Someone really wanted an episode where you have to infiltrate a monastery, it seems. The problem is, this kills the pacing of the game. You just led an assault on Cuman camp and chased counterfeiters. Now you have to smuggle wine and wake up in time for morning prayer. Having godly lockpicking and speech skills by that point in the game definitely helps, though.
One of the chores in the monastery is copying books, and it demonstrates well how monks were able to produce those stupid mistakes. Good luck doing better:
Another extremely helpful skill in this game is the “Headcracker” perk. A change to one-hit-kill an opponent by simply aiming to the head is huge. Saved my life many times, for example, when the three bandings still turned up on me despite me spending a week in monastery doing those stupid quests.
At this point you discover that when Sir Radzig called you “my boy”, he didn’t mean it figuratively… And all the royalty knew about it.
After that point, some quests will auto-fail, but guess you can’t get the all 🤷♂️