5 seconds in the first time.
I also thought that maybe bunkers are explained in the manual, but no. Bunkers also spew soldiers indefinitely, just like baracks, but you can only destroy them with a turret, not with regular grenades or rockets. And a turret can be destroyed with a single stray rocket or a grenade, so you are running from infinite soldiers to gun down all the rocket soldiers, and you hope that the game didn’t generate any soldiers with grenades (those are random, as far as I can tell).
Cannon Fodder
Cannon Fodder is a brutal game. I played it as a kid on PC. Then came back to it in my 20’s on SNES, because it had save states. But even that didn’t help me finish it. Now, I’m making 3rd approach, at the very least, on an Amiga emulator, for a killer combination of save states and mouse.
The game might not seem like much at first sight. You point your squad where to go, and they go, and they go. You point where to shoot, and they shoot. They also can shoot on the go.
But soldiers in your squad have intertia. If you point them in a different direction, they will follow your order, but with a bit of a delay. And all it takes for them to die is a single bullet. Or a blast of a rocket. Or a grenade, which is just a few pixels, so hard to spot during a firefight. Or a roof blown from a building, that flies in a random direction. There is a lot of randomness in this game. Even the way your soldiers shoot. It’s not a straight line, but more of a fan-out pattern. Sometimes you hit the enemy first. Sometimes they hit you. And then you have to replay it all over again.