Categories
Emulation

Dreamweb

I wanted to write first that this game is unbelievable. Then I remembered that Ultima 7 came out a couple years before. Still, what the game does is impressive for ’94.

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The best way to describe it is an RPG without character progression. You have inventory of limited capacity, but the items you find aren’t necessarily unique. You open a drawer in your girlfriend’s kitchen, and there are two knives and two forks. You pick your wallet, open it, and there’s a credit card and a photo.

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Computers operates on floppies, so you insert one, then type commands into a terminal.
The problem with all that freedom, though, is that the game feels almost impossible without a guide. And there’s also sort-of copy-protection, whereas the game came with “Diary of a Madman” that has things like the code to your appartment written down, which you can’t find anywhere else in the game.

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Categories
Emulation

Cannon Fodder

The evil design continues. In Mission 10 we have a turret that sometimes fires its first shell even before the mission starts, wiping the squad.
In Mission 11, you need to rescue a civilian, but it’s not a civilian, as he will attack and kill you if you get too close.
I managed to get to the 2nd Phase of Mission 12 without dying. But it’s yet another “swim under enemy fire and hope you don’t get hit” monent.
And I feel like I’m done with this game 🫡

Categories
Emulation

Cannon Fodder

Cannon Fodder is a brutal game. I played it as a kid on PC. Then came back to it in my 20’s on SNES, because it had save states. But even that didn’t help me finish it. Now, I’m making 3rd approach, at the very least, on an Amiga emulator, for a killer combination of save states and mouse.
The game might not seem like much at first sight. You point your squad where to go, and they go, and they go. You point where to shoot, and they shoot. They also can shoot on the go.
But soldiers in your squad have intertia. If you point them in a different direction, they will follow your order, but with a bit of a delay. And all it takes for them to die is a single bullet. Or a blast of a rocket. Or a grenade, which is just a few pixels, so hard to spot during a firefight. Or a roof blown from a building, that flies in a random direction. There is a lot of randomness in this game. Even the way your soldiers shoot. It’s not a straight line, but more of a fan-out pattern. Sometimes you hit the enemy first. Sometimes they hit you. And then you have to replay it all over again.