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Jagged Alliance Deadly Games

I come to a conclusion that the game is simply unbalanced. The mission I barely managed with 4 people pays 8K. Mission 15 against 3 enemies total pays 13K.
I think I complicated my playtheough by hiring Magic. In the original, there were a lot of locked doors, a lot. So a merc who can shoot and open doors was extremely useful. Here, there aren’t almost any. And his pay really eats my budget.
Speaking of budget, one of the offers I’ve got was quite ridiculous: M16 and 20 magazines. I think that more ammo for M16 than I’ve collected in the entire playthrough of Jagged Alliance 1. But it was a good offer, I’m actually glad I got it. Unlike the one with chainsaw. I was curious, because it is a unique item which wasn’t in the first game. And I actually used it once. But most firefights are at ridiculous range in this game.
By Mission 20 I had to replace Magic with Kelly, because he’s a little cheaper. It’s not very fun, because being paid 10K per mission on average means you can afford 8 bad mercs, or 2-3 good ones, against 8 or more enemies.
By Mission 22 I was save scumming. I counted, there are 16 enemies on that map, each armed better than you, not taking damage from a shotgun, hitting you with pistols when your M16 misses. I had to employ scorched earth tactics, stunlocking enemies with grenades. Not sure why I’m doing that to myself, it ain’t tactics anymore.
Turns out, there’s both a grenade launcher and a mortar in this game: first launches hand grenades, while second looks like a LAW, and uses scarse mortar shells.

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