6th escape. It’s time to agree that you don’t need the perfect combination of boons in order to escape sometimes. I was using the Chiron Bow, and lost a couple of lives to the first bosses, since I had the Extreme Measures on. But then I still managed to escape, partially due to Neptune’s Legendary that knocks back twice.
7th escape. That was easiest escape by far. I started with Ares Doom Special, and that was it, really. When fully empowered, it deals incredible damage.
8th escape. I had the Rail, but what did the trick was Duo of Neptune and Zeus, really.
Funny that I almost escaped with the “Magnetic” fists, and died when Hades had just a couple of hits to go, because I got overconfident.
Category: Nintendo
Managed to beat Hades for the second time, with a combination of Zeus and Dionisius, including their duo-boon. And expended just a single life in the process!
The principle that I follow is that if there’s a fated choice, I always take the fated choice.
Unlocked the first hidden aspect, the Spear.
I wish I could say that my 3rd escape was with the Shield, but in fact it was 90% combination of Artemis’ cast, Artemis’ Exit Wounds and Hermes’ Epic Quick Reload.
4th escape: didn’t expect it would go well at all. But Chiron Bow, Zeus cast and Dead Defiance reload from Athena surprisingly did the job.
5th escape. Again, didn’t expect to make it. But I randomly traded for Rocket Bomb and Tripple Bomb, so I fired 3 rockets. Then I went for Demeter cast topped with Arctic Blast. I think in this run I also collected the most Duo boons ever, three of them, including Stubborn Roots that regenerates HP if you don’t have lives left. That carried me through the entire Labirynth.
Like Diablo 3, this is another example of a game that although originally released on PC, I would only play on Switch.
I’m surprised how much written dialogs are there in this game. And all of them are also brilliantly voice acted.

Managed to get up to Hades himself on my very next run. With full set of lives, no less. Used the tripple-hitting spear (Flurry Jab) with great success. Still got wiped out by his second phase, of course.
Then the most successful run I had was some 20 runs later, with a Rocket Bomb special. And by “most successful” I mean that I managed to beat Hades for the first time.

That’s not the end of the story, though. And I’m not sure if there is.
What I adore about that game is how you can go between “damn, that mission is impossible” and “well, I beat it with S rating” in half an hour.

The interesting bit in the last mission of the first game is that you can choose two other commanders to assist you. And unlike some previous missions, you can control them directly.

Now I see why the two games were bundled together. It’s not just the same game storywise. Black Hole units are introduced on the 23rd mission out of 24. So even in the original game, they created all those gorgeous sprites not for the sake of two final missions, but because they probably knew they’ll be working on a second game right after.

Speaking of Sturm, the only CO of Black Hole present in the first game.
His skills are different to all other COs except Drake, because they don’t rely on boosting your units. Instead, Sturm just drops a meteor on them. And while it can’t kill any unit, it drops all units to 1-2HP, which is basically the same. The only CO that can wreck you badly even while loosing.
I rarely write about my successes. But yesterday I managed to update Atmosphere to 1.5.3 and firmware to 16.0.3 without any issues.
Just had to copy the sigpatches again. Even saves are intact. I call it a success.
“Did you know Advance Wars?”
Turns out, I didn’t know some things about the Advance Wars:
Like the fact that a later cancelled version for Nintendo 64 was developed at one point.
Or that there were different designs for characters in the English and Japanese versions.
As much as I’m fan of Advance Wars, I never finished the first two on GBA. Fortunately, there’s a remake now for Switch. Delayed by a year due to war in Ukraine, but still.
Not sure if they just remade the graphics or also rewritten the dialogs, and it doesn’t matter much. The significance of dialogs and storyline in Advance Wars is equal to dialogs in porn or W40K. It’s just an excuse, and we all know that.
This game always reminds me of chess puzzles (not that I’m good at them). At least the missions where you can’t build additional units. Winning is not difficult. Getting an “S” score sometimes is. Although the score doesn’t impact anything except your ego, really.
One feature I don’t remember on GBA is the ability to rewind your last move. You can’t rewind enemie’s turn, but it’s still very useful, expecially if you misjudged artillery ranges.
PC:
– ArmA 2
– ArmA 3
– Batman: Arkham Knight
– Beast Inside
– Mortal Shell
– Sanitarium
3DS
– Bravely Default
Interesting retrospective. I didn’t know that the GameCube version of Bloody Roar looked better than Bloody Roar 4 for PS2, and that they scrapped some characters after Bloody Roar 1.
Completed Bravely Default.
Stopped playing it before thinking that the worst part was having to beat the same 4 bosses 5 times each was boring. How naive I was.
The final two bosses are a complete nightmare. First comes Airy’s 3rd form. Here’s a good explanation why Airy is so bad.
She can wipe the entire party with the best equipment in a single turn. She lowers resistances of the entire party, then immediately deals maximum damage to everyone. People mostly beat her by exploiting one of the game mechanics. I managed to do it only by spamming Giant Draft consumables, and lots of luck.
Then comes Ouroboros, which does basically the same, but his Disaster attack simply penetrates immunities, without any explanation. Again, you just need to be lucky and hope he casts Divergence instead, which “just” disables a character for 2 turns.
My guess is that the game authors either expected players to buy limit breakers with real money (Pay2Win scheme) or to exploit the social element and summon overpowered friends (that’s why Divergence stills allow you to “Summon friend”). But since I have 0 friends, I had to go the hard way.
The saddest part, is there is no character development in the game. Best way to demonstrate it, is that there’s a dialogue at the very end, where each character tells what they plan to do once this is all over. The village boy plans to return to his village. The priestess plans to go back to her temple. There was some romantic innuendo, but it all gets discarded. It is as if the game couldn’t decide whether it’s intended for children or adults. There are some adult themes, but then in the end, everything becomes inconsequential, and everyone basically return to where they’re started. Even the Final Fantasy X trick they tried to pull, where Tiz apparently dies without others noticing gets dismissed after a few moments .
PC:
– Blacksad: Under the Skin
– Darksiders 3
– Dusk
– Prodeus
– Rebel Galaxy Outlaw
– Rise of the Tomb Raider
Switch:
– Return of Obra Dinn
Completed Return of Obra Dinn.
I’m surprised how much I got into that game.
First part is gathering the clues, which is pretty standard for walking sims.
Second part, that starts with the storm, is much more involved, as it requires a lot of crossreferencing. Officers of same rank wear similar clothes. Each officer has a mate that is often seen with them. People of same origin tend to stick together. Things like that. The funny part is that I had the most trouble identifying four Chinese guys. Because, you know, they all look the same.
Stylish black&white walking sim. We play as insurance investigator from the 19th century, that is tasked with figuring out what happened to a vessel, now barren besides a few skeletons.

You have a magic clock, that given a corpses, shows how a person died. Now if in that memory someone else dies, magic clock will make their corpse reappear too. And you can do multiple time jumps that way.
The story broken into chapters, and each chapter has a page dedicated to each corpse. Some of the crew didn’t leave corpses behind, so you also need to figure out what happened to them (in the middle of the sea, dugh!). Each page is a 3D slice of a ship, sometimes spanning multiple decks. You can move around, trying to figure out who’s who.
There are about 40 different ways a person could die in this game. I didn’t expect anyone to be electrocuted. I was wrong.
Pretty quickly we discover that the ship was attacked by no less that a kraken. And before that, by a couple of murderous crab riding merman. And this is all a result of a curse. The game leans into the mystical heavier than what I expected. But there are also a couple good old murders to solve as well. A baton is a far deadlier weapon that one would assume.
Interestingly enough, they decided to remake Front Mission 1. Not just have a port from NDS, which was quite a direct port from SNES, but to actually remake it in 3D:
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/FRONT-MISSION-1st-Remake-2171006.html
I personally don’t see a reason to play it myself, as I completed the game some time ago on NDS. But it would be intersting if they release other Front Mission games for the Switch as well.
NDS produced some very unique games. To play this one, you need to hold your console on its side, like a book. The backgrounds are 3D, but the characters are animated 2D black and white sketches. Very stylish.
We play Kyle, an ex cop, who now works as a traveling salesman. His boss sends him to Hotel Dusk, no less. Where he by chance gets room 215, that is rumored to grant wishes. There are also other rumors about the hotel: it’s haunted by a ghost of a girl who disappeared there 10 years ago. Her body was never found.
Kyle is haunted by memories of his partner, Bradley, who was undercover in an art smuggling ring known as “Nile”. For some reason three years ago he betrayed both Nile and the police. Kyle shot him in the process, but Bradley’s body was again never found.
Played the game for a few hours already, reached Chapter 3. And until now I still don’t know what kind of mystery it is. Getting some pretty strong Twin Peaks vibes, though.
The further, the worse gameplay becomes, unfortunately.
Pen and chalk puzzle was annoying. Nobody likes pixel hunting.
The main theme of the game is angels. Melissa has an angel doll her mother made her. Writer Summers has a bookmark with reproduction of “Angel Opening a Door”. The same painting Bradley tried to steal from Nile, apparently.
Although I dislike the theme of masked vigilantes, I must admit that the game is phenomenal.
We play as a teenager that tried to stop a rapist, but instead got sued by him and now on probation.


He’s bestowed with a magical app on his phone that allows him to visit Palaces: places that evil people build inside their minds. And if he’s able to steal their Treasure, it will cure them. Potentially also make them brain dead, but it’s one evil person less anyway.

The most annoying part is that they brought back the persona dialog system from Persona 2. To get a new persona you first need to crit it, then you need to persuade it to join by guessing a right answer to a very vague question.
Managed to install Persona 5 on my Switch.
I feel like I update firmware on it more than I play it.
At first, I was getting “failed to read NSP metadata”
Fixed that by installing the latest patches. The process is super-shady, as you just copy a bunch of random files you found on the Internet.
Then, had to figure out the Master Key password in Atmosphere:
up, up, down, down, left, right, left, right, b, a, plus
That enables unsigned code installation, since the only NSP available at the moment is converted from XCI.
But it works. And the most surprising thing, it works on Firmware 12.1.0, while the latest is 15.0.0
I’m always afraid of upgrading firmwares on my Switch, as I almost bricked it once already, and lost all my saves in the process.
Looks like I completely missed the fact that Persona 5 is now also on PC.
And even better news, Persona 4 is planned for Switch in January as well. Dropped it on PS2, dropped it on PC, not I have a chance to drop it for the third time!
PC:
- Amid Evil
- Backbone
- Dark Forces
- Inscryption
- Loop Hero
- Modern Warfare (2019)
- XCOM Chimera Squad
NDS:
- Castlevania: Order of Ecclesia
Auto Modellista
Racing game from Capcom from the 2000’s that is best known for using the popular at the time cel-shading technique. There are lots of cars available from the get go, including some top-tier ones, not just trash cars like you start with in some more realistic racing games.

The problem is that the driving itself is not very enjoyable. Cars are hard to handle, and I’m not sure what the game expects you to do about it.




















