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PC Gaming

Rise of the Tomb Raider

Ironic, that Lara supposed to be some kind of archaeologist, as she throws a Soviet truck into the abyss just to tear the door of an ancient church she was trying to get into.
The best part of the game are optional tombs. Those contain some interesting environmental puzzles. While the main storyline is mostly Lara wasting countless mercenaries.

Finished the “Baba Yaga” DLC. If there’s a single word: it’s “predictable”. But still fun, at least, with all the избушка на курьих ножках and Baba Yaga flying in her ступа.

Of course it’s the girls grandma all along, who figured out how to produce hallucinogens from plants, making all her enemies see ghosts and fables.

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PC Gaming

Rise of the Tomb Raider

The snow is impressive. Hair is also awesome. Everything else: not so much. Lara looks like Ellen Page.

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She’s annoyingly obsessed with her deceases father, talking to him all the time.

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The bad guys are called Trinity and are literally Templars from Assassin’s Creed. Their leader is Konstantin, a Russian with a scar. And Ana, Lara’s stepmother, is his sister.
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There are remnants of DLCs and lootboxes. So although Lara finds a scrappy Nagant revolver, she imediattely gets access to Colt Python as well. And there is some card-gacha system, which I don’t even try to understand.
It’s funny how trained mercenaries scream “Push her back!” as they see Lara. An one-girl-army.

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PC Gaming

Darksiders 3

Completed Darksiders 3.
What that game seriously lacks is any kind of self-irony. There isn’t much humor to begin with, and all of it is so… heavy.
Gluttony boss second phase was super annoying. At first I thought that I was doing something wrong, and the huge kraken wouldn’t suck down the mines. Turns out it’s just an awkward boss fight.

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And that’s not the only thing awkward in this game. Whip swings are also working maybe half of the time, which makes every platforming puzzle a huge pain.

Tornado that says “thank you” after you blow it seriously puzzled me. And not only me.

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The storytelling is bad. Fury seems to be enraged by her steed being killed. But we, as players, seen this steed for half a minute. So we can’t share those emotions.
She also doesn’t evolve as a character. At the beginning of the game, she’s rash and despises humanity simply because she’s physically superior, being a Nephilim. By the end of the game she’s also rash, but just has better skills (that’s why she manages to defeat Wrath the second time she fights him), and she’s… what, impressed by human ability to build tall buildings? Not much of a development, is it?

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You build your game around the concept of Seven Deadly Sins. Fine. But then, why Pride is their leader? Why do they even have a leader? And why Envy has four arms and wields the weapons of other Horsemen? This is completely incoherent.

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I really wanted to like that game. But besides the visuals, there really isn’t much to like.

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PC Gaming

Darksiders 3

Managed to beat Avarice, Sloth and Lust. All of those bosses aren’t spectacular, but are fine. Avarice jumps between columns and tries to hit you with a bathtub.

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Sloth is held by a lot of crabs, then is fought like any “dragon” from Dark Souls.

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Lust is your typical “fencer”, but summons a hammer-wielding angel once his health gets low.
The Kraken mini-boss was super-annoying, though. You’re told to hit the eyes, but when you hit them, nothing happens. Turns out you need to use esoteric autoaim mechanic to hit them all at once. Don’t base your bossed on mechanic you never explained properly.

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PC Gaming

Heroes of Might&Magic VI

I begin to understand what they tried to do. Which doesn’t mean I like it. The authors added a global experience that is shared across campaigns. And that experience allows you to pick better traits at the start of your next map.

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There are also artifacts called Dynasty weapons which you find through the campaign. Those are also shared across all your heroes. And those artifacts have their own global experience across all campaigns. Those break the campaign completely. The only thing cool about them is that the hero is shown in cutscenes holding that particular weapon.

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In the first mission of the Infreno campaign, you end up turning into a demon and battling an entire army alone.

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In the second mission of Orcs campaign, there’s an interesting turn of events: you’re given two mutually exclusive objectives, and depending on which you complete, your hero receives a class specialization. Don’t remember this in any other Heroes game.

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Why do I hate Uplay?
You have to login into it every time you start the game after restart.
It limits you to 10 saves. I’m not joking. 10 saves.
If your connection is interrupted, you’re kicked out of your singleplayer campaign. If you were in a battle, you have to replay it from the beginning.

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PC Gaming

Heroes of Might&Magic VI

After many years, I decided to give another chance to Heroes of Might&Magic 6. When I first played it, it felt that the campaign was completely broken. And not only to me.

Enemy hero would come at you with a huge army, and even if you manage to beat him once, he would amass it again at an incredible speed. Not sure if that was balanced out somewhat. But the only way I managed to beat some of the sieges is by creating a bucket brigade of heroes passing armies from one another as quickly as possible. Obviously, this is extremely boring.
Also, there is still a problem that the combat is incredibly slow. Units are too sturdy, and you just spend turn after turn trading blows.

They did invest a lot into a storyline, but it is still a mess.
The story follows duke Slava and his five children, representing the different factions in the game. How one of his children ends up being a barbarian, another an undead necromancer, a third one a demon, and fourth a crazy fanatic (although this one is kind of obvious)? Well, that’s a long story. And it’s not told in any order.
For example the first campaign after the tutorial is Necropolis, playing as ressurected Anastasya. But her brother executes her for assassinating their father only in the 2nd campaign.
In the 3rd campaign we play as Irina, a magic user that is released from a cell where her husband put her by her brother from the 5th campaign. Confused already?

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PC Gaming

Hero’s Hour

Played a few more skirmishes, and I think I’m done with it for now.
There are two problems with this game.
First, there are no neutral towns. You see, in the Heroes of Might and Magic series, most of the map was neutral. The one that captures more neutral towns wins. In Hero’s Hour, every faction has exactly one town. And once your town is captured, you have a game week to recapture it, or loose. So, this is a case of total war instead of slow domination. You either win or loose. That’s it.
Second, the battles are fun to watch, but impossible to control. It’s just total chaos, aided by the fact that many units have random abilities, such as random teleportation. You can replay same battle twice with vastly different results without lifting a finger.

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*.XLS NDS Nintendo PC Gaming

Completed

PC:

  1. Amid Evil
  2. Backbone
  3. Dark Forces
  4. Inscryption
  5. Loop Hero
  6. Modern Warfare (2019)
  7. XCOM Chimera Squad

NDS:

  1. Castlevania: Order of Ecclesia
Categories
PC Gaming

Darksiders 3

Feels Souls-like, but not entirely. Fury is much more nimble, and her default whip has a huge reach. Also, there’s no stamina. But you literally collect souls, which you drop when you’re killed. And there are replenishable flasks. Enemies don’t resurrect when you visit local version of the “the bonfire”, though. And do so only when you die.
There is a surprising amount of acrobatics involved, which is not common to Souls like games. You gave to jump over some of the attacks. And the first boss require you to climb up to her using your whip. And hit her in midair, no less.

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Storytelling is weird. Apparently it takes place at the same time as the first Darksiders. Fury is told that War has started the Apocalypse, and she in the meantime is tasked with hunting the Seven Deadly Sins.

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There are some recurring characters that we meet, like the Shady Trader and the Blacksmith. I don’t care to remember their actual names.
After beating the second boss, Fury is injured and is telephoned to Hollows, and in the Hollows there is a giant that releases angels and demons by destroying them… Like do I supposed to remember and understand what’s going on? Because I don’t.

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Categories
PC Gaming

Hades

Immensely enjoying it so far. Got past the second boss, Hydra. But my true love is the first boss, Megaera, or simply Meg. Well, not only mine. That’s why it’s even an option to romance that “tsundere”.

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Got to the 3rd boss on my 3rd run, so I thought that maybe I’m getting a hang in it. But no, next two runs got wasted by the 1st boss.

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I have the best runs with the ranged weapons in the meantime: the Spear and the Shield mostly. The Sword and the Claws require to get “in the face”, and take some damage as a result. And the Bow doesn’t deal enough damage.
Managed to beat the pair of 3rd bosses only on the 16th run or so. With the Shield, no less. But that’s because I got extra lucky. First, I got the extra-life refill from Patroclus. And then I smashed Artemis’ Call in the very last moment, when I was one hit away from final death.

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PC Gaming

Metal Gear character inspirations

Not sure how true it is, but love it anyway!

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PC Gaming

Hero’s Hour

Clearly inspired by earlier Heroes of Might and Magic or maybe even Kings Bounty. And with impressive 12 factions, most of them taken directly from HoM&M3.

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Visually, it is much more primitive than gorgeous Heroes of Might and Magic, though. Much closer to Master of Magic in the art style.

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The fights are real-time, and remind me of Lord’s of the Realm more than anything. With the hero participating in the fight as well. The control is indirect, with you just able to place the units (fighters at the front, archers at the back), and give them general direction of attack.

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The real downside is, like with many other indie games, there is only skirmish. No campaign whatsoever. And skirmishes get boring very quickly.

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There’s also treasure hunting and obelisks with hints, just like in HoM&M series. The artifact that you end up finding is not a game-changer, from what I could tell, though.

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PC Gaming

XCOM Chimera Squad

Completed XCOM Chimera Squad.
As I thought, Progeny arc is much easier. At least you don’t have to fight a boss and another super-tough enemy in the same encounter.

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A slight disappointment is that you cannot get all of the agents in a single run. I ended up not picking Zephyr and Claymore, and never got to see them in action.
Godmother’s “Untouchable” skill (which existed in XCOM 2 as well) is fantastic. Once she neutralizes an enemy, she gets invulnerability until the end of the turn. But other enemies don’t know it, and still shoot at her, wasting their ammo.
Another awesome skill is Blueblood’s “Faceoff”:

Story is a big letdown. So the entire game we try to “investigate” three different gangs in order to figure out which gang assassinated the mayor. But in the end – none of them. It all was the “evil mercenaries” plot, albeit we hardly heard about them the entire game. And the way we discover that plot is through mercenaries storming the city council in broad daylight. Because… why not?!

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Overall, I felt like the game became repetetive far too quickly. Which is a shame.

Categories
PC Gaming

Cycle Frontier

Love the style, love how weapons look and feel, hate permadeath mechanics.

 

Would be great if it was a singleplayer game. But I got shot in the head by some random Chinese dude on my first run, and lost all of my equipment. Not fun. Actually, I got so frustrated by that interaction I almost went and shot another random dude myself. Stopped myself just in time, though.

 

Also, probably there’s an idea behind not having mission markers, but I don’t have patience for this.

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PC Gaming

XCOM Chimera Squad

There’s a huge difficulty spike at the end of first act. At least if you decide to fight Sacred Coil faction first, as I did. First two fights are easy. But the boss attacks four times, inflicts status, and you also need to beat Gatekeeper, one of the toughtest enemies from XCOM 2. It all came down to luck, when Axiom, my melee brute, knocked down one of the bigger enemies on the first turn. Then Verge was able to “berserk” enemy flamethrower. And the boss simply got stuck on the ladder. Still, it was a very frustrating fight.

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The situation with equipment is pretty sad. There is Regular Assault Rifle, Enhanced Assault Rifle and Mastercrafted Assault Rifle (lulwat?). And I’m not even sure those are different in terms of looks. The only bright side is that after completing Act I you start getting some missions with unique weapons available. Those not only look unique, but also have unique abilities.

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PC Gaming

Hades

AI find it very befitting myself that I started playing Hades a while ago, decided to play Transistor first, and then never came back to it. Well, until now.
Hades absolutely deserves all the acclaims it gets. Characters are very British despite being Greek gods and whatnot. The genre, roguelite, is certainly not my cup of tea, but I’m willing to enjoy it for all the art and humor and voice acting.
The game turned out to be more about shooting stuff than what I had expected. Or maybe it’s just my play style. But since there are a few opportunities to heal, it’s best to keep away from enemies.

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PC Gaming

No Ghost Recon Breakpoint for me

I was absolutely sure I had both Ghost Recon Wildlands and Ghost Recon Breakpoint bought on one of the platforms.
But either I forgot where I bougth them, or I was mistaken, as they aren’t on Uplay for sure.
I don’t care about those games enough to buy them (again?), though.

Categories
PC Gaming

About Street Fighter 6

Juri is confirmed for Street Fighter 6:

That’s all you need to know to buy it now.

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PC Gaming

Diablo Immortal

Guess who got 3 4 similar legendary helmets now…
On the flipside, Blizzard is surprisingly generous about some aspects of the game. For example, you need to get every legendary item only once in order to keep its effect. You can “extract essence” in Westmarch, and after that you can always imbue another legendary item with this trait.
I like comparing how character look evolves in Diablo. But after you reach maximum level and start accumulating Paragon points, it stops being interesting. Your character just stocks on all-legendary equipment, which defines most of their looks. You don’t look that way because it’s cool, but simply because you need a trait from that particular piece.

That also means that if you play Diablo Immortal enough, you’ll know which traits are equipped on each character simply by looking at them. I won’t mistake that bucket helm or that armor for any other now.

Categories
PC Gaming

XCOM Chimera Squad

An interesting XCOM 2 spinoff. Events take place after XCOM 2. Humanity won, and now humans, aliens and hybrids all live in the same megapolis.
The game is slightly more story driven than the original XCOM.

Game mechanics are mostly focused around breaching. Different points of entry, each granting different bonuses, like extra damage for the first turn.

And we have aliens of all kinds in our squad, which is always fun.

Our squad is basically a SWAT team. So much more emphasis on close combat, and even on capturing enemies alive.

All characters are unique, and loosing one means Game Over. I got woman-snake as my first hire, not because she’s efficient, but because she’s fun to listen to.

The only annoying bit is that enemy reinforcements seem to be endless.