Civvie11 is one of the best experts on retro-FPS games.
And this is a fantastic example of the level of his skills:
Turns out Sunspire level, which made me drop my last run of Unreal, really is a horrible level 😅
Об играх
Civvie11 is one of the best experts on retro-FPS games.
And this is a fantastic example of the level of his skills:
Turns out Sunspire level, which made me drop my last run of Unreal, really is a horrible level 😅
Someone decided to make a game based on Lovecraft’s “Dreams in the Witch House”.
I haven’t played the game yet, but have read the novel, and the art looks absolutely brilliant:

There’s a mission where you just need to ride a mountain bike for 500 meters. Guess they just wanted to show off having bikes.
“Manhattan” is another very open-ended mission. You’re given a couple of suspects, and their schedule, and you’re free to operate however you like.
One suspect gets blown. There’s a killteam sent for the other one. Luckily, we have our M2 machine gun on a Humvee. Although nobody told us to get a Humvee. But there was a Humvee, so why not? There’s also an APC, also pretty effective. But it’s much harder to control.

You can strike a deal with a local priest that stockpiles weapons for selfdefence. ArmA 2 sometimes feels like an RPG, really.
Also, nobody explains that UAV is able to detect enemy vehicles from far away. And there are enemy vehicles at the secret base. Not so secret anymore. You have just a single artillery strike, but it is much more effective than in ArmA 3, and even destroys a tank.
I was told over the radio that the woman I rescued in the first mission was executed by one of the escaped Chedaki leaders. Turns out you can prevent that, if you find him fast enough.
The most annoying bit is that you have to eliminate 4 camps. Only two of which are marked. You’d expect that there is some evidence in the marked camps that point to other ones. Or some evidence on the leader. But no, nothing. The way people finish this mission is by checking all the locations those camps can spawn.
Had to replay the “Harvest Red” mission don’t know how many times, not because it was tough, but because the script announcing about the sniper wouldn’t work.
Many aspects of the game are made better than ArmA 3. First, you got your teammates, that are with you through the campaign, not some random “bots”. Second, you and your teammates don’t die outright from injury. Sometimes there’s time to issue first aid. It makes the fights slightly less chaotic, and also makes you care about them more.
Once useful, if unrealistic feature is that you can control any of your teammates directly. Need to snipe someone? Sure. Need a rain of bullets? No problem. Remembering how many times I had units stuck in walls in ArmA 3, I wish ArmA 3 campaign had the same feature.
Another thing ArmA 2 had: women. And civilians in general. I’ve seen cows blocking the road, I’ve seen farmer driving a tracktor. ArmA 3 feels so baren after that.

“Razor Two” mission was the one where I dropped the game last time, I think. We capture the leaders of the rebels. But the leader of local militia betrays us and releases them, executing commander Miles in the process. We’re tasked with hunting them down. This seems like an optional mission. First, you’re asked if you want to do it. And second, if you kill Bardak, one of the guys that you hunt, the task is considered a failure, but you can progress anyway.
In any case, we jump into a Humvee with a .50, and just hunt for clues. There are just a few enemies you actually have to kill. ArmA at its best.

The only trouble was that the capture script doesn’t trigger very consistently. Cooper can say “there’s no one there”, while Bardak stands in front of him. Then Bardak would try to escape on foot, but Cooper won’t shout for him to surrender. Shooting him in the legs doesn’t help. I mean, it does makes him crawl, but he still wouldn’t surrender. Had to play it a few times until the script finally triggered correctly.
I tried to play that game briefly back in the day, but it was extremely slow on my PC. Guess what, 13 years later, it’s still extremely slow even on the best PC. During an explosion, FPS can drop to single digits on my Ryzen 9 5900X.

This is still a super-impressive game. I started the Red Coast scenario. It seems that I played some other scenario before, because I remember some abandoned factory and camps, but I’m not sure, it was so long ago. At the beginning of the mission, you’re told to grab a laser designator. I couldn’t figure out how to do it with the controls in this game, and it got left in the helicopter. Your mission is to blow a radar truck. But on your way you encouter two militias beating a doctor. You can decide to save him or to ignore this. In a barn, there’s a woman militias raped. You again can decide to help her escape or ignore it.
If you help both the woman and the doctor, they have a dialog. You’re then told that designating the radar is to risky, and would you mind sneaking in and planting charges. Sure, although it took me an FAQ to figure out how to set them. You need to put the charge on the ground, then interact with it immediately and set the timer in 30 seconds increments, as it ticks. Anyway, then command asks if you’re willing to designate another target on the beach. You can agree and then tell them that you forgot the designator, and they’ll call you a shithead. This amount of variability in a game about shooting people is just mindblowing.

Another small surprise: building interiors. In ArmA 3 all the buildings are empty. But here, there are pictures on the walls, and even furniture. It’s quite rare than an older game in the series is more detailed than a newer one.
I’m not much into speedrunning, but I found this video to be fascinating for a couple of reasons:
First, the author managed to bring together most of the speedrunners to get their opinion. Second, he explains pretty well what techniques they use to optimise their runs. And finally, unlike many other game speedruns, those don’t rely on glitches much, it seems.
Completed ArmA 3.
At one point you’re just let loose on an island and asked to wreak havok, picking your insertion point and striking enemy bases.
NATO forces finally appear. They don’t know anything about any captain Miller, it seems.
I don’t know why “Air Superiority” mission gave me more grief, that all the other missions combined. The support APCs got stuck. My AT soldier wouldn’t attack enemy APC, so I had to literally shoot him to get the rocket launcher and blow it myself. Another soldier got stuck in a building, so I couldn’t “evacuate the team”. Had to go back and shoot the bastard. And on top of that, enemies were sniping me like never before.
“Preventive Diplomacy” is designed to be that cool mission, when you’re finally given a powerful antipersonel rifle, you can call in a chopper, you have an armed UAV and artillery support, and your task is to stop enemy counteroffencive. But nobody explains you how to use the antipersonel rifle: it doesn’t shoot where you want it to shoot at 300m, as marksman rifles do. Your chopper doesn’t do much and gets downed by a random jeep. Artillery is pretty random as well, and UAV shoots in the wrong direction half of the time, and is too hard to control. Luckily, not only your APC gets stuck. Most of the enemy APCs got stuck in buildings as well. A major disappointment: explosion that downs a building (yes, the engine supports that) does nothing to a jeep behind it.

Last mission, “Game Over”, could be good: you are again let loose on an island trying to evacuate. You roam gathering weapons, finding vehicles with some gas left, and there are a bunch of optional missions to help soldiers in trouble.
What could go wrong? There’s no “save” option. If you die, you die. In a mission where you literally have to travel kilometers alone, and in a game where you die from a single shot, that’s not a good idea. But that’s not all! At one point, you get a truck, and try to rescue a squad stuck in a swamp. What could go wrong? Mines. The swamp is mined.

In that mission, you need to know exactly what you’re doing. Went to the helipad. There’s no helicopter. Went to nearby port. There were no boats there. Found a gunboat along the coast.
Loaded in. There was no fuel.
Finally, found a Zodiac near the next port.
There are a few missions that let ArmA mechanics really shine, I think. First, you get beached with just a pistol, even without a map, and need to cross a warzone. I ended up finding a machine gun, eliminating a landing helicopter crew, and even finding a map along the way.
In another mission, you’re tasked with setting an ambush, but you’re not told how or where exactly, just the route of the convoy. I ended up blocking a road with my jeep, then setting a couple of charges in the bushes. Front APC tries to pass, gets blown, blocks the convoy, I shoot the truck driver, others hammer the closing APC. All that without any scripts.
Speaking of scripts and blowing things up. In another mission, you’re tasked with stealing a fuel truck. Once you do, Miller the SAS operative contacts you, and asks you instead of delivering it to the rebels, to let one of his men use it to blow an enemy general. If you agree, you can see the entire plan unfold. They could just end the mission there, but they actually decide to script everything, just in case someone like me decide to see the thing go boom.


At one point, you need to choose whether you want to sabotage a repair depot or a helicopter, but you can’t do both. I decided to go for the helicopter, because they are much more annoying. You are expected to lure it with a smoke grenade, then blow it once it lands. But I threw the smoke into the woods by mistake, it tried to land there, and blew itself.
The game uses a very unique control scheme. So unique, in fact, that at first I thought I had issues with my controls. It differentiates between a short press and a long press, for example. So a short RMB press brings up the iron sights, as you’d expect. But a long RMB press zooms in without the sights, apparently simulating a soldier looking into the distance. There are also a lot of combinations using key modifiers: to switch between two types of optics you need Ctrl+RMB. That’s a short RMB, long RMB will do the weird zoom.
Another issue is how realistic drones are. First, you need to assemble your drone. Then you connect to it from your tablet. Then once you finally connected to it, it controls like a helicopter. Meaning that to fly forward, you need to pitch, not able to see much in front of you.
And I was wrong about weapon accuracy. You can be extremely accurate if you stabilize your rifle against cover.
The only way I can summarize the story is “nothing goes according to plan”.
NATO forces are cut off on an “definitely not Greek” island.
We try to capture a communication station – but the equipment is fried.
We try to get ammunition from local guerillas – but the dump is blown.
We stage a naval assault in order to assassinate enemy general – we do assassinate an officer, but not the right one.
We try to establish a beachhead – and get pushed back by enemy helicopters. Enemy soldiers are parachuting from hellos around us. And if all that wasn’t enough: as we try to retreat on a speedboat, it gets blown up.
I remember ArmA games since the times they were still called Operation Flashpont. The original game was so realistic, you could finish one of the missions by just sitting at the back of a truck. And of course everyone remembers the mission when you needed to get back to your squad through occupied territory (the After Montignac mission).
ArmA 3 is not that far away from its roots. You’re more of a witness than an actor, really. Your teammates are more than capable to handle most of the situations themselves. It’s almost impossible to hit anyone farther than 100m. One hit, and you’re dead. I had to limp 100m once to grab a medkit from a body of a soldier I killed in a duel.
One thing that this game gets right is weapon stability. You rarely can hit anything standing. But if you go prone and deploy a bipod (there’s a special command for that), you’re golden.
One major beef I have with the engine, is that it doesn’t handle eye contact at all. Which is not rare, but would help so much with the immersion.
Speaking of immersion, I was completely blown away by Staff Sergeant Adams getting blown on a random mine in the forest. I thought it will be a “Captain Price” kind of character. But I guess this is war.
Completed Sanitarium.
Switching to a four-handed goat-legged Conan-like creature that fights giant cybernetic insects was certainly an inventive moment.
The music puzzle completely trashed me, though. I figured out that the children are singing the six notes you need to input. But for the life of me, I couldn’t repeat it.
Funnily enough, most of the walkthroughs get this part wrong as well.
Besides that, though, I managed to beat the game without looking into the guide. Which is an achievement for the game designers. Usually get get stuck in point’n’click adventures early on.
Another game from my childhood I only read about, but never played.
Always thought it’s an adventure, due to isometric perspective and walkthrough mentioning some fights. There are fights, but even if you get killed, you just thrown back a bit.
So this is really a point’n’click with an isometric perspective.
Something I wouldn’t have noticed as a kid, because most of the games I played then were rips: the voice acting is truly horrible. I ended up just turning sound off.
As far as story goes, our character wakes up after a car crash in a gothic asylum.
He’s then quickly teleported to village full of deformed children. Turns out a meteorite landed there some time ago, and gave conscience to some kind of a plant life, which calls herself Mother. Mother killed all the adults, and began transforming the kids into plants. We burn the monster using a generator. Very Tommyknockers.
As most point’and’click games go, there’s some degree of pixel hunting. I was pretty smug with myself for the first hour or so, until I had to find a stone, which was undistinguishable from the background.
Completed Arkham Knight.
There’s an interesting episode inside Joker’s head, which starts as a TPS, then becomes FPS. A welcome change of pace.
I was about to compliment the game for letting me finish it without the need to farm boring sidemissions… but no. You need to complete enough sidemissions to get to the true ending. At first I was almost ready to do it, although it would be quite boring. But then it turned out that the sidemissions aren’t highlighted on the map.
There are some bonus missions where you get to fight Killer Croc, Mad Hatter and some others. But those aren’t counted to the Knightfall Protocol progression 🤷♂️
The boss fight with Arkham Knight is… a set of races. Not kidding. You need to race and excavator through tunnel obstacles three times. Luckily, it isn’t very hard, otherwise I’d be mad.

Oh, and that’s after you beat him in… a sneak tank battle. Yes, you need to sneak on his megatank multiple times 🤷♂️

There is literally a teary episode where Batmobile is torn by an excavator. Which is not issue, we get a spare half an hour later, just in different color.

Then there’s a second phase, where Knight tries to snipe you, while you sneak up to him. Four times, no less.
There are tons of minigames, most of them annoying. I already mentioned tank battles. There’s a variation where you need to hold off waves of enemy tanks. There are also car chases, where you need to shoot or ram jeeps and APCs. There are circuit races, where you need to ride on the walls and you can switch obstacles.
In this version, Jason Todd, the less successful Robin, is shot by Joker, not beaten to death. Doesn’t make much difference, really. And Joker is unreliable narrator anyway.
Speaking of unreliable narrators, one of the main themes is that Batman is constantly lying to everyone. When Barbara / Oracle gets kidnapped, he lies to Robin, who’s her boyfriend, about that. Then when Scarecrow forces her to commit suicide, he hides this from Robin as well. Finally, after all the Joker-pretenders get killed by Old-Man-pretender, he tricks Robin into a cell.

Slightly annoying that often there’s no indication what you need in order to start a mission. Some of the Riddler’s missions are available before you can bring the Batmobile to the island, for example.d
The game still crashes frequently, 7 years after the release. The only solution is to disable nVidia GameWorks completely.
I couldn’t understand why I have a feeling of dejavu from playing Arkham Knight. Did I already play it once? Then I remembered there was the Arkham Origins that I actually played, which was simply too boring.
The batmobile is a total car porn. Interesting that they added guidelines, like in many racing games nowadays. Jumping from roof to roof in a car is not my cup of tea, though.
“I need more tanks in my Batman game!” said no one ever. But still, here we are, with endless “tank” battles.

At first I thought it’s called “Arkham Knight” because Batman gets a new, armor-like suit. But turns out there’s also a villain that calls himself Arkham Knight. To add to the confusion, he also looks like a futuristic version of Batman.
But not exactly. Although he died in the previous game, now he lives rent-free in Batman’s head. Something to do with Jokers blood turning others into Jokers, and Batman infected. And I’m not joking about that.

One interesting bit is that they recreate Joker shooting Oracle from “Killing Joke” comics.
Another Build Engine shooter that I never actually played.
There’s an opensource called Raze that allows to play it nicely on modern PCs.
I found Redneck Rampage to be less sleek than Duke Nukem 3D, Shadow Warrior or Blood.
For example, there are some weird decisions on the first level.
You need to blow a wall with explosives to progress. This isn’t a secret or anything. I guess if you run out of explosives, you just need to restart.
Then, there are two locked doors, but they aren’t color-coded, as far as I could tell, so after getting a key, you just need to check which door it opens. And the whole purpose of the first locked room is to store the key for the second one.
Then, you find your brother, but the level doesn’t end. The only way to complete it is to hit your brother with a crowbar. Not to shoot him, that’s a Game Over. Had to check the manual for that one. The end the second level, you don’t need to hit him, though. But you do need to hit him on the 3rd.
Combat is extremely random. Sometimes it would take a single shot from a shotgun to down an enemy. Sometimes it would take two.
One thing I didn’t see in other Build games: moveable crates. Sometimes you expect to push them to make a platform and progress further.
After success with Mortal Shell decided to give Sekiro a try. This is certainly not “Dark Souls in Japan”. Maybe “Bloodborne in Japan”, but also no. Combat system is heavy on parries, a technique I never bothered with in Souls. There’s no stamina, and not “bloodstains”. However, there are “estus flasks”.

There is a surprising amount of vertical movement. Jumps, double jumps and even a grappling hook. A small surprise there, though, is that Wolf doesn’t catch on ledges automatically. This isn’t Assassin’s Creed or Uncharted.
What bums me, though, is how the game punishes you for dying in so many ways: lost experience, lost money, and key NPC’s getting sick. Not sure I have the patience for this.
Completed Inmost.
It’s a relatively short and purposefully easy game. Even if you get killed, you usually respawn nearby. There isn’t much backtracking, and puzzles don’t have many options.
Something between metroidvania and limboid. Cold dark palette. Heavily story-driven, switching between at least 3 different characters that play differently. With the middle-aged man it’s about solving enviromental puzzles, or luring enemies into traps.
With a knight, it’s more about hitting everything with a sword and rolling, but he can’t jump – only use grappling hook in specific areas.
With the girl, it’s also about puzzle solving, but there are no enemies.

Some of the cool action sequences are just that: scenes. Not even QTE.

Completed Mortal Shell.
The game is relatively short compared to Dark Souls: about one third of number of areas, bosses and overall length. Completed it in about 10 hours.
Seat of Infinity is the most tiring temple of the three. Even with the skill that gives you another respawn once you kill enough enemies, it’s a trial of endurance. I ended up running past most of the enemies to get to the boss.
The boss turned out to be the easiest out of the three for me. Maybe because my shell had a long reach and could shrug off some of the damage. Or I was well prepared, and not greedy. Or maybe I just got lucky. But I beat the “siamese twins” on my first attempt, and never looked back. Literally, I just ran all the way out of this cursed temple, not engaging a single enemy.


Final boss proved to be a real challenge for me. Mostly because he summons a lot of quick minions – true bane for my greatsword.
Managed to beat it on my last breath: