I’ve played Persona 2 Eternal Punishment, which uses the same engine and shares some of the characters, but not the original, probably because PSX version wasn’t officially translated. Luckily the PSP version is.
I decided to compare both versions, and it’s interesting that in order to accomodate PSP wider screen they distanced the camera a little. No 4:3 black borders, but the character sprites look a bit muddier, because the scale is not as precise.
Category: PSP
Completed Maverick Hunter X.
They changed the locations of all body parts. So now you get the Legs upgrade on Flame Mammoth stage where you previously got Arms in that insanely difficult jump. Now it’s easy. Head is in Chill Pinguin stage in a new tiny room. And where head previously been it’s now Armor. So you get Armor before getting the Arms, which are the ones guarded by the boss now.
With Dash and Armor Eagle is doable. And I’ve got Mammoth even without Eagle’s weapon. Chameleon is also doable without the Boomerang now, I think his attacks are slower and spikes are more predictable. Armadillo is a bit harder than before, as you can’t stick to walls, he has a new rolling attack against that. With that, my two last bosses where Octopus and Kuwanger.
Octopus is easy now, as his fish fly in an arc pattern, giving an opportunity to dodge.
One interesting bit is that in Sigma’s Fortress, when you meet Launch Octopus, the first of the returning bosses, again, he speaks like a zombie, and X comments that Sigma brought them “back to life”. In the original game, there was no explanation given why you have to fight the bosses again after killing them once.
Also, the design of the location is more immersive, I would say.
It’s the first time I understood that you don’t just jump on handing platforms, those are stairwells that collapsed during Zero’s assault.
The only returning boss that isn’t a pushover is Armadillo. That “Sonic roll” is still an immense pain. The unique bosses are much easier, though. Especially notable on the spider: it’s slower, and the paths aren’t as favorable as in the original.
Sigma is also much slower now, making it for a fight that even a normal person could enjoy. And the final Wolf form, while still punishing, has saner hitboxes.
Despite the slightly more difficult start due to lack of Dash and new attacks for some bosses, Maverick Hunter X is a welcome remake, that enraged me far less than the original. What really makes this game outstanding in my eyes, though, is the voice acting. It’s great, a really brings the characters to life.
This is a remake of Mega Man X, and probably one of the most impressive remakes I’ve seen. They got the designs, and the tone exactly right. So it’s sad that it was only ever released for PSP.
One thing that is “rigth but wrong” with transition to 3D, though, is X turning. With 2D model it was just the flipping of a sprite, the speed they kept with 3D, but now it looks strange.
Interestingly they changed the bosses quite significantly. It’s well known that the fight with Vile can’t be won on SNES. Here, you actually expected to beat him before he grabs you and Zero intervenes.
Another example is Storm Eagle. I mentioned that in the original game it’s quite harmless. Not anymore! Not only it can flow you off the ship easier to instadeath, but it now also throws homing pigeons at you as well rams you horizontally.
The upgrades were changed a bit as well. You don’t get Dash on Chill Penguin stage for free anymore.
After harder Eagle, I didn’t expect Mandril to be so easy. The original Mandril had invincibility after you froze him twice. So you had to dodge his dash attack. Not anymore. You can freeze the poor monkey to death now.
ΠΠ΅ ΠΌΠΎΠ³Ρ ΡΠΎΠΎΠ±ΡΠ°Π·ΠΈΡΡ, ΡΡΠΎ Π·Π° ΠΈΠ³ΡΠ° Π½Π° 10ΠΎΠΉ ΠΌΠΈΠ½ΡΡΠ΅?
ΠΠΎΡ ΠΎΠΆΠ΅ Π½Π° Valkyrie Profile, Π½ΠΎ ΡΠ²Π½ΠΎ Π½Π΅ ΠΎΠ½Π°.
ΠΠΎΠΆΠ΅Ρ ΠΊΡΠΎ ΠΏΠΎΠΌΠ½ΠΈΡ?
ΠΠ½ΡΠ΅ΡΠ΅ΡΠ½Π°Ρ Π²Π°ΡΠΈΠ°ΡΠΈΡ Π½Π° ΡΠ΅ΠΌΡ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»Π°. ΠΠΎΡΠΊΠΎΠ»ΡΠΊΡ PSP – ΠΊΠΎΠ½ΡΠΎΠ»ΡΠΊΠ° ΡΠΎΠ²ΡΠ΅ΠΌ ΡΠ»Π°Π±Π°Ρ, Π½ΠΈ ΠΎ ΠΊΠ°ΠΊΠΎΠΌ 3D ΡΠ΅ΡΠΈ Π±ΡΡΡ Π½Π΅ ΠΌΠΎΠΆΠ΅Ρ. Π’Π°ΠΊ ΡΡΠΎ ΠΈΠ³ΡΠ° ΡΠΊΠΎΡΠ΅Π΅ ΠΏΠΎΡ ΠΎΠΆΠ° Π½Π° ΡΡΠ°ΡΡΠ΅ Shin Megami Tensei, ΠΏΠΎΠΌΠ½ΠΎΠΆΠ΅Π½Π½ΡΠ΅ Π½Π° visual novel. ΠΠΌΠ΅ΡΡΠΎ ΡΠΎΠ³ΠΎ, ΡΡΠΎΠ±Ρ Π±Π΅Π³Π°ΡΡ ΠΏΠΎ ΡΡΠ΅Ρ ΠΌΠ΅ΡΠ½ΡΠΌ Π·Π°Π΄Π½ΠΈΠΊΠ°ΠΌ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ Π»ΠΎΠΊΠ°ΡΠΈΠΈ ΠΈΠ· ΠΌΠ΅Π½Ρ. Π ΠΎΠ»ΠΈΠΊΠΎΠ² ΡΠΎΠΆΠ΅ Π½Π΅ Π·Π°Π²Π΅Π·Π»ΠΈ. ΠΠΌΠ΅ΡΡΠΎ Π½ΠΈΡ Π½Π°Π΄Π΅Π»Π°Π»ΠΈ ΡΠΊΡΠΈΠ½ΡΠΎΡΠΎΠ² ΠΈΠ· ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΡ ΡΠΎΠ»ΠΈΠΊΠΎΠ², ΠΈ ΠΏΡΡΡΠΈΠ»ΠΈ Π½Π° ΡΠΎΠ½Π΅ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΡΡ ΠΎΠ·Π²ΡΡΠΊΡ. ΠΠ΄Π½ΠΈΠΌ ΡΠ»ΠΎΠ²ΠΎΠΌ ΠΈΠ³ΡΠ°ΡΡ Π² ΡΡΠΎ ΠΏΡΠΈ Π½Π°Π»ΠΈΡΠΈΠΈ ΠΎΡΠΈΠ³ΠΈΠ½Π°Π»ΡΠ½ΠΎΠΉ Persona 3 Π½ΠΈΠΊΠ°ΠΊΠΎΠ³ΠΎ ΡΠΌΡΡΠ»Π° ΡΠ΅ΠΉΡΠ°Ρ Π½Π΅ ΠΈΠΌΠ΅Π΅Ρ. Π Π°Π·Π²Π΅ ΡΡΠΎ ΠΎΡΠ΅Π½Ρ Ρ ΠΎΡΠ΅ΡΡΡ ΠΏΠΎΠΈΠ³ΡΠ°ΡΡ ΠΆΠ΅Π½ΡΠΊΠΈΠΌ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ΅ΠΌ, ΠΈ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π΄ΡΡΠ³ΠΎΠΉ ΡΡΠΆΠ΅Ρ. ΠΠΎ ΠΎΠ·Π½Π°ΠΊΠΎΠΌΠΈΡΡΡΡ Ρ ΠΈΠ΄Π΅Π΅ΠΉ ΡΡΠΎΠΈΡ.
ΠΡΠΎΡΠ΅Π»ΡΡ ΠΏΠΎ ΡΠΏΠΈΡΠΊΡ ΠΈΠ³Ρ Π΄Π»Ρ PSP. Π‘ ΡΠΊΡΠΊΠ»ΡΠ·ΠΈΠ²Π°ΠΌΠΈ Π²ΡΠ΅ Π³ΡΡΡΡΠ½ΠΎ. Jeanne d’Arc, ΠΏΠ°ΡΠ° God of War, Valkyria Chronicles 2, Π΄Π° Π΅ΡΠ΅ ΠΏΠ°ΡΠ° ΡΠ°Π½ΡΡΠ»Π΅ΠΊ Π²ΡΠΎΠ΄Π΅ Patapon. ΠΠΎ PSP – ΠΏΡΠ΅ΠΊΡΠ°ΡΠ½Π°Ρ ΠΏΠ»Π°ΡΡΠΎΡΠΌΠ° Π΄Π»Ρ ΡΠ΅Ρ , ΠΊΡΠΎ Ρ ΠΎΡΠ΅Ρ ΠΏΡΠΎΠΉΡΠΈ ΠΈΠ³ΡΡ, ΡΠΏΡΡΠ΅Π½Π½ΡΠ΅ Π½Π° PSX ΠΈ PS2. Π’ΡΡ ΡΠ΅Π±Π΅ ΠΈ Persona 3, ΠΈ Valkyrie Profile, ΠΈ Tactics Ogre. ΠΡΠΆΠ½ΠΎ Π±ΡΠ°ΡΡ, Π±Π»Π°Π³ΠΎ Π½Π° NDS Ρ ΠΏΠ΅ΡΠ΅ΡΠΌΠΎΡΡΠ΅Π» ΡΠΆΠ΅ ΠΏΡΠ°ΠΊ