Categories
PC Gaming

Dusk

I like that there are three bosses just in the first episode. Even though the second boss is just a pair of regular cultist enemies that got enlarged. Entire Prodeus had just a single boss in it.
One of my complaints is that weapons are hard to distinguish from each other. Mortar looks just like Riveter, local version of the Rocket Launcher.
Enemies that are invisible until shot, but that leave blood trails are quite fun. Also, the mechanic of breaking your flashlight a couple of times during the game, and spending time in darkness is interesting for a Quake-like.

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Other suprises: powerup that lets you climb walls, like in Alien vs Predator games. It’s awkward, but still interesting.
While the first episode was more Blood/Redneck Rampage in terms of level design, the second episode has more of a industrial Quake or even Quake 2 feel. Which I like slightly less.

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PC Gaming

Dusk

Quake visuals and mechanics, Blood style. Level design is quite unorthodox, though. Secrets within secrets, and some of those are hard to find to begin with. And I think some levels contain multiple keys of the same color.

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Speaking of secrets, there are different styles of secrets in games. Destructible objects. Explosive walls. Secret walls. Fake walls. Hidden buttons. Shooting buttons. Unpaved paths. Jump secrets. Teleport secrets. Usually, games establish that they’re doing just a subset of those. Quake does maybe 3-4 of those. Duke Nukem 3D or more widely the Build Engine games, which are notorious for their secretes, do most of them. Dusk does all of them.

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One one level, there’s a baseball hoop, which is quite an obvious cue. But the baseball itself is found in another secret. The only way I found about this is from a video guide.

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PC Gaming

Prodeus

Completed Prodeus.
I didn’t collect enough ore pieces, so didn’t even get to test one of the weapons, the Mammoth revolver. Doesn’t matter, though.
Was surprised that the final gun you get is a chem-gun from Unreal. Not Doom-like weapon at all.
Glad they did add at least one boss to the game. And it’s a rather good boss fight too, if a bit chaotic.

Categories
PC Gaming

Prodeus

The game managed to surprise me with the sniper level. Snipers telegraphing with laser sights aren’t new. But I certainly didn’t expect to dodge between covers in a Doom-like. You can’t kill them until you reach the end of the level, because they’re behind a force barrier too.
Just like the surrealists rejected photography, that game rejects modern physics engines. Instead we have platforms floating in radioactive waste animated manually, and even more impressively, ruins raising from the sand effects done all by hand.
A problem inherited from the original games, I think: all enemies are introduced quite early. There’s the ice throwing one that appears in the 3rd episode, but most of them are there with you from the 1st. There are reskins (think Hell Knight and Hell Baron from Doom 2) that have more health and some additional attacks, but that doesn’t help much.
Same problem with the arsenal: shotgun becomes obsolete after getting supershotgun, and SMGs are obsolete after you get the Minigun.

Categories
PC Gaming

Prodeus

Feels like downport of Doom 2016, which isn’t a bad thing. Imps are just a carbon copy, but other enemies are pretty similar as well: zombies, shotgun zombies, flying round demons that shoot fireballs, bulls-demons that run at you. Arsenal is pretty standard: pistol, double SMGs, minigun. The only slight surprise is that a shotgun can be charged, and that the plasma rifle can “latch” to a target once you land your first shot.

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Each level contains multiple ore fragments. And as far as I can tell, some weapons can only be purchased with these. Also, each level contains multiple checkpoints, but if you quit it in the middle, you’ll have to replay it from the beginning. Luckily, those are pretty short: 15 minutes on average.

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Although enemies are 2D, the authors did something very smart and rendered them from the top as well, in different perspectives. When you look at them from they top, their sprites aren’t distorted, like in Ion Maiden.

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Categories
PC Gaming

Blacksad

Completed Blacksad: Under the Skin.
That’s probably the best noir detective game I’ve played. Certainly better than Chicken Police, LA Noire or Backbone, and on-par with Wolf Among Us.

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The story was surprisingly ruthless. I certainly didn’t expect the German doctor or how that episode turned out.

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Monkey Craigg sacrificing himself was extremely well directed, when a lot of motives come together: his baseball glove that he uses to stop the fan, and him dying to a heart attack as he imagines that he plays his last game.

Categories
PC Gaming

Blacksad

Didn’t expect to enjoy this game so much. Voice acting is absolutely brilliant, as well as the writing. And there are new mechanics added from time to time. At one point, you’re given a flashlight, to highlight objects in the dark. At another point, you need to try and remember what happened in the past to get the right answers for an interrogation. And the baseball question game, when only the person with the baseball can ask the question is interesting as well.

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There’s an interesting episode, when you see a person about to be executed by a mob boss, and you can try and prevent this. But first, you discover that he threatened a widow. Then you learn that he did so by almost drowning her son in the toilet. So by the end of it, you may decide not to save him at all.

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Categories
PC Gaming

Blacksad

Blacksad, that is the original comics, is probably the reason there are so many noir games about furries. Backbone is just one example.
Taking place somewhen after World War 2, we play as a private detective from New York. A boxing champion went missing, and his manager apparently committed a very inconvenient suicide.

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Of course there are racial jokes, about a wife of a rhino “tearing his horn off” for being unfaithful. And the fact that Blacksad is a black cat:

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The problem with presented dilemmas is that you, as a player, don’t have a skin in the game. You’re offered a bribe, but you can’t spend that money. You’re threatened with beatings and death, but you know your character can’t die. So, you can be as honest and blunt as you’d like. It won’t change a thing.

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The game is made beautifully. Not LA Noire, of course, but still very impressive camera work, well written and all voiced dialogs, all that stuff. I don’t like how cats look basically like humans with cat ears, but that’s the original style.

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Categories
PC Gaming

Minoria

Wow, it’s actually a metroidvania, and not yet another 2D-soulslike! With all-female cast, either nuns or witches.
There are some “souls” elements, like dodge and parry, and long telegraphs, and message after you beat a boss. But if you die – you just restart from the previous savepoint.
There’s experience, but it’s mostly just bumps stats a little. And there are coins, but you get them only when you find secrets, and you can only buy some spells with them.
Animations feel cheap. So the game look better on screenshots.

Categories
PC Gaming

TIE Fighter

There are at least three versions of TIE Fighter available: original DOS version from ’94, Windows version from ’95 and a remake from ’98. Yes, they were doing remakes back in ’98.
The remake is a DirectX 9 game, has better graphics, but also interface is slightly more confusing due to CG that was popular at the time. ’94 game is more “pixel art”.


Also, remake puts boxes around your target, while the original makes your target blink yellow.


Remake doesn’t work without a joystick or a gamepad. Surprisingly, gamepad controls work very well. Maybe because the game was optimised for joysticks, and those are a bit similar.
Everything is very “hardcore”. Your TIE Fighter doesn’t fire indefinitely, unless you boost your weapon recharge power. And it doesn’t have a shield, so a few hits, and you’re done. Luckily, your enemies aren’t much sturdier. But at least they have shields.

 

Didn’t manage to complete even the first mission yet, and I’m not sure I will.

 

Categories
PC Gaming

Rebel Galaxy Outlaw

Completed Rebel Galaxy Outlaw.

I like the fact that ships are different, and not every more expensive ship is necessarily better. I liked hauler more than the military fighter, since those turrets can rip enemies to shreds pretty well, while still being able to sell tons of cargo at every port.

There are two annoying issues with the interface of the game. First, there’s no good indication of missile lock. But there’s no visual cue for that, unless you’re looking at the missile, which is usually not the case. And second, count of your own missiles is displayed on the same screen as enemy lock, and the coms are on the same screen as well. So when you lock on enemy, you loose missile count, and when you get a comm, you also loose track of your enemy shields. There’s so much space in the cabin they put a second screen there, but it is just the duplicate of the first one. Instead, the comms could be an overlay, like in many other space sims. But no, a single screen is all you’ve got.

Turns out that Juno’s husband wasn’t killed, just went into hiding, on Juno’s mother orders, Tatiana. She’s a pirate lady, and wants to divert the traderoutes, so her daughter would inherit a legitimate trading empire. Very kind of her. There’s an option to betray her to the police or team up with her.
It all ends up with a whimper, though. At one point, everyone is freaked out by Tatiana being able to teleport ships without a jumpgate, something no one knows how to do. But this is never explained. “Final battle” is just routing a bunch of police vessels. And then Juno tells her husband to fuck off, something very inconsequntal, since we’ve seen this dude for two cutscenes at best. And there’s no credit roll, nothing.

Categories
Nintendo PC Gaming Switch

Persona 5 for PC and Switch?

Looks like I completely missed the fact that Persona 5 is now also on PC.

And even better news, Persona 4 is planned for Switch in January as well. Dropped it on PS2, dropped it on PC, not I have a chance to drop it for the third time!

Categories
PC Gaming

Rebel Galaxy Outlaw

The game grew on me slightly. The story flows nicely, in a GTA-like fashion. To earn some money for our vendetta we pair with a local idiot that was asked to steal a package from his own brother.

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The package is for a mafia boss, and it contains EMP missiles, that we use to teach police a lesson. Then a former friend turns up, and asks us to help break leader of their pirate gang out of the prison. Then the new gang leader, Durgan, tries to kill the old gangleader, that we help to break out. But we kill Durgan instead.

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What I liked about the fight with Durgan, is that although there are two frigates, you only need to kill Durgan himself, and he pilots just fighter jet, although a though one. But once you kill him, others simply surrender.

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Categories
PC Gaming

Rebel Galaxy Outlaw

The original Rebel Galaxy was about battleships, which I liked. Here we have space jets and dogfights, which I like less. Luckily, there’s auto targeting, that makes the fights slightly easier.

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Signs of a serious space game: there are turrets on the ships.
Surprising that trading is actually a very viable option to get rich quickly. It’s actually easier to earn money as a trader, than by shooting pirates.

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Some nice details: sometimes after destroying an enemy ship, you can pick up the ejected pilot. Mostly for fun, as the bounty for pirates is negligible. Also, each ship has a completely unique interface. Very nice indeed.

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Storywise, it’s a space western. We play as Juno, as she avenges her husband. She even knows who killed him, just not where to find him. Story gets forgotten pretty quickly, though, as you need to spend a lot of time earning cash to buy a better ship, so it won’t get blown in a few seconds.

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Categories
PC Gaming

Cultic

There is a clear Blood inspiration: bleak visual style, waking in a grave, cultists, dynamite and lighter. But then there are some more modern mechanics: reloading and upgrading weapons, physics (at one point you can throw an oil barrel down the hill killing some of the cultists) and even sliding.


I was surprised how long and varied the first level is. There’s some kind of police station, than a camp site, then mines and a den of chainsaw wielding maniac, all within a single level.

 

Shooting aspects work just right. Enemies aren’t too tough, and they have a bit of a fire delay, but if you aren’t careful, they will kill you without remorse.

 

Categories
PC Gaming

Rise of the Tomb Raider

Ironic, that Lara supposed to be some kind of archaeologist, as she throws a Soviet truck into the abyss just to tear the door of an ancient church she was trying to get into.
The best part of the game are optional tombs. Those contain some interesting environmental puzzles. While the main storyline is mostly Lara wasting countless mercenaries.

Finished the “Baba Yaga” DLC. If there’s a single word: it’s “predictable”. But still fun, at least, with all the избушка на курьих ножках and Baba Yaga flying in her ступа.

Of course it’s the girls grandma all along, who figured out how to produce hallucinogens from plants, making all her enemies see ghosts and fables.

Categories
PC Gaming

Rise of the Tomb Raider

The snow is impressive. Hair is also awesome. Everything else: not so much. Lara looks like Ellen Page.

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She’s annoyingly obsessed with her deceases father, talking to him all the time.

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The bad guys are called Trinity and are literally Templars from Assassin’s Creed. Their leader is Konstantin, a Russian with a scar. And Ana, Lara’s stepmother, is his sister.
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There are remnants of DLCs and lootboxes. So although Lara finds a scrappy Nagant revolver, she imediattely gets access to Colt Python as well. And there is some card-gacha system, which I don’t even try to understand.
It’s funny how trained mercenaries scream “Push her back!” as they see Lara. An one-girl-army.

Categories
PC Gaming

Darksiders 3

Completed Darksiders 3.
What that game seriously lacks is any kind of self-irony. There isn’t much humor to begin with, and all of it is so… heavy.
Gluttony boss second phase was super annoying. At first I thought that I was doing something wrong, and the huge kraken wouldn’t suck down the mines. Turns out it’s just an awkward boss fight.

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And that’s not the only thing awkward in this game. Whip swings are also working maybe half of the time, which makes every platforming puzzle a huge pain.

Tornado that says “thank you” after you blow it seriously puzzled me. And not only me.

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The storytelling is bad. Fury seems to be enraged by her steed being killed. But we, as players, seen this steed for half a minute. So we can’t share those emotions.
She also doesn’t evolve as a character. At the beginning of the game, she’s rash and despises humanity simply because she’s physically superior, being a Nephilim. By the end of the game she’s also rash, but just has better skills (that’s why she manages to defeat Wrath the second time she fights him), and she’s… what, impressed by human ability to build tall buildings? Not much of a development, is it?

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You build your game around the concept of Seven Deadly Sins. Fine. But then, why Pride is their leader? Why do they even have a leader? And why Envy has four arms and wields the weapons of other Horsemen? This is completely incoherent.

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I really wanted to like that game. But besides the visuals, there really isn’t much to like.

Categories
PC Gaming

Darksiders 3

Managed to beat Avarice, Sloth and Lust. All of those bosses aren’t spectacular, but are fine. Avarice jumps between columns and tries to hit you with a bathtub.

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Sloth is held by a lot of crabs, then is fought like any “dragon” from Dark Souls.

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Lust is your typical “fencer”, but summons a hammer-wielding angel once his health gets low.
The Kraken mini-boss was super-annoying, though. You’re told to hit the eyes, but when you hit them, nothing happens. Turns out you need to use esoteric autoaim mechanic to hit them all at once. Don’t base your bossed on mechanic you never explained properly.

Categories
PC Gaming

Heroes of Might&Magic VI

I begin to understand what they tried to do. Which doesn’t mean I like it. The authors added a global experience that is shared across campaigns. And that experience allows you to pick better traits at the start of your next map.

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There are also artifacts called Dynasty weapons which you find through the campaign. Those are also shared across all your heroes. And those artifacts have their own global experience across all campaigns. Those break the campaign completely. The only thing cool about them is that the hero is shown in cutscenes holding that particular weapon.

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In the first mission of the Infreno campaign, you end up turning into a demon and battling an entire army alone.

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In the second mission of Orcs campaign, there’s an interesting turn of events: you’re given two mutually exclusive objectives, and depending on which you complete, your hero receives a class specialization. Don’t remember this in any other Heroes game.

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Why do I hate Uplay?
You have to login into it every time you start the game after restart.
It limits you to 10 saves. I’m not joking. 10 saves.
If your connection is interrupted, you’re kicked out of your singleplayer campaign. If you were in a battle, you have to replay it from the beginning.