I remember playing Deadly Games briefly and disliking it for having limited number of turns.
After the original Jagged Alliance, it’s interesting.
First, you get some new characters, like Leon Roachburn, the father of 3 not so good mercs you could hire in the original. There are also some new weapons, like Uzi, and characters also seen personal growth, Ice and Ivan cost more now.
Some top mercs might be also available on day 1. I hired Magic that way. The problem is of course to pay their bills over time.
Mechanically, enemies can shoot crouched now, in the original crouch looked really awkward, as if they planned to run a sprint. And wounded enemies also leave blood trails. That’s something I wish they had in the original, as hunting the last injured enemy was tiring.
As I mentioned, there’s a turn limit now. But I discovered that it can actually be turned off completely, or, which is the option I like the most, have turn limit for mission objectives, but endless time to loot.
If you don’t find what you need, you also have a shop, which offers bundles of stuff. And you can haggle with the owner.
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