Evil Islands

The writing is very much edgy early 2000s, the closest I can think of is probably Gothic series. The hero is a bit of a scoundrel, despite being amnesiac, accepting his role only because otherwise he’d be lynched, and looking for any way to escape. While the villagers try to screw him, the Elder by setting bandits or orcs on him directly.

I struggled with rescuing the Witch’s granddaughter sidequest, so I decided I’ll get to the Magician, level up and get back at the orcs. Instead, I was propelled to the 2nd Act, looking for lost Mayan princess in the snows. It’s humiliation all over again, as Zak can’t land a hit on enemies. And the two new companions are Archer and Mage, which makes Zak a tank, a role he’s clearly unfit for, even with a newly available set of metal armor.

I begin to understand why people play this game solo, despite it turning into a boring version of Diablo. Since the XP is divided between all characters and only Zak is transferred between acts, he has 3rd of the XP he could have if he completed the 1st Act alone.

 

I was wondering why the game looks so… flat. Turn out, GOG version has shadows permanently disabled.

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