Completed Ace Combat 3.
English version of Ace Combat 3 is a complete mess. It’s like watching a silent movie from 1920, where every few missions you’re interrupted by a paragraph of text that makes little to no sense.
It’s the longest Ace Combat in terms of number of missions by far: 35 missions, compared to about 25 in most other titles.
Once you get used to the controls, the game is relatively easy, until the chase in the Geofront. Every Ace Combat game makes you fly through a tunnel. But that’s the only game I remember that has you do it for 5 minutes straight. It’s a torture.
And then you need to duel a X49 superfighter, similarly to Ace Combat Zero. But it’s very hard to tell if you hit it or not. And all that without saving in-between. I call it “superfigher” for lack of better term, as it is able to take ridiculous number of missile hits, and instead of firing missiles back it uses some kind of a laser.
After that there’s a long an unfulfilling fight against both X49 and UI4054 Aurora, that feels just random in the way they avoid missiles. During my first attempt, I simply ran out of missiles, and I had almost 200 of them, and gave up. Second attempt took me 18 minutes of chasing one then the other.
Didn’t enjoy it? It’s a shame, because you’ll have to repeat it two more times, beating Aurora first in another dogfight, then in Virtual Reality (the eponymous Electrosphere).
In terms of game length, it’s hard to measure, as it doesn’t let you save for the last 5 missions. 30th mission was 2:30 hours, and considering that just mission 33 took me 18 minutes, I’d say it’s around 3:30 hours of play time, which is again, longer than most Ace Combat games.