Completed Persona 4. For good, this time.
Getting True Ending is not as much pain-in-the-ass, as it’s not obvious at all. On the last day you need to visit a few locations without any good reason or hints in a particular order.
The final plot twists is good, though, I admit. Speaking of “playing the long game”. The real villain is the guy at the fuel station, the one you meet on your first minute of the game and shake hands with. By shaking hands he grants you the power to enter TVs. Only that’s not a “he”, but a “she”, death goddess Izumi. Yeah, the same death goddess you’ve been told about somewhere mid-game during a school trip to the school from Persona 3.
The final fight resembles Persona 3 a lot. Same grotesque female shape, same theme of unbeatable foe that falls to the Power of Friendship. I liked how the music themes are mixed to sound more epic.
I don’t like the Fusion mechanics much, but I still fused Belzebub for the final battle, one of the Personas that require 6 personas to fuse, and it’s epic:
As a visual novel, the plot has to many holes. As a dating sim, the sudden time skips are annoying and prevent enjoying it without a guide. And as a dungeon crawler, the fights are too tedious, with some enemies having no weaknesses or constantly healing, and the boss battles too unpredictable, and beatable only if you died multiple times and have memorized the phases.
But with all those flaws, it’s still a great game. Kind of what it tries to teach you: that you need to bridge the gaps to build something great.