There are a few design choices I find plainly strange. Right after the tutorial island you are given what is basically a personal helicopter. Nobody tells you that you have it, but it’s there on the top of the bunker if you know about it. But you can’t fly it anywhere, because of anti-air turrets. So you spend hours destroying those. It would have been easier just not to give you early access to helicopters. After all, it’s not like in Cuba helicopters are just sitting in every backyard. But I guess they just wanted to prolong the game, and towers weren’t an option anymore.

The second issue is the crossbow, or hand balista that I already mentioned, I think. Again, you are given this weapon at the very start. At just look at its stats:

This is basically a railgun. It reloads slowly, but it can take any enemy, even minibosses, with a single headshot. Yes, you get limited ammunition for it. But you have almost zero motivation to discover other weapons when you have this in your arsenal. Oh, and did I mention it’s almost silent as well?

Speaking of progress, I’ve barely completed one region out of 3, and I’m already level 8 out of 10. Not sure if there’s much to look forward to.
