Red Alert Remastered

I mentioned AI in the Soviet campaign getting reenforcements from offscreen. In Allied campaign, it’s actually worse. First I noticed more planes coming than AI had airfields. Then in some missions it will drop flamethrowing paratroopers that decimate buildings, and don’t exist in normal game.
Allies have more missions than require you to get a spy into a specific building, which caused a few Mission Fails for me because I would destroy it by mistake.
With all that, as I suspected from the Soviet campaign, once Allies get helicopters, it’s game over for the Reds. They simply don’t have a good enough counter to that, plus Tech Centre that reveals the entire map.
Evidence and Focused Blast are probably the most unfun missions in the entire game. The first gives you Tanya, but doesn’t explain it, while the second is just a chore

There are a few interesting ideas: like timer carrying out between missions. But they are more annoying than fun.
In the last mission, AI cheats a little, using Nuke even while not having a silo anymore. But other than that, it’s as I expected: helicopters all the way. The fun part is when you destroy enough buildings, AI attempts a zerg rush at you. But I still had to hunt the very last civilian to complete it.

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The only positive about the Allied campaign is the satisfying ending.

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