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PC Gaming

Doom Eternal

It’s a very weird design decision to first pit you against a boss, and then immediately throw you against two weaker versions of the same boss.
Also, those Purple Levels, whatever they’re called, pit you against enemies that you haven’t yet even met before. One pits you against two cyberdemons at the same time. This one was brutal. Then there’s a later one, that is mostly soldiers.
I don’t like the episodes where the researchers worship the Doomguy. But I’m glad that they didn’t try to voice him, and how his actions always show impatience: in cutscenes, he pushes every triggers multiple times until the turret fires. That’s a nice detail.

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I’d be honest, the entire BFG episode made me smile, and like the game a bit more. The whole concept of Doomguy without asking anyone blowing a hole in Mars, then catapulting himself through that hole is hilarious, and so over the top it hits the tone perfectly.

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PC Gaming

Doom 2

Completed Doom 2.
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“Citadel” has this feeling of abstract art. It’s not that you absolutely couldn’t build something resembling the real world with the Doom Engine. The creators of Doom 2 just didn’t want that.

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“Gotcha”, the level where you’re pitten against Cyberdemon and giant spider at the same time, almost “got me”, as that last secret was super hard to find.

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Turned out to be a hidden door near one of the teleporters in the winding tower.
And following “Nirvana” felt like someone didn’t have enough time to finish it properly. There are no secrets on that level, and you can literally pass through blue bars without the blue key.

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I thought I remember that “Monster Condo” level had some kind of a crazy secret. And it actually does! In has a room that’s open only for the first 30 seconds of the level.
Interesting how in the pre-final level, Living End, you can just run past the final Cyberdemon.
When I was a kid, I thought that the final level is just a phylosophical message, neverending wave of demons. Once you know where you need to shoot, though, it isn’t that hard. That, and the mouselook.

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Speaking of which, it’s easy to say how brilliant I am now, compared to how I was struggling with this game as a kid. But it’s important to remember that now, with the GZDoom, the game looks like this:

As a kid, the game looked like this:

And I was playing it on a shitty monitor, so it was even more blurry and dark and distorted. And I didn’t know about the Doom engines limitations, like the fact there are no rooms above rooms. And there was no mouselook, of course. Just arrow keys, and the strafe was on Alt.

Categories
PC Gaming

Doom 2

I can’t even blame this game for being too hard. I expected to spam save/load all the time, but I actually do that very rarely.
I think there are a couple of no-escape pits here and there, “Tricks and Traps” final room for one. And in the “Factory” you’re teleported in the middle of imp cluster.
In “Inmost Dens” I find it puzzling that they simply forgot to count secrets as secrets. There are still secret walls and all, but the number of secrets on that level is 0.
Speaking of secrets, I’m still going strong, and even found the secret and the super-secret Wolfenstein levels.

Categories
PC Gaming

Doom 2

I wasn’t joking when I said I prefer to play the original Doom 2 to Doom Eternal. I got the GOG version first, which is called Doom 2 Enhanced. It supports horizontal mouse look and autorun, but not much else. Then I tried the original Doom 2 with GZDoom. This one has full mouselook and the ability to jump, which makes getting some secrets easier. The original Doom didn’t have jump, so you had to do awkward run-jumps instead, which are still hard to pull out sometimes, even with WASD. Imagine how hard those were on arrow-keys.
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My favorite levels yet are “Dead Simple” and “Tricks and Traps”. I think “Tricks and Traps” is one of my favorite levels ever, with its hub design.
Speaking of the level names, when I played Doom my English was mostly nonexistent. So even “Downtown” was something I hardly understood.
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I also surprisingly remember all the secrets until now, completing every level with 100%.
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Speaking of secrets: fuck you, Refueling Base, for having 18 of them. No, really, fuck you.
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Categories
PC Gaming

Doom Eternal

For each weapon you can unlock one of the two alternative modes. Then for each mode there are two upgrades, which unlock the third upgrade.
Then you can also upgrade your health, armor and ammo capacity. And pairing some upgrades gives you additional upgrades, like longer ammo pull.
Then there are runes. Which mostly enhance stuff like your finishers.

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Then there are armor upgrades. That don’t upgrade your armor, but can, for example, reveal all items on the map.

Then there are fortress keys, called sentient batteries. Those unlock access to armor and weapon upgrades in the hub.
Then there are Purple Keys. Collecting a key and finding a door on a level throws you into a challenge arena. And if you complete 6 of those, you get the superweapon, Unmaykr.
You see where this is all going?

Categories
PC Gaming

Doom Eternal

“I see what you did there.” Doom was technogenic. Doom 2 was more occult. Now, Doom 2016 was technogenic, and Doom Eternal is more occult. At least some of us are old enough to remember that the Doom series tried to make a game in a modern setting, but it was canceled. It’s ironic that they managed to pull it off in the end.

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You can carry very little ammo, so the game forces you to use the chainsaw all the time since enemies killed with it drop ammo of all kinds in a rainbow explosion. Similarly, you need to execute enemies to get healed and to burn them to get armor shards. While performing executions, you’re invulnerable as well. So the game quickly turns into this repeating spree of animations.
Then there’s the power punch, the double jump, the double dash, and double dash refills. With all that, the game feels to me more and more like a trick-shooter than Doom, which makes it harder and harder to convince myself to play it.
Also, they added “extra lives,” which, for me, completely breaks the flow of the game. I would prefer if I were given a choice whether to use the extra life to respawn immediately or to save it for later. Instead, you get respawned from an enemy appearing nearby, and even if you reload, the extra life is lost. Infuriating.

Categories
PC Gaming

Year of Rain

An extremely literal Warcraft 3 tribute. To the point of “5 workers per mine”, “4 skills per hero” and the visual queues. It would be more fun, though, if there were saves during the mission. And the pathfinding is absolutely atrocious, I must say.

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I dropped the game on the 4th mission, which was yet another hero mission, where instead of building stuff and doing, you know, strategy, I had to read bosses telegraphs.

From reading reviews on Steam, the game was released half finished: without the promised saves, that make the game half unplayeable, and with only 1 campaign out of 3 🤷‍♂️

Categories
*.BAK PC Gaming

Bad memory

It’s time to admit – I can’t play games anymore unless I know they’re being recorded. For PC it is granted. With GeForce Experience it captures the last 5 minutes of gameplay. With Switch, it also works well, it can capture 30 last seconds. But it means I has to play on the original gamepad, because no other gamepad has the “capture” button. Or, I could connect the console to a laptop running OBS Studio. Which I do.
For other consoles, such as PS2 and Neo Geo, it’s the same setup. I didn’t touch my Neo Geo for months, until I figured out that setup. Because if I can’t record it, I can’t remember it, and if I can’t remember it, it’s not fun, so why play it in the first place?

Categories
*.AVI PC Gaming

Can you Beat Warcraft 2 Deathless? – Admiral Iddy

I enjoyed those two videos far more than I should have:

 

Categories
PC Gaming

Tiny Tina’s Assault on Dragon Keep

 

Yet another reminder that I can’t stand Borderlands. Enemies are bullet sponges, weapons do very little damage, and I eventually always run out of ammo. And I don’t appreciate either art style or humor.

 

Categories
PC Gaming

Ascent

I just love to see the character development:

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Categories
PC Gaming

Ascent

Completed Ascent.
I must give this game some credit. At first I thought the arsenal to be boring: regular pistol, EMP pistol, regular assault rifle, EMP assault rifle, regular shotgun, EMP shotgun. But there are some more interesting pieces later on. Flamethrower is a lifesaver. But then there’s also a LMG with explosive bullets, ricocheting SMG and a combination of a shotgun and a minigun.
Also, one of the skills I liked the most lets you summon an exosuit, that you can fight in. Can’t go wrong with an exosuit.
The final rush through Silo 86 requires some endurance. Too many mutans, not enough opportunities to heal. The carnage is satisfying, though, I must admit.

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But the final boss, or rather just four waves of enemies separated by some button presses, is rather fair.

Categories
PC Gaming

Street Fighter 6 AKI

I’m pretty excited about Street Fighter 6. After adding a Drunken Boxer, now they add a proper Snake Style fighter:

Clearly same mechanics as FANG, but looks so much better.

Categories
PC Gaming

Ascent

Turrets in this game are annoying. They shouldn’t have anywhere as much HP as they have. Super tanky. And on top of that, the tendency of the enemies to spawn behind you, in an area you already cleared, is annoying as well.

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This stops mattering us much once you buy and upgrade the minigun, though. It, and the spiderbots that you get from the mid-game boss. Spiderbots are amazing, because they deal all types of damage at the same time. So no matter who you face, they will always deal maximum damage.
All I can say about the game story: it exists. You serve a mob boss, and as the Ascent supercorp that controls everything goes bankrupt, you try to reroute some energy from one of its reactors. You’re then hired by another corp, to steal the logs of Ascent. Turns out it went bankrupt because it was putting all of its money into a Secret Project.

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New areas of the city open as the story progresses. But sometimes you’re given a sidequest in an area that hasn’t been opened yet. And there’s nothing telling you that you just wasted your time getting to a blocked path.

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PC Gaming

Huntdown

I expected it to be good, and it is indeed really, really good. The beginning is a bit deceptive, as you’re told that you have different bounties to collect.

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But in fact, the game is linear, and each bounty is just a separate level. First levels are short, about 5-10 minutes each, and with checkpoints, although you get bonus for completing each level without dying. At the end of each level is a unique boss, who’s also voiced. And second boss already has two phases. Super impressive.

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There are three characters to pick from, each with a different main weapon and throwing skill. There are covers, like in Blackthorne, and the covergame is the same. Your sidearm has infinite ammo, and then you can carry another weapon with a limited ammo as well. The most fun is to pick up a minigun, and you don’t have to wait long until you find one.

Categories
PC Gaming

Ascent

The game reminded me of Ruiner. Same cyberpunk settings and warm palette. Fixed isometric camera angle. The controls are twin stick. But unlike Ruiner or Clid the Snail, there’s proper inventory and equipment system. And one thing I never saw in twin stick shooters is that you need to take enemy height into an account. Shorter enemies can only be hit by hipfire of while crouching, from what I can tell.

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Leveling up gives you attribute points which you can distribute, but no abilities. Abilities are picked up as gadgets.
Loot is Mass Effect like, not Borderlands or Diablo like. There’s just one kind of assault rifle. But those have levels, which basically just boost its attributes, but doesn’t change the characteristics whatsoever.
What annoys me is that there’s no way to sort items in your inventory. Would be useful if I could sort items by their value. But nope.

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After years of Souls-like punishment, the game is surprisingly forgiving. If you die, you don’t need to recover your loot or credits, you don’t loose XP, nothing. There is no punishment for dying.
I started the game with gamepad, but quickly switched back to keyboard and mouse. In most of the encounters, enemies pop behind you, in a “climbing over the rails” animation. Being able to just point at them helps a lot.

Categories
*.XLS PC Gaming

Completed

PC:

  1. Beautiful Desolation
  2. BIOTA
  3. Call of Duty: Cold War
  4. Children of Zodiarcs
  5. Forgive Me Father
  6. Sinking City
  7. They Are Billions

Tried many games on Switch, but didn’t complete any 🤷‍♂️

Categories
PC Gaming

They Are Billions

Completed They Are Billions.
It’s a long game. The campaign is long by itself. Then a lot of the missions require you to spend an hour of real time waiting for that last wave of zombies. Then there are no saves, so if you die, you need to repeat it all over again from the very start.

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The last mission is fun… until it isn’t. On one hand, there are a lot of choke points you can plan around of. But then on the other, it’s very long, and those waves are frustratingly hard to predict.

 

Annoyingly it is also crashed before showing me the final cutscene. Although it isn’t much of a cutscene anyway.

Categories
PC Gaming

They Are Billions

I’m starting to think that maybe I made a mistake rushing through the tech tree to unlock Mutant. More appropriate name should be Frankenstein Monster. It’s a powerful melee unit alright, but it’s prohibitively expensive.

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Speaking of tech tree, some upgrades that sound amazing, like getting gold for each zombie, are actually trash. And some boring upgrades, like getting resources each time a train comes are amazing, because you don’t even need to build a mine to get Iron early, for example, and by the time you need iron, you’ll have a stock of it. Unfortunately, there’s no way to reverse a decision once it’s made.

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I was expecting the Mutants may be useful against other mutants and giant zombies (or are those zombie giants?). But no, it’s still more efficient to just whack them from afar.

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Categories
PC Gaming

Mortal Kombat 1 – Reptile

I can’t say I follow up Mortal Kombat 1 closely, as I’m yet to play the previous one. But making the Reptile the good guy is certainly a ballsy move:

I like it!