Halo Combat Evolved

Completed Halo.
I remembered that Library episode was the worst one, with waves of Flood enemies. But it’s actually not that bad, although I did end up running past some of the encounters. The worst part comes later, when you need to backtrack to disable the generators, and the game throws at you zombies with rocket launchers. Those kill you in one shot, and one of them is placed just around the corner, just waiting to blow you away.

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So Halo system was created as a way to combat parasytic Flood, by wiping out all lifeforms. But the only place where Flood had remained was… On Halo?
Not sure who thought it’s a good idea to have you throw grenades into ventilation shafts under fire to detonate the reactor. But don’t fret about running out of grenades: you can pick them from infinite zombie enemies 🤡
There was an anecdote that Halo was supposed to be an RTS, just like Bungie’s previous project, Myth. But then they tried to drive a Warthog, and decided it was so much fun they need to make a FPS out of that. Those people need to be put in an asylum. The final sequence in warthog isn’t that difficult, I made it on my 3rd try. But it certainly wasn’t “fun”, at all.

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