Instead of experimenting with Belgian beers, which mostly failed, I now decided to experiment with British and American beers.
This one is a solid Imperial Stout, at 13% ABV, almost black and without any head. The distinction is the extra warmth from chillies and the smoky aftertaste. Still sweet, though.
“Ghost” is in reference to “ghost chillies” used in the process. Those chillies grow in Bhutia, North India. “Bhut” in the local language means “ghost”, so the name caugth up.
Category: Aleosha Blog
If On A Winter’s Night, Four Travelers
Completed it in a single sitting.
A two-hour long point’n’click adventure, but with isometric perspective, which is slightly uncharacteristic. Sanitarium did the same, though, and even had same themes of seemingly bizzare world that had some concrete reasonings. Structurally, it reminiscent of “I have no mouth“, as there are three stories that unravel one after the other.
There’s no inventory management, so all you have to do is click the objects in the right order.
First story is pretty straightforward: gay lover meeting a married man in Rome. It does some picture swaps and uncanny music, kind of like Last Door, but nothing fancy.
The second story is much more impressive. It’s about a woman that is going mad from grief and laundaum. At first, it has this effect from We Happy Few, whenever she drinks laundaum the grey world becomes happy and colourful.
But by the end of the story, rooms become half grey, half happy, as she moves through them, which is innovative for a pixelart game.
They also switch the character models for her, and she starts to shamble as she gets more unhinged.
Third story is about black doctor in Chicago that struggles with memories from the First World War and with being accused of stealing morphine, which he did, but only to help his neighbour dying from tuberculosis.
It would be all pretty grim and melancholic, if not for the epilogues, which clearly took inspiration from Grim Fandango.
Cannon Fodder
The evil design continues. In Mission 10 we have a turret that sometimes fires its first shell even before the mission starts, wiping the squad.
In Mission 11, you need to rescue a civilian, but it’s not a civilian, as he will attack and kill you if you get too close.
I managed to get to the 2nd Phase of Mission 12 without dying. But it’s yet another “swim under enemy fire and hope you don’t get hit” monent.
And I feel like I’m done with this game 🫡
I was running Atmosphere 1.7.1 and firmware 17.0.1Everything was working fine, except Link’s Awakening, which I wanted to play.
I thought that it might be a problem with the NSP I had, so I got the MiG version. Same problem, the game hangs on the Nintendo loading screen.
So I went and updated Atmosphere to 1.9.1. Luckily this is easy, just replace the files. That didn’t help.
I updated firmware to 19.0.1. Needed to remember how to boot into Title Override again (hold R while booting any game), since the applet mode was giving me an error.That allowed me to play Link’s Awakening and any other game on MiG, but all my installed NSP games stopped working.
Went through the motions again. Installed sys-patch, which is again easy, since it’s just replacing some files. That helped. Now everything seems to be working.
I also patched the hosts file and the WiFi connection, in hopes that the console won’t try to download official updates again, as those display annoying message every time you try to launch any game.
Tacticus
Unlocked Forcas in his release event. Supposed to be good, but I didn’t manage to confirm this yet.
Unlocked Lucien from Blessed Scrolls pull. Reddit tells me that I was actually lucky, since Lucius can’t be farmed. All I can say, he’s rather fun, as you can turn on berserk mode, and the guy will be running killing things off by himself.
Unlocked Nauseous Rotbine from Guild War tokens. This one is actually useful, as it’s the only Chaos healer in the game.
Unlocked Aesoth from his release event. One of the easiest unlocks, as it requires just 100 shards.
Bosch Professional Drills
I’ve been using Bosch green drills for at least 7 years. But after the PSB 1800 combidrill started raising smoke on me, I decided it was time for upgrade.
I wanted to try Bosch Professional GSR FC first, but it wasn’t shipping, so I gave GSB a try, as it was available the next day.
First thing is that the battery system is amazing. After the bulky batteries on PSB, this is tiny battery feels seamless. Although I know the more serious combidrills still have the bulkier battery.
And it’s amazing that GSR is even shorter (both in height and length) than the GSB. Such a tiny and cool device.
Now there’s also GSR HX (yes, the namings are very confusing and not helpful at all), which should be even smaller. But I it is just a screwdriver, not a combidrill.
Disco Elysium
Completed Disco Elysium for good now.
This time I played the Sensitive cop. Out of the three archetypes, this is the most balanced one, as he has plenty of health and morale. I did pick the Revancholian Nationhood thought, though, that damages your morale when you pick the wrong dialogue options without much benefits. That was a mistake.
This time I tried to avoid cryptozoologists on purpose, get my gun and help with the welkins MMORPG game. Also, turns out when you play as Sensitive Cop, your necktie starts talking to you in a crazy voice.
Then I painted myself into a corner with the Hardie boys. There’s a Logic check that you need to pass to start looking for Ruby. And I failed it. Usually, that’s not a problem, as you can retry the check if you put another point into the skill. But since I’m playing Sensitive Cop, I have just one point in Logic. So I had to wait the entire day doing nothing, in hopes that the communist club plotline will bring me somewhere. It didn’t. I just ended up reloading a very old save.
The only qualm I have with the game is that the ending has less variance than might seem. Titus can survive, Ruby can die, you can arrest Klaasje, and not know anything about phasmid, but still the killer is the same old man on the island which you never met. I can’t say “it’s not a great writing” about a game with greatest writing since ever. But I still feel a bit cheated, just a little bit.
Samichlaus beer
I’m going back to the classics. And what a classic Samichlaus is. It has no gas, all the flavour and energy. What allows it to get to 14% ABV is the double fermentation.
Also, turns out it is brewed only once a year, so I was actually lucky to see it so often.
Disco Elysium
One thing that the game doesn’t explain well is how important “Volition” skill is. During the first 4 days, you don’t get into any fights at all, and rarely ever get hurt. But your morale gets damaged during dialogues quite often. And if you’re morale hits zero, it’s a game-over, just like with health.
On the 4th evening the fight between mercenaries and Union “regulators” finally errupts. I’m not sure if it’s possible to completely diffuse it, as you shouldn’t be able to know who the real killer is by this point. I survived it by having the armor, and not having any gun, as I let Ruby go (so I didn’t pick up her gun from the corpse), and I didn’t manage to recover my pistol.
Got the first ending. I let both Ruby and Klasje escape, Titus dies, and Colonel was killed by a crazed communist on the island that is still fighting The War. And there’s also the huge telepatic insect that I got to chat with. After all that, Harry is accepted back to the force, and Kim joins him in Presinct 41.
Also, I didn’t manage to complete the MMORPG quest.Now I’ll try another build and pick different thoughts to see if I get another ending without a guide.
Disco Elysium
The game uses real game time: some characters will go to work and return in the evening, shops close at night. A bit like Shenmue. That also means that you need to hustle for money to pay for your hotel every day, as you start the game not just broke, but also in debt. One way to earn money is to collect empty bottles scattered around the district.
Perk system is interesting. Perks are called “thoughts”. You need to learn, or “internalize” them first, which takes a few hours of game time. During that process, you may get some negative effects as well.
Some checks are straightforward: fail them once, and that’s it. But some actually benefit from repeats, or picking the right option before the attempt. Sometimes it also works the other way around: if you pick a wrong option, you get a debuff for your attempt.
Disco Elysium
It is indeed very impressive, with the amount of dialogues (a lot of them internal), all voiced, and skill checks. I have played Planescape Torment only as a teenager, so the closest comparison for me would be LA Noir.
I’ve recently listened to an interview with creators of Dark City, and how the City is supposed to be from different epochs and placed, making the viewer uncomfortable. There’s a similar theme there, where a city is both post-WW2 Berlin, divided between external powers, but uses French names, and the struggle between communist Union Workers and capitalists is more of US in the 20s.
And our investigation doesn’t start with a dead girl! Instead, we have a security guard that was apparently lynched by some Union workers.
Pangbourne to Goring
We take train from Paddington to Reading, and from there to Pangbourne. There’s some family event going there, weather permitting.
We make a short detour to take a look at a pretty little church.
Then we walk along cow pastures.
Stumble upon what other group of middle aged hikers suggests to be a female stag beetle crossing the road.
Kites are flying so low they look huge. Maybe they are huge.
We watch some young cows race down a hill to an unknown but rather desirable target. They can be fast when they want to.
Then by abandoned factory we need to make a small detour around a herd of cows blocking the path, and a longer detour, because part of the path is closed.
Now I remember that Goring is the village with a cafe in the arcade. There are a couple of cafes that look decent, but we decide to travel back to Canary Wharf and have a brunch at a newly opened Brother Marcus.
The experience is better than on Borough Market. Although they still don’t get their poached eggs right.
Completed Greedfall.
The game becomes slightly tedious towards the end, but same could be said about any Mass Effect as well. The monsters do not level up with you, which is good, but you still have to fight them every time you enter a region. I miss the system from Witcher, where underleveled monsters would run away from you. But I think that’s the only game that ever implemented it.
The story is still good, though. It’s not groundbreaking, but it has this nice back-and-forth, showing that someone understood what they were doing.
We need the High King of the Natives in order to understand the nature of the plague. But he secluded himself on the mountain, and only his girlfriend knows where to find him. She is held by scientists, but since we rescued them once, they release her without a fight. She tells us where to find the High King, but turns out he’s evil, killing one of the native shamans and kidnapping our plagued cousing. And we fight and kill his girlfriend, who we rescued recently, in the process.
Here it is a bit disappointing, as you cannot negotiate with her or him, no matter what. And natives will get angry at you for that. But I guess there had to be some conflict.
Final confrontation has your companions stay behind one by one. I think Mass Effect 2 did the same. Then you need to pick between sacrificing your cousin, who did you no wrong and your companions. Picking your cousing is considered the bad choice, although it’s not clear to me why, as even at the end of the game he doesn’t act as a tyrant.
Zero Mission is the remake of original Metroid from NES on GBA. I adore GBA games, because that’s when Nintendo produced some of the most astonishing pixelart of all time.
I haven’t played either the original or Metroid Fusion, which shares the same engine with Zero Mission. I did play a lot of Castlevanias lately, though, so I’d likely compare Zero Mission with them.
First, the fact that Samus is a woman is front and center here. Remember, it was only in the third game in the series that it was revealed originally. But here we can see her eyes right in the opening cinematic, and every time she dies, the suit disappears, revealing her in the blue “undersuit” for a moment.
Second, the game is quite generous in terms of health. You get you first Energy Bank early on, which doubles the initial health pool, and enemies drop health orbs often as well, unlike Castlevanias, where health drops were very rare. On the other hand, Samus isn’t healed on save. Which is slightly annoying, as it means you need to farm enemies to reload fully healed.
I’m pretty sure that statues that show you were to go is a new feature. Quality of life improvement.
Glenfarclas 105 and Glenfarclas 15
Two tasters I bought on impulse in York.
Let’s start with Glenfarclas 105. Cask strength sherried whiskies are my favorites. So I was rather looking forward to try it out. But it is one of the worst whiskeys I’ve ever had, especially if we take the cost into account. I imagine that’s what all whiskeys taste like to someone who hates whiskeys. Just like drinking wood polish. Yes, it has taste, but far for pleasant.
How about Glenfarclas 15, though? Surely it must be smoother at 46% ABV and aged for longer? It does have a nicer warmth to it, sure. But it still tastes like wood polish, just a bit more dilluted.
I don’t think this has anything to do with being a 5cl taster either, as taster of Bunnahabhain 12 was fantastic, and so was Glen Scotia 15.
I know Glenfarclas has its own fans. But I’m surely won’t be one of them.
I completed Diablo 2 a couple of years ago on PC, and I even gave Diablo 2 Resurrected a go when it just came out. But turns out all that time I played it wrong.
For a normal person, it’s obvious that unique items are better than rare, and rare is better than magic, and magic is better than common. This is how that system works in every ARPG for ages now. Not in Diablo 2, though. The most coveted items are commons with sockets. In original game, you would put some gems in those slots, fun customisation. But in Lord of Destruction they introduced runes, which, if socketed in a correct combination, would create a unique item, but without the RNG involved, and often more powerful.
I also didn’t understand the attack speed at all. For example, if item has “+5% attack speed”, it doesn’t mean your character will attack 5% faster, no. There’s a concept of “breakpoints”: at a certain percentage, a single attack animation frame is reduced. So you need at least “+9% attack speed” in total to see any benefits, then +18%, then 30%.
I already knew the theory behind “player count”: you can multiply enemies power up to 8 times, in order to get higher drop rate and experience. But how a single character can survive a challenge set for 8 players? One of the videos explained it well: if basic enemy has 10HP, it doesn’t matter that at highest difficulty it has 80HP, as long as you can still kill it in a single hit. And the builds revolve around stacking so much damage through skills and runewords that is stop mattering.
Still impressed by what this game has to offer. I assumed that if I completed Kurt’s quest before the coup, he may stay with the band, and the game didn’t disappoint. There’s also quest for Vasco, a sailor. All of the sailors have Maori-like facial tattoos and once you complete his quest line, his appearance also changes. Well done indeed.
It’s not all rosy, of course. The idea of the combat system is that you would first break opponents armor with a blunt weapon, then switch to a sword to finish them. But with the upgrades, you can easily create a weapon that works well against both armored and unarmored opponents, completely negating the point in switching between weapons.
There’s also a reputation system, but story-wise, it is heavily skewed towards natives. You will inevitably loose reputation with Mercenaries during the coup, and since the only healer that can actually help Constantin is the native healer, you will loose reputation with “Spaniards” as well.
Zwijntje beer
Painting Krittok Foulblade
Another jump in difficulty, now with 19 tiny pieces to assemble. If with Deathmaster I still could do without putty, Krittok made me order a bottle, as those pieces of cloak weren’t fitting as well as I wanted them to. Later I noticed that it happens even on the official art.
Putty did wonders, though, filling even the nastiest cracks. And after two layers of base paint and some work with dry brush, I think you really need to know what to look for.
In terms of actual painting, I missed the mark a little.
For the eyes, I should have thinned the Baal Red more. I did better job in the past.
I also tried to do with less shading. Still some Nuln Oil on the skin, I don’t see a way around that yet, and on metallics. But all contrast painted areas are left mostly unshaded for brighter colours.
Glen Scotia 15
The lifecycle of a whiskey: I buy a few 5cl tasters that sound interesting to me. Out of them, I usually pick something I like and buy a bottle. Alongside that bottle, I buy a couple more tasters I haven’t tried yet. The cycle repeats.
Alongside Tamdhu 15 I got myself a taster of Glen Scotia 15, which honestly one of the most generic whiskey names I could have imagined.
For a American Oak (aka bourbon) whiskey, it is surprisingly sweet, to the point I would have believed it’s sherry, if not for the spiciness. It has amazing amount of warmth in the throat for 46% ABV as well. The subtitle says “Rich and smooth”. Not the smoothest for sure, but very rich indeed. At this point in my life, I would probably stick with sherried whiskies, but a great find nevertheless.