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PC Gaming

ArmA 3

There are a few missions that let ArmA mechanics really shine, I think. First, you get beached with just a pistol, even without a map, and need to cross a warzone. I ended up finding a machine gun, eliminating a landing helicopter crew, and even finding a map along the way.

In another mission, you’re tasked with setting an ambush, but you’re not told how or where exactly, just the route of the convoy. I ended up blocking a road with my jeep, then setting a couple of charges in the bushes. Front APC tries to pass, gets blown, blocks the convoy, I shoot the truck driver, others hammer the closing APC. All that without any scripts.
Speaking of scripts and blowing things up. In another mission, you’re tasked with stealing a fuel truck. Once you do, Miller the SAS operative contacts you, and asks you instead of delivering it to the rebels, to let one of his men use it to blow an enemy general. If you agree, you can see the entire plan unfold. They could just end the mission there, but they actually decide to script everything, just in case someone like me decide to see the thing go boom.

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At one point, you need to choose whether you want to sabotage a repair depot or a helicopter, but you can’t do both. I decided to go for the helicopter, because they are much more annoying. You are expected to lure it with a smoke grenade, then blow it once it lands. But I threw the smoke into the woods by mistake, it tried to land there, and blew itself.

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PC Gaming

ArmA 3

The game uses a very unique control scheme. So unique, in fact, that at first I thought I had issues with my controls. It differentiates between a short press and a long press, for example. So a short RMB press brings up the iron sights, as you’d expect. But a long RMB press zooms in without the sights, apparently simulating a soldier looking into the distance. There are also a lot of combinations using key modifiers: to switch between two types of optics you need Ctrl+RMB. That’s a short RMB, long RMB will do the weird zoom.
Another issue is how realistic drones are. First, you need to assemble your drone. Then you connect to it from your tablet. Then once you finally connected to it, it controls like a helicopter. Meaning that to fly forward, you need to pitch, not able to see much in front of you.
And I was wrong about weapon accuracy. You can be extremely accurate if you stabilize your rifle against cover.

The only way I can summarize the story is “nothing goes according to plan”.
NATO forces are cut off on an “definitely not Greek” island.
We try to capture a communication station – but the equipment is fried.
We try to get ammunition from local guerillas – but the dump is blown.
We stage a naval assault in order to assassinate enemy general – we do assassinate an officer, but not the right one.
We try to establish a beachhead – and get pushed back by enemy helicopters. Enemy soldiers are parachuting from hellos around us. And if all that wasn’t enough: as we try to retreat on a speedboat, it gets blown up.

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PC Gaming

ArmA 3

I remember ArmA games since the times they were still called Operation Flashpont. The original game was so realistic, you could finish one of the missions by just sitting at the back of a truck. And of course everyone remembers the mission when you needed to get back to your squad through occupied territory (the After Montignac mission).
ArmA 3 is not that far away from its roots. You’re more of a witness than an actor, really. Your teammates are more than capable to handle most of the situations themselves. It’s almost impossible to hit anyone farther than 100m. One hit, and you’re dead. I had to limp 100m once to grab a medkit from a body of a soldier I killed in a duel.
One thing that this game gets right is weapon stability. You rarely can hit anything standing. But if you go prone and deploy a bipod (there’s a special command for that), you’re golden.
One major beef I have with the engine, is that it doesn’t handle eye contact at all. Which is not rare, but would help so much with the immersion.

Speaking of immersion, I was completely blown away by Staff Sergeant Adams getting blown on a random mine in the forest. I thought it will be a “Captain Price” kind of character. But I guess this is war.

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PC Gaming

Sanitarium

Completed Sanitarium.
Switching to a four-handed goat-legged Conan-like creature that fights giant cybernetic insects was certainly an inventive moment.

 

The music puzzle completely trashed me, though. I figured out that the children are singing the six notes you need to input. But for the life of me, I couldn’t repeat it.
Funnily enough, most of the walkthroughs get this part wrong as well.
Besides that, though, I managed to beat the game without looking into the guide. Which is an achievement for the game designers. Usually get get stuck in point’n’click adventures early on.

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PC Gaming

Sanitarium

Another game from my childhood I only read about, but never played.
Always thought it’s an adventure, due to isometric perspective and walkthrough mentioning some fights. There are fights, but even if you get killed, you just thrown back a bit.

So this is really a point’n’click with an isometric perspective.
Something I wouldn’t have noticed as a kid, because most of the games I played then were rips: the voice acting is truly horrible. I ended up just turning sound off.
As far as story goes, our character wakes up after a car crash in a gothic asylum.

 

He’s then quickly teleported to village full of deformed children. Turns out a meteorite landed there some time ago, and gave conscience to some kind of a plant life, which calls herself Mother. Mother killed all the adults, and began transforming the kids into plants. We burn the monster using a generator. Very Tommyknockers.

 

As most point’and’click games go, there’s some degree of pixel hunting. I was pretty smug with myself for the first hour or so, until I had to find a stone, which was undistinguishable from the background.

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PC Gaming

Arkham Knight

Completed Arkham Knight.
There’s an interesting episode inside Joker’s head, which starts as a TPS, then becomes FPS. A welcome change of pace.
I was about to compliment the game for letting me finish it without the need to farm boring sidemissions… but no. You need to complete enough sidemissions to get to the true ending. At first I was almost ready to do it, although it would be quite boring. But then it turned out that the sidemissions aren’t highlighted on the map.
There are some bonus missions where you get to fight Killer Croc, Mad Hatter and some others. But those aren’t counted to the Knightfall Protocol progression 🤷‍♂️

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PC Gaming

Arkham Knight

The boss fight with Arkham Knight is… a set of races. Not kidding. You need to race and excavator through tunnel obstacles three times. Luckily, it isn’t very hard, otherwise I’d be mad.

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Oh, and that’s after you beat him in… a sneak tank battle. Yes, you need to sneak on his megatank multiple times 🤷‍♂️

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There is literally a teary episode where Batmobile is torn by an excavator. Which is not issue, we get a spare half an hour later, just in different color.

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Then there’s a second phase, where Knight tries to snipe you, while you sneak up to him. Four times, no less.

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PC Gaming

Arkham Knight

There are tons of minigames, most of them annoying. I already mentioned tank battles. There’s a variation where you need to hold off waves of enemy tanks. There are also car chases, where you need to shoot or ram jeeps and APCs. There are circuit races, where you need to ride on the walls and you can switch obstacles.
In this version, Jason Todd, the less successful Robin, is shot by Joker, not beaten to death. Doesn’t make much difference, really. And Joker is unreliable narrator anyway.
Speaking of unreliable narrators, one of the main themes is that Batman is constantly lying to everyone. When Barbara / Oracle gets kidnapped, he lies to Robin, who’s her boyfriend, about that. Then when Scarecrow forces her to commit suicide, he hides this from Robin as well. Finally, after all the Joker-pretenders get killed by Old-Man-pretender, he tricks Robin into a cell.

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Slightly annoying that often there’s no indication what you need in order to start a mission. Some of the Riddler’s missions are available before you can bring the Batmobile to the island, for example.d

The game still crashes frequently, 7 years after the release. The only solution is to disable nVidia GameWorks completely.

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PC Gaming

Arkham Knight

I couldn’t understand why I have a feeling of dejavu from playing Arkham Knight. Did I already play it once? Then I remembered there was the Arkham Origins that I actually played, which was simply too boring.
The batmobile is a total car porn. Interesting that they added guidelines, like in many racing games nowadays. Jumping from roof to roof in a car is not my cup of tea, though.
“I need more tanks in my Batman game!” said no one ever. But still, here we are, with endless “tank” battles.

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At first I thought it’s called “Arkham Knight” because Batman gets a new, armor-like suit. But turns out there’s also a villain that calls himself Arkham Knight. To add to the confusion, he also looks like a futuristic version of Batman.

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Joker is back.

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But not exactly. Although he died in the previous game, now he lives rent-free in Batman’s head. Something to do with Jokers blood turning others into Jokers, and Batman infected. And I’m not joking about that.

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One interesting bit is that they recreate Joker shooting Oracle from “Killing Joke” comics.

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PC Gaming

Redneck Rampage

Another Build Engine shooter that I never actually played.
There’s an opensource called Raze that allows to play it nicely on modern PCs.
I found Redneck Rampage to be less sleek than Duke Nukem 3D, Shadow Warrior or Blood.
For example, there are some weird decisions on the first level.
You need to blow a wall with explosives to progress. This isn’t a secret or anything. I guess if you run out of explosives, you just need to restart.
Then, there are two locked doors, but they aren’t color-coded, as far as I could tell, so after getting a key, you just need to check which door it opens. And the whole purpose of the first locked room is to store the key for the second one.
Then, you find your brother, but the level doesn’t end. The only way to complete it is to hit your brother with a crowbar. Not to shoot him, that’s a Game Over. Had to check the manual for that one. The end the second level, you don’t need to hit him, though. But you do need to hit him on the 3rd.
Combat is extremely random. Sometimes it would take a single shot from a shotgun to down an enemy. Sometimes it would take two.
One thing I didn’t see in other Build games: moveable crates. Sometimes you expect to push them to make a platform and progress further.

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PC Gaming

Sekiro: Shadows Die Twice

After success with Mortal Shell decided to give Sekiro a try. This is certainly not “Dark Souls in Japan”. Maybe “Bloodborne in Japan”, but also no. Combat system is heavy on parries, a technique I never bothered with in Souls. There’s no stamina, and not “bloodstains”. However, there are “estus flasks”.

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There is a surprising amount of vertical movement. Jumps, double jumps and even a grappling hook. A small surprise there, though, is that Wolf doesn’t catch on ledges automatically. This isn’t Assassin’s Creed or Uncharted.
What bums me, though, is how the game punishes you for dying in so many ways: lost experience, lost money, and key NPC’s getting sick. Not sure I have the patience for this.

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PC Gaming

Inmost

Completed Inmost.
It’s a relatively short and purposefully easy game. Even if you get killed, you usually respawn nearby. There isn’t much backtracking, and puzzles don’t have many options.
Something between metroidvania and limboid. Cold dark palette. Heavily story-driven, switching between at least 3 different characters that play differently. With the middle-aged man it’s about solving enviromental puzzles, or luring enemies into traps.

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With a knight, it’s more about hitting everything with a sword and rolling, but he can’t jump – only use grappling hook in specific areas.

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With the girl, it’s also about puzzle solving, but there are no enemies.

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Some of the cool action sequences are just that: scenes. Not even QTE.
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PC Gaming

Mortal Shell

Completed Mortal Shell.
The game is relatively short compared to Dark Souls: about one third of number of areas, bosses and overall length. Completed it in about 10 hours.
Seat of Infinity is the most tiring temple of the three. Even with the skill that gives you another respawn once you kill enough enemies, it’s a trial of endurance. I ended up running past most of the enemies to get to the boss.
The boss turned out to be the easiest out of the three for me. Maybe because my shell had a long reach and could shrug off some of the damage. Or I was well prepared, and not greedy. Or maybe I just got lucky. But I beat the “siamese twins” on my first attempt, and never looked back. Literally, I just ran all the way out of this cursed temple, not engaging a single enemy.

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Final boss proved to be a real challenge for me. Mostly because he summons a lot of quick minions – true bane for my greatsword.

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Managed to beat it on my last breath:

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PC Gaming

Mortal Shell

There are some interesting ideas in this game after all. As I mentioned, the amount of healing items is pretty limited. But one of the characters is able to heal from poison. He also has the lowest health of all of them, though.
Also, there’s no magic outright. But you can find two unlocks for each of the weapons, which are powered by your “rage meter”. Some of those abilities are ranged attacks, while others allow you to imbue the current weapon with one of the elements. Two-handed Martyr’s Blade is especially useful in that regard. It’s cold imbue allows to freeze even some minibosses. At least it worked on Enslaved Grisha.

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PC Gaming

Mortal Shell

Almost direct Dark Souls clone. Visual style, stamina based combat, “leaving a bloodstain” and all that.

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There are no classes, though. Instead, we have “shells”, dead bodies of different heroes that we inhabit and reanimate.
There are no direct stats or levels: instead we pick perks.
Seems there are no shields: instead we have “hardening”, which can block some attacks completely, but has a cooldown instead of being dependent on stamina.

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A bit annoying that there’s no fast travel. Either give me a fast travel or a map, but I’m not going to remember how to get from place to place.
One element I liked in Dark Souls, is that your estus flasks replenish after you die. Here you have a consumable system instead. And those also don’t heal you immediately, which make them pretty useless.
Managed to beat the first boss, ogre funnily called Grisha. Guides say he’s easy. He isn’t. Managed to beat him only with counters, Bloodborne-style.

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PC Gaming

Beast Inside

Completed Beast Inside.
For a game I didn’t have any expectations from, I enjoyed it way too much. More than Soma or Vanishing of Ethan Carter.

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It’s rough around the edges for sure. Sometimes your character gets stuck in geometry (not permanently, but you still feel it). And physics is a bit wonky. But it gets a lot things right, like giving you clues for puzzles if you struggle with them for more than a few minutes, or always guiding your eyes with light / color for the next objective. Candles, white boards or rusted sheets of iron are like signposts. Not as subtle as some other games, but still I rarely felt stuck for more than a couple of minutes.
The game is full of references. I already mentioned the chapter names are all nods to Lovecraft’s novels and the portraits. At one point we learn that Hyde changed his family name to Stevenson.

But not only horror: there’s a some of “Red Sparrow” being thrown around too. And I think to the Firewatch game as well.

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PC Gaming

Panzer General

Contrary to Master of Magic Classic, which I enjoyed as a kid, but found hard to play nowadays, I considered Panzer General impossible as a kid.
Now, after completing a few Advance Wars games, I completed the first mission ahead of time.
It’s more of a puzzle than a strategy, though, since you can learn where all the enemy units are after a couple of attempts.
I didn’t know the game had a global campaign. Not only if you complete your objective ahead of the deadline you’ll receive more credits in the next mission, but all your untis from the first mission are transferred to the second one as well.
Interesting, if rather weird mechanic. Artillery is not very efficient against infantry, and not efficient at all against tanks (there’s a special anti-tank artillery for that). But it can counterattack unlimited number of times when any of the adjacent units are attacked. Making it very powerful when put behind a unit defending a city.

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Nintendo PC Gaming Switch

Completed

PC:
– Blacksad: Under the Skin
– Darksiders 3
– Dusk
– Prodeus
– Rebel Galaxy Outlaw
– Rise of the Tomb Raider

Switch:
– Return of Obra Dinn

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PC Gaming

Beast Inside

The gameplay is surprisingly varied. There’s a boss fight that reminds me of Alan Wake. There’s chasing of a spy.

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Although the game is all-over the place. There are ghosts, which scare you, but otherwise harmless, and there are zombies, which can kill you, but can be blocked by doors. Most of the zombies are invincible. Sometimes you need to outrun them, sometimes to sneak past, sometimes beat them in QTE.

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Name of Chapter 8, “In the Mouth of Darkness” would make any Lovecraft fan smile, not just me. Other chapters are also references, but this was one of the most direct ones.

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Categories
PC Gaming

Beast Inside

Another Amnesia?
Controls a little weird: to open a door, you need to “drag” it with your mouse. And the developers really went “all in” on that idea. Sometimes you need to drag open multiple drawers to find an item you’re looking for.

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Love how they have photos of Alan Poe and Lovecraft hanging around the house.

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