Categories
PC Gaming

Dusk

Completed Dusk.
Riveter is great against bosses. It’s like a combination of a rocket launcher and a machine gun, and simply shreds most of them to pieces in seconds.

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But my favorite weapon is the Hunting Rifle. Works just like a railgun. There’s also the Crossbow that even pierces walls, but it was harder to find until Episode 3, and it has that weird recoil that bounces you back.
The Sword is available since Episode 1, albeit it’s usually found in secrets. But it’s still strange they don’t explain how to use it properly until Episode 3. You can charge attack with it, but only with full health. And you can block attacks for chip damage, but only until you have two thirds health left.

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Tornado destroying a church is super impressive.

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Changing gravity in “Homecoming” is interesting, but was a bit too much, so I tried to finish this level as quickly as possible. Prefinal arena throws everything at you, including some former bosses. Then the final level has two bosses, which is great. One is basically a player, with the same move speed and arsenal of weapons. And the second one is a huge Ancient One.

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Categories
Hardware

Music to my ears

For years I’ve beet trying to hear the difference between lossy and lossless audio using one of the ABX tests.
I thought that I can’t tell the difference because even the SoundBlaster AE-9 is not “professional” enough.
So I got USBPre 2 for a time. And guess what? I still don’t hear the difference 🤷‍♂️

Categories
Nintendo Switch

Return of Obra Dinn

Completed Return of Obra Dinn.
I’m surprised how much I got into that game.
First part is gathering the clues, which is pretty standard for walking sims.
Second part, that starts with the storm, is much more involved, as it requires a lot of crossreferencing. Officers of same rank wear similar clothes. Each officer has a mate that is often seen with them. People of same origin tend to stick together. Things like that. The funny part is that I had the most trouble identifying four Chinese guys. Because, you know, they all look the same.

Categories
*.BAK

What’s in the barrel

Found this to be fascinating, what difference the barrel makes.

Same alcohol, same age, just a different barrel.

Categories
Hardware

Fan noise

For two weeks I was bothered by my RTX 2070 fans starting and stopping.
At first I was blaming driver updates.
But then I ended up opening the case and noticing that just one of the three fans does that.
A little vacuuming helped. And I also bought a bottle of air duster though, just in case.

Categories
*.AVI

Midsommar

Midsommar does all the usual horror movie things: plenty of gore, cult village you cannot leave alive, bunch of outsiders (different clothing, speak English instead of Swedish) that get picked off one by one. Not much screamers, but they do have corpses that open their eyes. But it does a lot of things also differently.


Most things happen during daytime. Or, to be more precise, it’s hard to distinguish between day and night. I learned that there’s even a name for that: “daylight horror”.
Turns out that we watched the regular version, which is already 2:30 hours long. But I can’t complain: watched it in one go, and the amount of detail and characters do make up for the length.
There’s also a Director’s Cut, which is almost three hours.
Sharp transitions. Danni walks into a bathroom in Christians apartment, and she’s in the bathroom of the airplane. Josh is sitting at the table during day, then he’s sitting on his bed at night, thinking of sneaking into the temple.


Reflections. Danni sees a scary reflection after taking the mushroom tea. Josh sees the reflection of what he thinks is Mark. The table they use for celebrations is reflective.


Bear. There’s the bear poster, a live bear in the cage, bear in the Matron’s house, and of course the bear ending.

Distortions. When heroes take hallucionogenic mushrooms, viewers experience this as well, from a 3rd person view.


That goes with the 4th wall stares: different characters have that long stare into the camera, when there’s nothing for them to look at.

Things I didn’t get at all: Scissors under the pillow and inbread oracle.
Although maybe oracle supposted to be vague: can the Elders really interpret his drawings? Or are they just using him as an excuse to promote their own plans?

One thing that Director’s Cut explains, though, is why the British girl is shown drowned and in some kind of a fishnet with pictures in the last scenes of the movie.
There’s another scene, when a ritual of sacrifice to the river happens. And one of the boys is offered, wearing a fishnet (he is sacrificed to the water) and probably the most precious things (pictures of his relatives and child toys, I assume). Then the ritual is interrupted. Guess that’s because they found a replacement.

Categories
Nintendo Switch

Return of Obra Dinn

Stylish black&white walking sim. We play as insurance investigator from the 19th century, that is tasked with figuring out what happened to a vessel, now barren besides a few skeletons.

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You have a magic clock, that given a corpses, shows how a person died. Now if in that memory someone else dies, magic clock will make their corpse reappear too. And you can do multiple time jumps that way.
The story broken into chapters, and each chapter has a page dedicated to each corpse. Some of the crew didn’t leave corpses behind, so you also need to figure out what happened to them (in the middle of the sea, dugh!). Each page is a 3D slice of a ship, sometimes spanning multiple decks. You can move around, trying to figure out who’s who.
There are about 40 different ways a person could die in this game. I didn’t expect anyone to be electrocuted. I was wrong.
Pretty quickly we discover that the ship was attacked by no less that a kraken. And before that, by a couple of murderous crab riding merman. And this is all a result of a curse. The game leans into the mystical heavier than what I expected. But there are also a couple good old murders to solve as well. A baton is a far deadlier weapon that one would assume.

Categories
PC Gaming

Dusk

I like that there are three bosses just in the first episode. Even though the second boss is just a pair of regular cultist enemies that got enlarged. Entire Prodeus had just a single boss in it.
One of my complaints is that weapons are hard to distinguish from each other. Mortar looks just like Riveter, local version of the Rocket Launcher.
Enemies that are invisible until shot, but that leave blood trails are quite fun. Also, the mechanic of breaking your flashlight a couple of times during the game, and spending time in darkness is interesting for a Quake-like.

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Other suprises: powerup that lets you climb walls, like in Alien vs Predator games. It’s awkward, but still interesting.
While the first episode was more Blood/Redneck Rampage in terms of level design, the second episode has more of a industrial Quake or even Quake 2 feel. Which I like slightly less.

Categories
PC Gaming

Dusk

Quake visuals and mechanics, Blood style. Level design is quite unorthodox, though. Secrets within secrets, and some of those are hard to find to begin with. And I think some levels contain multiple keys of the same color.

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Speaking of secrets, there are different styles of secrets in games. Destructible objects. Explosive walls. Secret walls. Fake walls. Hidden buttons. Shooting buttons. Unpaved paths. Jump secrets. Teleport secrets. Usually, games establish that they’re doing just a subset of those. Quake does maybe 3-4 of those. Duke Nukem 3D or more widely the Build Engine games, which are notorious for their secretes, do most of them. Dusk does all of them.

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One one level, there’s a baseball hoop, which is quite an obvious cue. But the baseball itself is found in another secret. The only way I found about this is from a video guide.

Categories
*.AVI

Virunga

DRC was ruled between 71-97 by a dictator. Then from 2001-2019 there was a “President”. 2019 was the first time of peaceful transition of power.
Rwanda’s “President” rules since 2000, indefinitely.
In between those two countries, there’s the Virunga national park, protected by a bunch of dedicated rangers.
The most impressive part of this documentary is the undercover filming: Congo official trying to bribe the rangers, corporation mercenaries, sorry, contractors, discussing between themselves how Europe should recolonize Africa. What you get when you scratch the civility.

Categories
PC Gaming

Prodeus

Completed Prodeus.
I didn’t collect enough ore pieces, so didn’t even get to test one of the weapons, the Mammoth revolver. Doesn’t matter, though.
Was surprised that the final gun you get is a chem-gun from Unreal. Not Doom-like weapon at all.
Glad they did add at least one boss to the game. And it’s a rather good boss fight too, if a bit chaotic.

Categories
*.AVI

Marcella S01

Marcella (spelled MarCHella) was certainly an interesting watch. An example of loose writing, where the author doesn’t even attempt to explain everything.
Why did Marcella move Grace? What did she say to the taxi driver brother to convince that she didn’t kill him? We don’t know. Also notice how her daughter’s death is never fully explained either.
We have another case of omnipotent serial killer. One that knows where his victims will be even though they don’t, can steal any car and shoot anyone silently.
Interesting that it’s not a story about a serial killer at all, in the end, though. Reminds in that aspect “Mare of Easttown“. Another story of a middleaged female cop with lots of family and some alcohol issues.

Categories
PC Gaming

Prodeus

The game managed to surprise me with the sniper level. Snipers telegraphing with laser sights aren’t new. But I certainly didn’t expect to dodge between covers in a Doom-like. You can’t kill them until you reach the end of the level, because they’re behind a force barrier too.
Just like the surrealists rejected photography, that game rejects modern physics engines. Instead we have platforms floating in radioactive waste animated manually, and even more impressively, ruins raising from the sand effects done all by hand.
A problem inherited from the original games, I think: all enemies are introduced quite early. There’s the ice throwing one that appears in the 3rd episode, but most of them are there with you from the 1st. There are reskins (think Hell Knight and Hell Baron from Doom 2) that have more health and some additional attacks, but that doesn’t help much.
Same problem with the arsenal: shotgun becomes obsolete after getting supershotgun, and SMGs are obsolete after you get the Minigun.

Categories
Nintendo Switch

Front Mission 1st: Remake

Interestingly enough, they decided to remake Front Mission 1. Not just have a port from NDS, which was quite a direct port from SNES, but to actually remake it in 3D:

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/FRONT-MISSION-1st-Remake-2171006.html

I personally don’t see a reason to play it myself, as I completed the game some time ago on NDS. But it would be intersting if they release other Front Mission games for the Switch as well.

Categories
*.AVI

Encanto

I’m really confused what story did they try to tell.
A bunch of families escape some kind of a pogrom. Young father of three kids sacrifices himself so others could escape. His widow is given a Miracle: a magic house, and also each of her descendants gets a magical talent.

 

Except one of her granddaughters, Mirabella, that is given none. Who decides to give the magical gift? It’s not the House, it doesn’t even have control over some portions of itself. It isn’t Grandmother. Is it the Candle, then?

 

So, it’s a story about a Magic Candle that decides to randomly give away superpowers to a single family: the Madrigals. They tell us their family name like 20 times, without any good reason. Could be called Smith’s, for all I care.

 

The magic house starts to crumble, though, and the family members little by little start loosing their magic powers. Mirabella gets a vision that tells her that she needs to make peace with one of her sisters. Why? Their relationship didn’t seem awful before that, and the only reason she hates her now is because the house started crumbling during her engagement dinner, and she blames Mirabella for that.

 

In any case, Mirabella learns that the sister doesn’t want to marry the guy she’s engaged to. And that’s how they make peace.
Then Grandmother comes and tells Mirabella that she’s responsible for the house crumbling. Mirabella in her turn says that the Grandma is responsible. Again, the only issue we see with this family is somewhat forced marriage, and Grandma despising Mirabella for not getting a magical gift. Do you see we’re going in circles there?
In any case, the house crumbles. But then Mirabella makes peace with her Grandma by saying that she now sees how much she suffered. Suffered how, by living in a magical mansion for 50 years, as a benevolent ruler of a village? I don’t see any suffering going on there.

 

And the villagers help rebuilt the house. Guess because the family helped with their magical gifts? And then all family members get their magic back. Not the villagers. Those are simple serfs, remember? Only the “royalty” get the gifts.
Does Mirabella get a gift for uniting her family? No. Because fuck her, it’s the Magic Candle that makes the decisions here, and you don’t fuck with the Magic Candle, understand?

Categories
*.AVI

Event Horizon (1997)

Very good character exposition. Notice how literally all of the characters are in the same scene, and each has a different pose that tells something about them.

The 3D elements are literally in the face.

 

There are some annoying screamers. But they got the atmosphere of Lovecraftian horror just right.

 

Moreover, the concept of a spaceship that traveled places and became a living organism is very W40K. Suprisingly, this is not even a coincidence, as the writer admitted he was inspired by W40K.

Second part of the movie does feel cramped. Guess that’s where they cut the 40 minutes out.

Categories
NDS Nintendo

Hotel Dusk: Room 215

NDS produced some very unique games. To play this one, you need to hold your console on its side, like a book. The backgrounds are 3D, but the characters are animated 2D black and white sketches. Very stylish.
We play Kyle, an ex cop, who now works as a traveling salesman. His boss sends him to Hotel Dusk, no less. Where he by chance gets room 215, that is rumored to grant wishes. There are also other rumors about the hotel: it’s haunted by a ghost of a girl who disappeared there 10 years ago. Her body was never found.
Kyle is haunted by memories of his partner, Bradley, who was undercover in an art smuggling ring known as “Nile”. For some reason three years ago he betrayed both Nile and the police. Kyle shot him in the process, but Bradley’s body was again never found.
Played the game for a few hours already, reached Chapter 3. And until now I still don’t know what kind of mystery it is. Getting some pretty strong Twin Peaks vibes, though.
The further, the worse gameplay becomes, unfortunately.
Pen and chalk puzzle was annoying. Nobody likes pixel hunting.
The main theme of the game is angels. Melissa has an angel doll her mother made her. Writer Summers has a bookmark with reproduction of “Angel Opening a Door”. The same painting Bradley tried to steal from Nile, apparently.

Categories
PC Gaming

Prodeus

Feels like downport of Doom 2016, which isn’t a bad thing. Imps are just a carbon copy, but other enemies are pretty similar as well: zombies, shotgun zombies, flying round demons that shoot fireballs, bulls-demons that run at you. Arsenal is pretty standard: pistol, double SMGs, minigun. The only slight surprise is that a shotgun can be charged, and that the plasma rifle can “latch” to a target once you land your first shot.

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Each level contains multiple ore fragments. And as far as I can tell, some weapons can only be purchased with these. Also, each level contains multiple checkpoints, but if you quit it in the middle, you’ll have to replay it from the beginning. Luckily, those are pretty short: 15 minutes on average.

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Although enemies are 2D, the authors did something very smart and rendered them from the top as well, in different perspectives. When you look at them from they top, their sprites aren’t distorted, like in Ion Maiden.

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Categories
*.DOC

Mistborn, Brandon Sanderson

An earlier series from the author of Stormlight Archives.

Interesting that it was published same year as much weaker “Lies of Locke Lamora”, that has a very similar theme of thieving crews stealing from the rich.
The world is a mix of Industrial Britain and colonial America. There’s mist at night, and there’s ash falling from the sky during the day, and most of the population are slaves, working on plantations.
There are recognizable “Witcher” elements as well: as a good-hearted middle aged assassin trains a talented 16-years old girl. Also, they are constantly drinking potions to support their superhuman abilities.
Mistborn are superhumans that get their abilities from consuming (or “burning”) metals.
You can recognize Sanderson’s style – he’s very structural in his descriptions of different abilities: which metal gives which ability, and the different combinations of those. In Stormlight Archives this structure will turn into different types of “lashings” and “spren” and all that.
On one hand, the story seems to be quite a banal combination of “coming of age” from the 16-years old perspective (“Am I a kid, or am I already a woman?” and all that), and a “Count of Monte Cristo”-like story of long-lasting revenge over some powerful people on the other.
But Sanderson wouldn’t be Sanderson if there weren’t at least some interesting twists there. The entity the heroes seek their revenge on is called just Lord Ruler, and he has ruled the Empire for thousand years. Sanderson muses that a country that is controlled by the same person for too long becomes mismanaged, because the oversights of that single person have impacts on everyone. And there’s no way of replacing someone who’s immortal. Story of any dictator.

Categories
*.JPG

Blacksad

Started reading the Blacksad comics again. Tried it maybe ten years ago. This time they go much smoother, though.
Now I got the joke from the game about hitting someone with a fire extinguisher. And also about climbing to the top of a skyscraper with a different purpose.


First tome, “Somewhere Within the Shadows” is very basic: Blacksad once dates an actress. They broke up. Now she’s dead. He looks for the guy that she used to date last. Turns out he’s dead too. So he looks for the guy she dated before him. Turns out he’s the richest person in town. So he goes up and shoots that guy in the head, because he’s so smug. And Blacksad’s friend, police officer, covers this up as a suicide. Beautifully drawn, beautifully written, but a tad too short and basic.

 

“Arctic nation” is about white supremacists (all white animals: arctic fox, polar bear, an owl) that terrorize a black suburb.

 

A black girl goes missing. Then her mother ends up dead. If the first story was over-simplistic, the second story is overcomplicated. Some 20 years ago the Polar Bear decided to become a KKK leader, and threw his pregnant black wife to literally die in the cold. She survived, though, and raised two daughters, one of which was white and another black (I guess it’s a joke about white and black bears?). The white daughter seduced her father (he didn’t know she’s his daughter, remember?) in order to get her revenge. She started to spread rumors that the Polar Bear is a pedophile, and arranged a false kidnapping of her black sister daughter.

 

When the black sister started acting, she got killed by the wife’s lover. I said that it’s overcomplicated, right?

There’s another nice play of words, when a magpie says he hid the girl “in his nest”. Turns out she’s hidden in a warplane wreck. Gunners nest. Magpie nest.