Categories
PC Gaming

Master of Magic

One design choice that I find questionable is that the dungeon drops are not prerolled. That means every time you load a save file, you can get completely different set of outcomes from the same dungeon.

 

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All units in the game have to-hit. But the weird thing is that the default to-hit is 30%. Which means that units miss a lot.
The is surprising amount of attention to counter magic. In addition to both combat and global map dispells, there is also an entire mechanic to fail enemy spells before they are being cast.

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It is somewhat of a problem how slow the game is. It takes a lot of turns to get started and hire at least one hero. Then it took me about 200 turns to best 3 of my opponents. And I didn’t even get to research yhr Spell of Mastery, which is the alternative way to end the game. Not even mentioning casting it, which probably would have taken even longer.

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Part of the fun, I guess, is also to create things that are intentionally broken. You can summon heroes like Torin, essentially an avatar, already extremely powerful, then craft artifacts that grant him invincibility against most types of harm. All you need is enough time.

Categories
PC Gaming

Master of Magic

Master of Magic was one of the favorite games of my childhood. Since apparently there’s now a remake, the original one was rename to Master of Magic Classic.

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I don’t understand how did I manage to play it as a kid, without any manual and not understanding much English. Because as an adult 25 years later, I got wiped out on my first turns, and couldn’t figure out how to build more soldiers.

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The remake feels like an improvement in all areas. There are now battle outcome predictions. And build queues for cities. And you can also let AI manage city development. And you have “continue move”, so you don’t need to remember where your army was heading.

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The game mechanics are a bit weird. It’s mostly based around special scout units, spirits. Only they can capture mana nodes for some reasons. Mana nodes are the main sources of mana. And since the game is called Master of Magic, mana is very important. With enough mana, you can summon phantom units during battle. Meaning that it’s enough to have just a single flying spirit and enough mana to wreak havoc and capture some villages.

Categories
PC Gaming

Ultimate ADOM Caverns of Chaos

Played the ASCII version of the original ADOM some 25 years ago. Never managed to get into it, though.
As far as I understand, this is a sequel to the original game. There’s also a remake of the original game with 2D graphics.
This version has a rather friendly UI. But the dungeons it generates aren’t particularly interesting. You get secret walls that don’t lead anywhere, chests that don’t contain anything useful.


While the original had a staring village, here you start right in the dungeon.
There’s a tutorial, which is nice. But the tutorial suggests to butcher an orc, then to graft his arm into yours, without ever explaining why 🤦‍♂️

Managed to create a troll warrior and get to the 4th level of the dungeon. But didn’t enjoy the process much, to be honest.

Categories
PC Gaming

Dusk

Completed Dusk.
Riveter is great against bosses. It’s like a combination of a rocket launcher and a machine gun, and simply shreds most of them to pieces in seconds.

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But my favorite weapon is the Hunting Rifle. Works just like a railgun. There’s also the Crossbow that even pierces walls, but it was harder to find until Episode 3, and it has that weird recoil that bounces you back.
The Sword is available since Episode 1, albeit it’s usually found in secrets. But it’s still strange they don’t explain how to use it properly until Episode 3. You can charge attack with it, but only with full health. And you can block attacks for chip damage, but only until you have two thirds health left.

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Tornado destroying a church is super impressive.

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Changing gravity in “Homecoming” is interesting, but was a bit too much, so I tried to finish this level as quickly as possible. Prefinal arena throws everything at you, including some former bosses. Then the final level has two bosses, which is great. One is basically a player, with the same move speed and arsenal of weapons. And the second one is a huge Ancient One.

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Categories
Hardware

Music to my ears

For years I’ve beet trying to hear the difference between lossy and lossless audio using one of the ABX tests.
I thought that I can’t tell the difference because even the SoundBlaster AE-9 is not “professional” enough.
So I got USBPre 2 for a time. And guess what? I still don’t hear the difference 🤷‍♂️

Categories
Nintendo Switch

Return of Obra Dinn

Completed Return of Obra Dinn.
I’m surprised how much I got into that game.
First part is gathering the clues, which is pretty standard for walking sims.
Second part, that starts with the storm, is much more involved, as it requires a lot of crossreferencing. Officers of same rank wear similar clothes. Each officer has a mate that is often seen with them. People of same origin tend to stick together. Things like that. The funny part is that I had the most trouble identifying four Chinese guys. Because, you know, they all look the same.

Categories
*.BAK

What’s in the barrel

Found this to be fascinating, what difference the barrel makes.

Same alcohol, same age, just a different barrel.

Categories
Hardware

Fan noise

For two weeks I was bothered by my RTX 2070 fans starting and stopping.
At first I was blaming driver updates.
But then I ended up opening the case and noticing that just one of the three fans does that.
A little vacuuming helped. And I also bought a bottle of air duster though, just in case.

Categories
*.AVI

Midsommar

Midsommar does all the usual horror movie things: plenty of gore, cult village you cannot leave alive, bunch of outsiders (different clothing, speak English instead of Swedish) that get picked off one by one. Not much screamers, but they do have corpses that open their eyes. But it does a lot of things also differently.


Most things happen during daytime. Or, to be more precise, it’s hard to distinguish between day and night. I learned that there’s even a name for that: “daylight horror”.
Turns out that we watched the regular version, which is already 2:30 hours long. But I can’t complain: watched it in one go, and the amount of detail and characters do make up for the length.
There’s also a Director’s Cut, which is almost three hours.
Sharp transitions. Danni walks into a bathroom in Christians apartment, and she’s in the bathroom of the airplane. Josh is sitting at the table during day, then he’s sitting on his bed at night, thinking of sneaking into the temple.


Reflections. Danni sees a scary reflection after taking the mushroom tea. Josh sees the reflection of what he thinks is Mark. The table they use for celebrations is reflective.


Bear. There’s the bear poster, a live bear in the cage, bear in the Matron’s house, and of course the bear ending.

Distortions. When heroes take hallucionogenic mushrooms, viewers experience this as well, from a 3rd person view.


That goes with the 4th wall stares: different characters have that long stare into the camera, when there’s nothing for them to look at.

Things I didn’t get at all: Scissors under the pillow and inbread oracle.
Although maybe oracle supposted to be vague: can the Elders really interpret his drawings? Or are they just using him as an excuse to promote their own plans?

One thing that Director’s Cut explains, though, is why the British girl is shown drowned and in some kind of a fishnet with pictures in the last scenes of the movie.
There’s another scene, when a ritual of sacrifice to the river happens. And one of the boys is offered, wearing a fishnet (he is sacrificed to the water) and probably the most precious things (pictures of his relatives and child toys, I assume). Then the ritual is interrupted. Guess that’s because they found a replacement.

Categories
Nintendo Switch

Return of Obra Dinn

Stylish black&white walking sim. We play as insurance investigator from the 19th century, that is tasked with figuring out what happened to a vessel, now barren besides a few skeletons.

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You have a magic clock, that given a corpses, shows how a person died. Now if in that memory someone else dies, magic clock will make their corpse reappear too. And you can do multiple time jumps that way.
The story broken into chapters, and each chapter has a page dedicated to each corpse. Some of the crew didn’t leave corpses behind, so you also need to figure out what happened to them (in the middle of the sea, dugh!). Each page is a 3D slice of a ship, sometimes spanning multiple decks. You can move around, trying to figure out who’s who.
There are about 40 different ways a person could die in this game. I didn’t expect anyone to be electrocuted. I was wrong.
Pretty quickly we discover that the ship was attacked by no less that a kraken. And before that, by a couple of murderous crab riding merman. And this is all a result of a curse. The game leans into the mystical heavier than what I expected. But there are also a couple good old murders to solve as well. A baton is a far deadlier weapon that one would assume.

Categories
PC Gaming

Dusk

I like that there are three bosses just in the first episode. Even though the second boss is just a pair of regular cultist enemies that got enlarged. Entire Prodeus had just a single boss in it.
One of my complaints is that weapons are hard to distinguish from each other. Mortar looks just like Riveter, local version of the Rocket Launcher.
Enemies that are invisible until shot, but that leave blood trails are quite fun. Also, the mechanic of breaking your flashlight a couple of times during the game, and spending time in darkness is interesting for a Quake-like.

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Other suprises: powerup that lets you climb walls, like in Alien vs Predator games. It’s awkward, but still interesting.
While the first episode was more Blood/Redneck Rampage in terms of level design, the second episode has more of a industrial Quake or even Quake 2 feel. Which I like slightly less.

Categories
PC Gaming

Dusk

Quake visuals and mechanics, Blood style. Level design is quite unorthodox, though. Secrets within secrets, and some of those are hard to find to begin with. And I think some levels contain multiple keys of the same color.

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Speaking of secrets, there are different styles of secrets in games. Destructible objects. Explosive walls. Secret walls. Fake walls. Hidden buttons. Shooting buttons. Unpaved paths. Jump secrets. Teleport secrets. Usually, games establish that they’re doing just a subset of those. Quake does maybe 3-4 of those. Duke Nukem 3D or more widely the Build Engine games, which are notorious for their secretes, do most of them. Dusk does all of them.

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One one level, there’s a baseball hoop, which is quite an obvious cue. But the baseball itself is found in another secret. The only way I found about this is from a video guide.

Categories
*.AVI

Virunga

DRC was ruled between 71-97 by a dictator. Then from 2001-2019 there was a “President”. 2019 was the first time of peaceful transition of power.
Rwanda’s “President” rules since 2000, indefinitely.
In between those two countries, there’s the Virunga national park, protected by a bunch of dedicated rangers.
The most impressive part of this documentary is the undercover filming: Congo official trying to bribe the rangers, corporation mercenaries, sorry, contractors, discussing between themselves how Europe should recolonize Africa. What you get when you scratch the civility.

Categories
PC Gaming

Prodeus

Completed Prodeus.
I didn’t collect enough ore pieces, so didn’t even get to test one of the weapons, the Mammoth revolver. Doesn’t matter, though.
Was surprised that the final gun you get is a chem-gun from Unreal. Not Doom-like weapon at all.
Glad they did add at least one boss to the game. And it’s a rather good boss fight too, if a bit chaotic.

Categories
*.AVI

Marcella S01

Marcella (spelled MarCHella) was certainly an interesting watch. An example of loose writing, where the author doesn’t even attempt to explain everything.
Why did Marcella move Grace? What did she say to the taxi driver brother to convince that she didn’t kill him? We don’t know. Also notice how her daughter’s death is never fully explained either.
We have another case of omnipotent serial killer. One that knows where his victims will be even though they don’t, can steal any car and shoot anyone silently.
Interesting that it’s not a story about a serial killer at all, in the end, though. Reminds in that aspect “Mare of Easttown“. Another story of a middleaged female cop with lots of family and some alcohol issues.

Categories
PC Gaming

Prodeus

The game managed to surprise me with the sniper level. Snipers telegraphing with laser sights aren’t new. But I certainly didn’t expect to dodge between covers in a Doom-like. You can’t kill them until you reach the end of the level, because they’re behind a force barrier too.
Just like the surrealists rejected photography, that game rejects modern physics engines. Instead we have platforms floating in radioactive waste animated manually, and even more impressively, ruins raising from the sand effects done all by hand.
A problem inherited from the original games, I think: all enemies are introduced quite early. There’s the ice throwing one that appears in the 3rd episode, but most of them are there with you from the 1st. There are reskins (think Hell Knight and Hell Baron from Doom 2) that have more health and some additional attacks, but that doesn’t help much.
Same problem with the arsenal: shotgun becomes obsolete after getting supershotgun, and SMGs are obsolete after you get the Minigun.

Categories
Nintendo Switch

Front Mission 1st: Remake

Interestingly enough, they decided to remake Front Mission 1. Not just have a port from NDS, which was quite a direct port from SNES, but to actually remake it in 3D:

https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/FRONT-MISSION-1st-Remake-2171006.html

I personally don’t see a reason to play it myself, as I completed the game some time ago on NDS. But it would be intersting if they release other Front Mission games for the Switch as well.

Categories
*.AVI

Encanto

I’m really confused what story did they try to tell.
A bunch of families escape some kind of a pogrom. Young father of three kids sacrifices himself so others could escape. His widow is given a Miracle: a magic house, and also each of her descendants gets a magical talent.

 

Except one of her granddaughters, Mirabella, that is given none. Who decides to give the magical gift? It’s not the House, it doesn’t even have control over some portions of itself. It isn’t Grandmother. Is it the Candle, then?

 

So, it’s a story about a Magic Candle that decides to randomly give away superpowers to a single family: the Madrigals. They tell us their family name like 20 times, without any good reason. Could be called Smith’s, for all I care.

 

The magic house starts to crumble, though, and the family members little by little start loosing their magic powers. Mirabella gets a vision that tells her that she needs to make peace with one of her sisters. Why? Their relationship didn’t seem awful before that, and the only reason she hates her now is because the house started crumbling during her engagement dinner, and she blames Mirabella for that.

 

In any case, Mirabella learns that the sister doesn’t want to marry the guy she’s engaged to. And that’s how they make peace.
Then Grandmother comes and tells Mirabella that she’s responsible for the house crumbling. Mirabella in her turn says that the Grandma is responsible. Again, the only issue we see with this family is somewhat forced marriage, and Grandma despising Mirabella for not getting a magical gift. Do you see we’re going in circles there?
In any case, the house crumbles. But then Mirabella makes peace with her Grandma by saying that she now sees how much she suffered. Suffered how, by living in a magical mansion for 50 years, as a benevolent ruler of a village? I don’t see any suffering going on there.

 

And the villagers help rebuilt the house. Guess because the family helped with their magical gifts? And then all family members get their magic back. Not the villagers. Those are simple serfs, remember? Only the “royalty” get the gifts.
Does Mirabella get a gift for uniting her family? No. Because fuck her, it’s the Magic Candle that makes the decisions here, and you don’t fuck with the Magic Candle, understand?

Categories
*.AVI

Event Horizon (1997)

Very good character exposition. Notice how literally all of the characters are in the same scene, and each has a different pose that tells something about them.

The 3D elements are literally in the face.

 

There are some annoying screamers. But they got the atmosphere of Lovecraftian horror just right.

 

Moreover, the concept of a spaceship that traveled places and became a living organism is very W40K. Suprisingly, this is not even a coincidence, as the writer admitted he was inspired by W40K.

Second part of the movie does feel cramped. Guess that’s where they cut the 40 minutes out.

Categories
NDS Nintendo

Hotel Dusk: Room 215

NDS produced some very unique games. To play this one, you need to hold your console on its side, like a book. The backgrounds are 3D, but the characters are animated 2D black and white sketches. Very stylish.
We play Kyle, an ex cop, who now works as a traveling salesman. His boss sends him to Hotel Dusk, no less. Where he by chance gets room 215, that is rumored to grant wishes. There are also other rumors about the hotel: it’s haunted by a ghost of a girl who disappeared there 10 years ago. Her body was never found.
Kyle is haunted by memories of his partner, Bradley, who was undercover in an art smuggling ring known as “Nile”. For some reason three years ago he betrayed both Nile and the police. Kyle shot him in the process, but Bradley’s body was again never found.
Played the game for a few hours already, reached Chapter 3. And until now I still don’t know what kind of mystery it is. Getting some pretty strong Twin Peaks vibes, though.
The further, the worse gameplay becomes, unfortunately.
Pen and chalk puzzle was annoying. Nobody likes pixel hunting.
The main theme of the game is angels. Melissa has an angel doll her mother made her. Writer Summers has a bookmark with reproduction of “Angel Opening a Door”. The same painting Bradley tried to steal from Nile, apparently.