Categories
*.AVI

Persona 4 Animation

Another interesting improvement over the game is that the game is always from the protagonist POV. Here, we get more glimpses into Risette/Rise, and how she quit being a popstart.

 

One character they added that I think wasn’t in the game is Aya. She was mentioned as the daughter of the owner of the ramen place, and that she goes to the same school.

 

Until 12th episode, it’s pretty standard stuff. I don’t know what changes (the opening does for sure), but it’s after the 12th episode they’re start messing with the audience, and it becomes spectacular.
The game has a few “bad endings”, where you don’t conclude your investigation fully, the friendships fall apart. And here, they included one of those, but in a way you don’t even understand what’s going on until 10 minutes in it.

 

Then, the game has a bunch of random characters you need to befriend. And here, they show you all of them, but after you already did, doing a timeskip.

Categories
3DS Nintendo

Link between Worlds

The reward system is a bit strange. The goal of every temple is to rescue one of the seven sages, and the temples hide some unique equipment, but it’s not the sage that gives you the reward, instead, you often find it as part of a “sidequest”. For example the reward for Turtle Temple is the Hyrule Shield, and to get it you need to kill all the ghosts. But it seems you can get to the boss and beat it without the shield, so it’s kind of missable. And all you get from sages is “thanks!”.

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You are also tasked to collect hermit crabs around the world. Those are surprisingly useful, as 10 of them allow you to upgrade one of your weapons.

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Categories
Hardware

Asus GL752VW

Over the Christmas break, I decided to give Asus GL752VW another chance after all. Ordered a new motherboard from AliExpress. The only issue with it turned out to be broken DVD connector. Maybe it broke off during transit, or was that way, those are scavenged motherboards after all, with S/N erased. Not sure it’s worth messing with even as a soldering practice. DVDs are kind of obsolete anyway.
Other than that, the most difficult part was replacing the heatpipe, that goes along both CPU and GPU. Reassembled everything, and not it’s working again.
Oh, yeah, the motherboard comes without WiFi and I guess Bluetooth modules, those needs to be scavenged from the previous board. But again, luckily those are also plugable.

Categories
PS4 Sony

Ravenswatch

Ravenswatch and No Rest for the Wicked are two games I confuse a lot. Ravenswatch is sometimes presented as an ARPG, but it’s more like Hades: generated dungeons, clear weapon telegraphs and danger zones, low character health, cooldown on dodge, direct and AoE attack, you name it. Oh, and three perks with rarities to pick from every level. The only significant difference is that instead of picking different weapons, we pick different fairytale characters.
Also, Hades had an optional timed mode. Here, it’s one of the main features. You have just 15 minutes to clear the map before unavoidable boss fight occurs. You also have limited number of revives. Yeah, just like in Hades.

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One interesting mechanic is related to Scarlet, or in other words Red Riding Hood. Every night she turns into a wolf, and every day turns back, repeating this cicle 3 times over a run. I bet that’s the first mechanic they came up with, and then they build the rest of the game around it.

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After playing with other characters, though, I feel like it’s a disservice to the players that she’s made the default character, as she’s probably the most difficult to start with. Pied Piper is more of a necromancer, with ranged attacks and swarms of rats that are summoned automatically.

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And Beowulf is a two-handed “barbarian”, with some nice fire AoE damage.

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In the meantime, I unlocked two additional characters, Guipetto and Mnemosyne. Guipetto is also a summoner, but his summons are slower and hit harder. Kind of like skeletons Vs golems in Diablo 2, or maybe the Engineer from Torchlight 2. I would be all for it, if not for the fact that the runs are time bound.
In fact, and it took me some time to realize, there is a way to turn the time limit off. But I’m not sure if there are any implications except score penalty.

Categories
*.APK/*.CAB

Tacticus

I opened both Maleus Rocket and Dreaudnough a couple of days from each other. Both aren’t very useful, as you can’t deploy them in campaigns, only Arena or Guild Raids.


But from Guild Raids I got my 3rd mandatory Chaos character, Archimatos. So now the Fall of Cadia campaign is open.
This is good, because campaigns are the best way to open new characters.

Categories
Hardware

Ryzen 5900X vs Ryzen 5700X3D and RTX 2070 Super vs RTX 4070 Ti Super

It is quite rare that I get to compare hardware. After all, usually I spend a lot of time investigating what platform to buy, but then once you buy everything, you kind of stuck with it for the next 2-4 years.

But because my CPU started to act wierdly and I managed to RMA it, I decided to buy a new CPU for the same socket instead of waiting a couple of weeks without PC at all.

This is quite amazing, really. A supposedly weaker CPU providing 10% performance right of the bat. the 3D is a gamechanger, literally.

Video card offers a much greater boost, of course. But despite 40% performance boost, I’m actually slightly disappointed, as this is 1440p resolution and not even maxed out settings we’re talking about.

Regarding RMA. I shipped the faulty CPU on the 9th, got approval on the 13th and received a new one back on 18th. So less than two weeks turnaround, which is nice.
As a bonus, because they don’t produce 5900X anymore, I got the slightly upgraded 5900XT 😄

Categories
*.AVI

Persona 4 Animation

 

The best part of Persona 4 was the characters and anime cutscens, and it’s true about many Atlus games. So it’s no wonder anime based on Persona 4 is actually very good. I think they also used same voice actors as the English translation of the game.

 

I’m not sure it’s watchable if you haven’t played the game. But if you did, the way it treats the original art, music and characters is brillaint.

 

First, as I read somewhere already, the protagonist now has a name, Yu Narukami, and a character, while it the game, he had none. And the way they fleshed out some character arcs is fantastic as well: mainly Yukiko and her story about a caged bird.

 

Also, let’s admit, the fights in Persona are nothing special, personas are basically a bag of spells with a shaby animation. Here, Izanagi, Yu’s persona, has some cool fight scenes.

 

Categories
Hardware

HDD donor

I have a bunch of old HDDs from my previous PCs. One of them had a couple of pins broken, probably when I tried to put it into a badly designed cradle. So I came up with a DYI project. Bought another 80GB IBM HDD for 8GBP, and replanted the board, which is held by just 4 screws, to the new one. And it worked!
There was nothing valuable on it. I just like messing with hardware sometimes.

Categories
*.AVI

Ripley

Finished Ripley.
You can appreciate art without enjoying it. I appreciate the irony that Ripley is not some kind of genius, it’s just that the world around him is very incompetent. And the last episode reenacting Caravaggio’s crime is brilliant.

Categories
PS4 Sony

Persona 4

Completed Persona 4. For good, this time.
Getting True Ending is not as much pain-in-the-ass, as it’s not obvious at all. On the last day you need to visit a few locations without any good reason or hints in a particular order.
The final plot twists is good, though, I admit. Speaking of “playing the long game”. The real villain is the guy at the fuel station, the one you meet on your first minute of the game and shake hands with. By shaking hands he grants you the power to enter TVs. Only that’s not a “he”, but a “she”, death goddess Izumi. Yeah, the same death goddess you’ve been told about somewhere mid-game during a school trip to the school from Persona 3.
The final fight resembles Persona 3 a lot. Same grotesque female shape, same theme of unbeatable foe that falls to the Power of Friendship. I liked how the music themes are mixed to sound more epic.

I don’t like the Fusion mechanics much, but I still fused Belzebub for the final battle, one of the Personas that require 6 personas to fuse, and it’s epic:

As a visual novel, the plot has to many holes. As a dating sim, the sudden time skips are annoying and prevent enjoying it without a guide. And as a dungeon crawler, the fights are too tedious, with some enemies having no weaknesses or constantly healing, and the boss battles too unpredictable, and beatable only if you died multiple times and have memorized the phases.
But with all those flaws, it’s still a great game. Kind of what it tries to teach you: that you need to bridge the gaps to build something great.

Categories
*.APK/*.CAB

Warhammer 40K Tacticus

Paywall hits on Mission 70 of the first campaign and Mission 12 of the First Mirror Campaign. Enemies that previously wouldn’t do much start one-shoting your characters suddenly. And all you can do is grind. The game turns into a “clicker”. To level up your characters you need 6 pieces of equipment for each. Some of those pieces are also broken into separate subpieces, spread across different missions. You can just roll for the equipment if you completed the mission at least once, 10 rolls per day. You roll, then you roll some more.
A week at that pace, and I’ve opened my second Chaos character and second Eldar character:

Now I have just Makotep from the Indominus campaign to beat:

I also started working towards first support character, either the Maleus Rocket Launcher or Dreadnought.

Categories
*.DOC *.MP3

Shadow of the Gods, John Gwynne

Finished listening to Shadow of the Gods. It’s an easy read overall, with some well set plot twists: death of the elder of the fishermen brothers, betrayal of the Battlegrim.
One topic the author has troubles with, though, is the scale of the monsters.
Is the dragon as big as two meadhalls or small enough to bite a human’s head off? You can’t have both.
I usually have troubles with character names, and here it’s even more pronounced than usual. Breka is the timid son of Orca, and Dreka is the guy that killed Orca’s husband and kidnapped Breka?
Bjorn is Elvar’s lover and betrayer, and Bjarn is the kid that Elvar set to rescue, and there’s also Bjarn’s father with a similar name 😫

Categories
Emulation PSP PSX Sony

Persona 2 Innocent Sin

I’ve played Persona 2 Eternal Punishment, which uses the same engine and shares some of the characters, but not the original, probably because PSX version wasn’t officially translated. Luckily the PSP version is.
I decided to compare both versions, and it’s interesting that in order to accomodate PSP wider screen they distanced the camera a little. No 4:3 black borders, but the character sprites look a bit muddier, because the scale is not as precise.

Categories
Hardware

Bose QC Ultra

One of my constant disappointments with Bose is how their earpads live for about 1 year. I couldn’t believe it, I thought I had them for at least 2 years now for that to happen.
Luckily there are replacement pads that are sold for cheap. But it’s still annoying for a rather expensive headset.

Categories
Emulation Sega

Snatcher

Completed Snatcher.
Don’t assume that all the combat episodes are as easy as the first few. The one in the air duct gets quite brutal.
Guess it’s MSX heritage, but the game can get quite… sugestive at times.
Third chapter starts with a lot of revelations. Gillian and Jamie were found in cryosleep chamber. Harry, the technician that gets killed in the end of 2nd Act, is actually their son, now older than his parents by 20 years. Yeah, that plot twist from Fallout 4? Kojima thought about it 25 years before.
Snatchers kidnap Jamie. There are two more excruciating shooting sequences. Then a 20 minutes long monologue of creator of the Snatchers.
First, Soviet Union has develop a virus called Lucipher Alpha that could wipe an entire city. Then, they developed androids, that would replace the now dead population, adopting their looks. Both Gillian and Jamie were researches on that team, but Gillian was also CIA agent. The head of research was Professor Modnar, and he had a son, Elijah, who became envious of Gillian and Jamie.
So when Soviet Union collapsed, Elijah releases the virus and puts himself, Gillian and Jamie into cryosleep, while his father and Harry, Gillian’s son, manage to escape.
Ten years later, Elijah wakes up from his sleep and resumes the Snatcher program, developing kind of a god complex. When he starts his operation, his father in turn develops an android that would hunt other androids: Random Hajile, being Elijah Modnar in reverse, looking the way Elijah looked when he put himself to sleep. While snatchers are imperfect, unable to withstand ultraviolet for long, Random is perfect, and doesn’t know he’s an android. Now Elijah recoverd Random’s body and plans to make his snatchers perfect as well.
But Random is not dead yet. He grabs his original by the neck, allowing Gillian and Jamie to escape while the facility is blown from space, proving that he’s more human than human.
The game ends with Gillian and Jamie promising to reunite, and Gillian departing to Moscow to destroy the original snatcher factory.

Overall, I’m very impressed with this game. It’s a solid cyberpunk adventure that is still playable 30 years later, without a guide. The only complaint I have are the final figth sequences. I don’t know if the original game was running at a lower frame rate, but I found them to be ridiculuously hard. Other than that, even shameless plagiarism of Kojima can now be viewed as “subtle references”, I guess.

Categories
*.APK/*.CAB

Warhammer 40K Tacticus

In a way, W40K is ideal for mobile games. You already have some fabulous character designs that are distinct and easily recognizable. And they all speak in cliche phrases anyway, so nobody will notice your lack of writing skills. Speaking of which, your story can be “space marines are fighting xenos because crashed and artifact”, and everyone would be perfectly happy.

The gameplay is rather solid: hexes, different terraint types, one move one action per turn, one unique skill per character that can be used once per battle. Where it all breaks, of course, is the monetisation and the “numbers game”. No matter how good a tactian you are, you won’t be able to progress if your units are damaging enemies for 1HP. To level them, you need not only EXP, but also coins, which you get by completing missions. And to do missions there is another resource, which I don’t even care what it’s called, that recovers with real time, but also can be bought with very real money. Then the new characters are farmes through a gacha system.

Categories
PS4 Sony

Playstation 4

A year later, and Playstation 4 can be jailbroken up to version 11. If I sat on my PS4 Pro for a year, I could jailbreak it now, but I didn’t, opting to play Diablo 4 on it instead. I regret nothing.

Categories
*.BAK

DDF Churros Imperial Stout

I praised the Vault City Barley Wine highly, but was a bit apprehensive of this beer. I like my beers strong and sweet, but is there such a thing as too strong and too sweet?
Turns out, there isn’t. If beer is a liquid bread, this beer is a liquid brioche with some dolce de leche on top. Very smooth, very sweet, with notes of vanilla and brioche.

Categories
Emulation Sega

Snatcher

I tried to continue to play on Nintendo Switch. First hang, on Factory, I managed to circumvent by copying save file from PC to Switch and loading from it. The second, after the bathroom scene at the end of Act I, I solved by ejecting and loading image again in the emulator.

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The game uses an interesting progression method of number of actions spend instead of the only correct path that many other adventures use. What that means is that at some points you’re expected to do X actions, no matter which, in order for a new even to occur and move the story forward. You can just look around 8 times, and something will happen.

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There is a lot of manual work to be done in this game. A lot of story progression is based around video calls. The first time, you need to remember the number that someone tells you, and only when you deal it it will be saved. Even then, you need to input the number manually every time. Same with informant. Despite having infinite cash, you need to handle him cash multiple times during the dialog to advance it.

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Categories
Emulation Sega

Snatcher

After comparing the versions, I decided to go with SegaCD, as this is the only official English translation, and I didn’t particularly like the style of PSX/Saturn.
It is impressive how shamelessly Kojima steals Blade Runner and Terminator visuals.

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It’s also funny how Kojima references his Metal Gear series by introducing a tiny companion robot called Metal Gear.

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There are fighting sequences, but luckily those aren’t very though. More like a wack’a’mole, there enemies appear in one of 9 sections.

I started the game with RetroArch on Switch, but it would go into endless animation during the factory transition, something that should happen only to ISO+MP3 version, not the BIN+CUE one. This didn’t reproduce on the same core with RetroArch on PC. So I’ll continue the playthrough with this setup.