There’s no experience, but there are credits, used to upgrade the weapons and the telekinetic glove. Inventory is very limited, so most of the excesses should be sold, since there isn’t much backtracking.
Something I thought we got over with around 2010: transitions. Every few minutes you need to squeeze through some tight space, or crawl through an air duct, or slowly open a door with your bare hands.
Enemies start to mutate, and if you don’t kill them in time, become stronger. Resident Evil 4 used a somewhat similar system.
Once you get your suit and go out: that snow is really impressive. Not just a texture, but with a depth to it.
First part of the game we mostly guided on radio by another convict, Elias, who finds different reasons why he can’t come with us. So I fully expected him to betray us. But no, he just dies once we get out.





















