Categories
PC Gaming

Modern Warfare (2019)

There’s a mount mechanic, which I remember mostly from the Battlefield series. While in cover, you can stabilize your weapon, especially LMG. And you can also peek around the corners.
It seems they got rid of the endless waves of enemies.

First indication that this is a reboot, and not continuation of another Modern Warfare – Griggs is alive again. Originally, he died in the ending of Call of Duty 4.
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We capture leader of the terrorists who hides inside a hospital. Typical. He’s brought to the embassy, but the mob storms it, and manages to free him again.
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Sniper mission is super fun. Bullets actually fly in arcs and you also need to take wind into the account. Absolutely solid.


The plot twist is great as well, I haven’t seen that coming. Turns out we were fighting alongside the chemical terrorists all along.


And I was wrong about this being Syria. In the episode in the past the fathers head turban and poppies point to Afghanistan. Even if you ignore the Russian invasion. But then, father gives his children cellphones. So, it’s an interesting amalgam.


Also interesting that as I child, you can’t shoot straight, because the gun is too heavy.

Categories
*.AVI

Jarhead

Military drama about boredom and loneliness, two elements that are abundant in any army.

Its probably best known for its entry sequence featuring a drill sergeant, and quite similar to “Full Metal Jacket”. Albeit it’s much more ironical.
It’s an interesting perspective on infantry being redundant in modern wars. At one point, Peter Sarsgaard character points out that by the time they finished digging out trenches, the frontline has moved miles away.

And the climax of the film being two snipers sent to snipe two Iraqi officers, and USAF bombing the entire area before they can score a single shot, all their training wasted.

There are some fantastic performances, one by Jamie Foxx (Django Unchained), and another by Brian Geraghty (the kidnapper from Big Sky).
A lot of the reviews talk about how boring and unexiciting the whole movie is. That’s exactly the point.

Categories
PC Gaming

Modern Warfare (2019)

Haven’t played Call of Duty for a few years now, and didn’t feel like I miss much. But decided to give Modern Warfare a try anyway.
For some reason I’m struggling to see enemies in this game. In the first level, there are very bright fires or lights.

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Then in the London mission, civilians and terrorists look very much alike. There are no hit indicators, and no crosshair highlighting either. Maybe that’s on purpose, though.

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Whole point of London episode, besides re-introducing Price, is to show that Price is willing to sacrifice a single civilian in order to save the others.

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There’s no way to compare weapons in-game, it seems, so I tend to stick to the one I am given.

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Storywise, US Marines and CIA are trying to capture Russian’s chemical weapon shipment.

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But then some version of “ISIS” captures the truck instead, killing most of the marines. Next day, there’s a terror attack in London.

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We then join kurds in “Syria”, where Russians are being Russians.

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In “Syria” there’s an interesting mechanic to the series where you pick up junk and make silencers out of it. It’s not crafting, but still something I haven’t seen in Call of Duty.
Of course there’s no Modern Warfare without some crawling under a truck or two.

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Or lying in the grass without moving.

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Categories
*.AVI

Revenge of the Sith

It gets worse and worse. But each time, it’s worse in a different way.

Why are Jedis suddenly also ace pilots? Why droids shoot missiles that explode into smaller droids that try to break your ship, instead of, you know, exploding, and killing you right away?


There’s a weird scene where a hit starship falls down. And everyone in it falls down too. While the former can be explained by the fact that they fight in the atmosphere, there’s no fucking explanation for the latter. Except that Star Wars is just WWII in space.

All those interactions between R2 and other droids would be fun, except Anakin just cut off the hands of an old man, then decapitated him.


You can break a starship glass by throwing… a spear at it?! Sounds dangerous!
Seems like the whole Darth Grievous plotline didn’t have any meaning at all. Him coughing all the time didn’t affect anything, Obi Wan dealt with four lightsabers quite easily, and the whole Darth Sidius vs Mazafaka Jedi encounter happened not because of Grievous being killed, but because Palpatine told to Anakins face that he’s the Sith Lord.


The only good episode is “Order 66”. And it’s just about 5 minutes long. Sending just two clones to kill Yoda, though? I would expect some orbital bombardment. Since when clone is a major treat to a Jedi?

Obi Wan and Yoda fly in and kill clones at the Temple just for the fun of it, it seems, while “investigating stuff”.


Darth Sidius constantly calling Darth Vader “Lord Vader” doesn’t make any sense either. First, he outranks him, Vader is his padawan. And second, there are just two of them at that point!


The whole last half hour is extremely sloppy. Lucas had years to come up with how those different characters ended up where they ended up. And he came up with… nothing. Yoda just declares he’s going into exile. Padme dying without any reason, just “loosing her will to live”. And Death Star already in progress, because? There are no Rebels at that point.
Oh, and Obi Wan can speak with his dead master… Why is that important?
Finally, can we talk about Obi Wan cutting Vader’s arm and both legs with a single hit? And Sidius having the entire Vader’s outfit ready.

Categories
PC Gaming

Diablo Immortal

Bounties are pretty boring, but they do allow to level up pretty quickly, I give them that.
There are no two-handed weapons in this game. But if you play as crusader, one of the rage-modes is a two-handed sword.

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Around 35th level you get access to raids of 8 people. Gathering enough players is quite hard. The chat is full of calls for Lassal (which is the name of the raid boss). Reminds me why I hate MMOs.

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Of course 3rd episode is Jungle. It’s not bad, though. Fetishes are one of my favorite enemies in terms of the design.

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Guess who’ve got two legendary shields of the same type? 🤦‍♂️

Categories
Emulation Hardware

RetroTINK 5X

About a month ago got my hands on RetroTINK 5X. What can I say? It’s amazing.
Two main things I ended up missing in my RetroTINK 2X were better PlayStation 2 support and SCART port.
You see, I was planning to buy RetroTINK 2X mainly for Nintendo 64. Which ended up being a huge disappointment.
But PlayStation 2 library proved to be still fantastic. And once I decided to realize my childhood dream and buy a real Neo Geo, it was really a no-brainer.

One of the most interesting features of RetroTINK 5X are the CRT-emulating filters.
You can see some of those cool effects here:

Or here:

Categories
History

Loadout – Real Weapons that Inspired Star Wars Arsenal

Another fantastic video from Loadout and well-known weapon expert Jonathan Ferguson.
This time about the origins of some weapons from the original Star Wars trilogy:

I was surprised that they even mentioned Dark Forces / Jedi Knights games.
Also, I didn’t know that Boba Fett’s pistols are inspired by Webley & Scott Flare Gun. Always thought those are some kind of revolvers.

Categories
PC Gaming

About Street Fighter VI

Can’t say I’m too excited about “open world” part, but the fighting part of Street Fighter VI looks absolutely fantastic:

I’m mostly excited about the drunken kung fu fighter, obviously.

Categories
*.AVI

Fellowship of the Ring

Another trilogy I have never thoughtfully watched is Lord of the Rings.

And unlike Star Wars, it held the test of time extraordinary well. Even the fights still look pretty solid. Especially the fight with the troll.
Since it’s 12 hours long in total, we’re watching it like a series, one hour at a time. And this works pretty well.
One detail I didn’t remember is that in the first movie Gollum isn’t actually shown. We see his hands and eyes a couple of times, and characters talk about him a lot, but we never see him directly.


Rivendale always confused me. It looks like a nursing home for elves, or an elven hotel.
The sheer aesthetics of some scenes is amazing.

Categories
*.BAK

Irish Whiskey Degustation at home

Had a chance to degustate three different brands of Irish single pot whiskey.
Powers John’s Lane Release 12 Year Old Single Pot Still – tastes as if you’re drinking ethanol. Glad I didn’t buy a bottle. The only good thing is that it warms the throat nicely.

Green Spot Single Pot Still – milder, and nicer that Powers.

Midleton Barry Crockett Legacy – had a bit of a nice aftertaste, but for 200GBP a bottle, I honestly expected more.

Categories
PC Gaming

Diablo Immortal

Hit my first roadblock at the end of the dessert episode, when the game told me literally that I need to be at level 35 to progress, while my character was only 32.
Also about that time got my first Legendary item. Those are the only items that actually need to be identified in town.
Besides the usual gem system that has been around since Diablo 2, there’s also a new “rank” system, that basically allows you to upgrade different equipment slots. That is, if you level up rank of your shield slot, any shield that you wield will become stronger. Level up everything!
The nice part is that when you equip a new item with sockets, the game will also propose you to transfer your gems to this new item. Very convenient.

Categories
*.MP3 PC Gaming

Ace Combat Zero live

“Zero” from Ace Combat Zero is one of my most favorite video game tracks of all time.
And this live performance of it is fantastic. Very interesting to see how the performer actually looks:

 

Categories
PC Gaming

Dark Forces

Completed Dark Forces.
There’s a few slightly weaker levels in the middle. Vertical city is still amazing, though. It’s not too vertical, the engine has its limitations, but the bridge hanging above the abyss of the cosmos and some flying scrap and the sound of the wind still feels right.

Speaking of the sound and music, I took it for granted, but the developer of the engine has a whole post explaining how music was a separate program, that the game interacted with to get that interactive music that changes with game events, and not just a simple music loop. And the music sounds right. Guess because it’s either the authentic music tracks or composed by the same author. After all, this was made by Lucas Arts themselves.
A few things blew my mind at the Imperial City. First, they actually implemented spotlights on the roof.

And second, the moment you walk in to the imperial building, and there’s a ton of Imperial Commandos there. What a show.

Also, I would have been surprised by Boba Fett, but I actually remembered this part, although slightly differently. I remember that he used his pistols, and here I was blown away by his rockets.

On the final level, there’s a conveyor belt that I remember felt very difficult back in the day. But on WASD, it’s almost trivial.

What’s less trivial is the amount of Dark Troopers the game throws at you in the last two levels. Luckily, by that time I had plenty of ammo for Assault Cannon. But still I found those to be more difficult than the final boss battle, mostly because the final battle takes place in an open hangar with plenty of space to maneuver, while some encounters with Dark Troopers are almost face-to-face.

Last bit that I forgot – the sewage monsters. I hated them as a kid. But back in the day I played on an old monitor which was very dark, and I think I didn’t know there’s a flashlight in the game. So that eye popping out of the water followed by a bite scared me. Noways, the only difficult part with those is that they bite through your shields.

Categories
PC Gaming

Diablo Immortal

I already mentioned that the graphics aren’t far from a 10-year old game. Where it differs though slightly is in the models. The models look better. This includes both your character and enemies. At first I was sure they are mostly reusing old models from Diablo 3, but when you fight King Leoric (yes, you have to fight him AGAIN), you’ll see him riding a horse.

Manoruk, a giant lich popping out of a doorway is also a lot of fun.


There are now splashes of blood on the character, and the fabrics such as crusader’s tabard looks better too.

The fights are slightly more telegraphed, I would say, than Diablo 3. Bosses would highlight the zone they plan to attack, and your attack draw cones or lanes as well.

Story-wise, it was a very smart move from Blizzard to release this after Diablo 2 Resurrected, as the story takes place after Diablo 2 and before Diablo 3. So most of the iconic characters such as Deckard Cain or Charsi are still alive and well, and gamers now remember who they are.
And in general, it feels very much like a tribute to Diablo 2. You even visit first woodland, then a desert, just like in Diablo 2.

Categories
PC Gaming

Battle Chasers

Battle Chasers is a very special kind of game. Because it shouldn’t have been a game at all. The franchise started as a comics by two brothers in ’98, but albeit the art and character design were fantastic, authors couldn’t keep up with the pace, and pace is very important for comics. So, the story got interrupted for almost 15 years. It’s really a miracle this game got released at all, really.
The battle system is a classical JRPG 3×3 turn based style. The dungeons are more of a rogue like nature, though, generated from discrete blocks. The main battle mechanic is called “overcharge”, and it allows regular attacks to generate temporary mana supply. This is useful since mana is quite limited and is not replenished easily. So, your characters end up alternating between regular attacks that generate mana and powerful spells that consume it. Other than that, there’s a lot of “status play” involved, which reminded me of Darkest Dungeon mechanics. Character affected by one ailment may take increased damage from another type of ailment: eg “sundered” character is susceptible to bleeding.
What I really liked is there are no trash characters like in Final Fantasy or Persona series. I liked design of all of them, and have used all of them extensively.
All enemies are visible on both the world map and inside dungeons, so there are no random encounters. Nice “quality of life” improvement is that fights are optional if your party outlevels the enemy.
The drops are a mix of randomly generated and unique-but-autoleveled stuff, with the common green/blue/purple rarity system.

Most unfortunate part is that the storyline is just a huge filler. W40K fans wouldn’t be bothered by that, of course, but others will.
I liked how artifacts you buy for boss tokens are real game-changers. Gives you good reasons to hunt those extra bosses, instead of just grinding.
Sidequests are fun, although not very intuitive sometimes. At one point you have lo light 11 torches, using flint, which is a random drop. I have up after lighting 10 of them and running out of flint, thinking that probably I’m doing something wrong. No, you just have to grind more flint.
Another quest asks you to find a specific skull. On the other side of the area there’s a roaming unique executioner, so it’s quite obvious he’s the own that drops it. But no. The skull is actually randomly dropped in a dungeon. I had to do the dungeon 3 times until I finally got it.
I ended up completing almost everything there is to the game, and enjoyed every bit of it. Well, maybe except some of the random stuff you have to do in order to get the ultimate weapons. Had to complete the same dungeon 6 times for that. But compared to some other JRPGs, this is basically nothing.
Probably one of the games I enjoyed the most this year.

Hunting for the ultimate weapons was fun, but the only problem I have with them really is that they don’t possess any unique abilities. Just weapons with the strongest stats. Even some non-unique weapons were more interesting.

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Categories
PC Gaming

Dark Forces

As I mentioned, the storyline is pretty solid. Empire develops a new kind of troopers, called Dark Troopers, which resemble T-800 Terminators the most.

Those are unleashed on a Rebel base, and we are sent to investigate.

We find a weapon, so we look for a weapon inventor that hides in sewers.

He tells us about a research base, so we go there a find a strange metal. We then fly to a planet where that metal is mined to thwart Dark Troopers production, and fight our first Dark Trooper there as well.

In the meantime, Empire officer that was providing intel to us is captured, so we go and rescue him from an Empire prison.
There is some in-game dialogues, which doesn’t have captions. Since I mostly played pirated versions in the past, I wasn’t even aware of that.
You then get captured by Jabba the Hutt that is smuggling stuff for the Empire. Not sure why Empire needs anything smuggled. They are the government! There must be better, more efficient ways to do this.

As a kid I was terrified of that episode. You get stripped of all your weapons, and have to fight that huge lizard you’ve never seen before with your bare hands. Hell, I still died once in that episode even as an adult.

What I didn’t remember is that there are two lizards (they are called kell dragons) on that level. I was wondering about that, because I looked at the game sources, and there is handling of explosions for kell dragon. I thought that there are some grenades laying around in the arena, but no. It’s for the second encounter.

Categories
PC Gaming

Diablo retcons

Diablo Immortal also made me aware that Diablo lore was quite heavily retconed.
Now the Dark Wanderer in Diablo 2 is not just your anonymous warrior character from Diablo 1, but Aiden, son of Leoric and elder brother of whatever the name of son of Leoric was.

Categories
PC Gaming

Dark Forces and Force Engine

It’s no secret that some games from the 1990s are easier nowadays to play on an PSX emulator. Emulators allow key remapping (and proper gamepad support!), higher resolutions, and also there are some nice shaders available that emulate what the game was supposed to look like.



But in case of Dark Forces, this isn’t the best way to play this game. Raising internal resolution doesn’t improve the visuals much, and running this even on my top-of-the-line CPU is very taxing. There is a better solution though. Someone has been working on a complete engine rewrite for Dark Forces, and it’s still actively developed and works really well: https://theforceengine.github.io


I’ve almost finished the game some 20 years ago, but for some reason lost all of my progress. So I do remember it, but quite vaguely.


The game requires you to be quite intentional in what you do. At one point you need to pick up codes, and read them in your inventory to get the combination.


There is actually a quite good story to the game. And that’s from the age when storylines weren’t common in shooters at all. You don’t just shoot everyone. There are characters, like an Empire officer that gives away information to the Rebels, and you may need to rescue that character at some point, for example.

There are some quite challenging acrobatics, even with WASD. That’s taking into account that there’s no save/load system in this game.

Was surprised to see ricochetes from walls.


I also didn’t remember there were powerups. There’s one akin to quad damage from Quake that supercharges your weapons, making them fire twice as fast, and another that supercharges your shield.
In the prison level, I vaguely remember the ingenious elevator puzzle (the one where you have to align the elevators to jump on their roofs), so it wasn’t the hardest part. The hardest part was to figure out that a blinking force field means that it’s active, while a still forcefield means that you can pass through it. I bumped into a blinking one a few times, and thought that I need to find a way to disable it, because on another floor there was a force field that you had to disable (for no good reason, that is, beside a few pickups).

Categories
*.BAK

Math Duel

If this video is to be believed, in 16th century Italy mathematicians dueled by sending each other problems to solve.

I wish someone had explained me algrebra that way some 20 years ago.

Categories
PC Gaming

Amid Evil

Arcane Expanses is one of the most interesting episodes, with some truly lovecraftian architecture on one hand, and some of the longest and hardest levels on the other. The most interesting parts are the huge water bubbles hanging in the air, than you need to traverse. Only natural that the fight with the twin bosses of this episode occurs in one such bubble.
In general, the game is very good at not abusing mechanics. For example in the Arcane Expanses you meet snakes spitting acid. Stepping into an acid puddle damages you slightly. This is the only place in the game you will meet those.
The Forge episode with levels such as “Gauntlet of Torment” is probably the least favorite of mine. The only positive thing I can say about this is that the boss looks inventive.

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Solar Solcitce is probably the most tactical episode. I also like how the Sun sets once you kill the Solar Saint.

 

The final episode is hard, but interesting. The geometry is against you, you fight on tilted platforms hanging above the abyss.
The final boss looks like a mushroom trip, but a short one, and in a good way.