Changed my build to be more poison and traps oriented. That gives me a bit more satisfaction and smugness, as you can win before enemy even knows it: neat feature shows you if the enemy will eventually die from your poison or not.
After reaching level 35, “orange” drop rate improves a lot. Funny though that those legendaries still get quickly outpaces with the yellow-rare drops. The main difference between “rare” and “legendary” being either effect when player is hit or some bonus to cooldowns. Strange that rares have some unique names, but “oranges” are often just generic “bumpy helm of greater might”.
Strangely, they managed to screw up the fight with Andariel. Andariel, the treat of Diablo 2, the sight of her monstrous body! Now, you barely see her. Seriously, it’s a shotout fight. She shots at you from across the screen, then dies. I’m not even sure what she looks like.
By level 43 or so I finally got a horse. A horse makes traveling easier, and feels a bit like Legend of Zelda with its “boost carrots”. Here you can also gallop it 3 times in a row. Anyway, since all monsters are basically the same, horse allows speeding up by them, which is great.