While comparing Diablo 4 to Diablo 2 and Diablo 3, I noticed one detail that is very interesting. You start as a necromancer with no ability points. But you can still summon a skeleton to help you from the get go. That’s because you’re given a wand with +1 to Summon Skeleton skill. So you can be a necromancer from the get-go, basically.
Category: Nintendo
Completed Zero Time Dilemma.
One annoying bit is that the game gives you multiple 8-numbers long passwords, and it was driving me crazy that I tried all of them in the Quantum Computer room, and none worked. Turns out, one of the scripts is slightly buggy, and you need to do all the votings methodically over again, to get the cutscene you’ve missed initially.
The game goes on to break the 4th wall by saying that all that time you were controlling a supposedly blind, deaf and immobile old man, and for that reason all characters ignored you completely. Kind of Saw-like moment.
Must say, that the ending disappointed me a little. Not just because it ends in a cliffhanger despite it was known that that’s the last game in the trilogy. But because despite having the “all knowing villain”, Chessmaster, trope, it doesn’t tie up nicely. Very little explanation given why Eric is in the experiment, and everyone seems to forget that Mira is a sociopathic serial killer.
The rant about the snail changing the course of humanity (aka Butterfly Effect) is only half-meaninful. Yes, Akane is an orphan “because of a snail” and genius Sean died “because of a snail”, but I expected a bit more.
Comparing all three, I think that the puzzles are the best in Zero Time Dilemma, while Virtue Last Reward had slightly smoother mechanics. But the first game in the series, 999: Nine Hours, Nine Persons, Nine Doors, is still the best for me story-wise.
Revelations continue. Sigma and Diana are Phi parents. They got trapped in the bunker in one of the timelines, and sent of “fax”. Of their twins to the past to save them. Phi has a brother, Delta. This also establishes an obvious paradox that Diana gets a brooch from the ashes of Phi that got trapped in the immolator, then gives it as a memento to her daughter, Phi, who will tell Diana later that she got it from her mother.
Zero is also the founder of Free the Soul, the terrorist cult from previous game. So Zero = Brother = Delta.
Another twist that I didn’t expect is there’s just one ward. From the beginning of the game teams are told there are three wards, and they can only communicate in one direction by sending messages. And that when they vote, they do it simultaneously, proved by their watches. In fact, their watches were with a 2 hour delay from each other.
Another interesting detail is that some decision results are indeed random. You have to repeat Russian Roulette multiple times to get both results. Common for RPGs, not so common for visual novellas and puzzle games.
At some point they introduce an alien machine that can teleport people to the past. The caveat is that it works like a fax. It creates a copy of you. But you also stay stuck in the place you tried to escape from. Reminds of the Soma game.
The midgame is slow. At first, you solve all those escape rooms and make decisions and have fun. But then the game forces you to take all the OTHER decisions. Some of them quite stupid, like deliberately losing at Monty Hall game. But you need to see all the deaths in order to progress.
But finally we get to what’s we’re all here for, the endgame mindfuck revelations. The game starts with a story about a boy that died waiting for a surgery, because his surgeon got into an accident. Turns out Q is that boy. Well, not exactly. Q is controlled by a quantum computer, and there are a lot of Q’s doing menial tasks like getting rid of the bodies, but Q was implanted with consciousness of that boy. He’s given a choice of creating a copy of himself in a virtual world living a happy life and continuing his life as a drone, or to completely erase himself. Again, resembles Soma a lot.
We have heroes from the first game, Junpei and Akane, heroes from the second game, Sigma and Phi, and 5 new (?) characters all playing 3 sided Prisoner Dilemma this time.
Playing this without at least the previous one sounds like a pretty painful idea to me. The time continuum got even more confusing, as it seems you can start solving the escape rooms in any order. The escape room mechanics and visuals are straight from the previous game. But the curscenes have improved enourmously, though.
In the previous game we had K wearing an iron mask with a lock. In this game we have Q, a kid, also wearing an iron mask, with a key code. Consider that in previous game there was a kid named Quark.
As a puzzle game, I’d say it even got worse. Easier, but also worse. There are a lot of puzzles where you need to fit pieces into a box, for example, something I rarely remember in the previous games.
Also the length of the puzzle rooms is widely different. Healing Room is very long, while some others finish before they barely begin.
Although I rarely go back to games I’ve completed, I do make an exception for Hades. My main goal I had still left was to give the “Arthur” sword a try.
What almost nobody explains is that in order to unlock the secret aspects, you need to invest 6 Titan Blood into the second or the third aspect of the weapon, not the first one. I wasted plenty of Titan Blood and runs until I learned that. So, I’ve got the Arthur sword, even finished a run with it. Guess it’s finally time to lay Hades to rest, then
PC:
- Ascent
- Descent
- Doom
- Doom 2
- Doom Eternal
- Iron Harvest
- Mega City Police
- Outlaws
Switch:
- Hades
Front Mission 2 Remake on Switch is actually quite a big deal. Although it was a no-brainer after Front Mission 1 Remake was released. They got the engine now, all you need to do is port the missions, basically.
Still, it’s the first time Front Mission 2 can be played in English. And I wasn’t sure if a fan translation even existed for this game.
Completed Hades.
I didn’t think I’d manage to beat it once. Now, what do I say when I escaped 10 times?
Had a good run with the Sword, using a hammer that halves your HP, but leeches life. Until I got to Hades. He just deals too much damage for that.
Then I escaped with “magnetic fists” without dying even once, I think mostly thanks to Athena’s Legendary boon.
This game really grew on me, I must admit. Although I usually dislike permadeath games, to the point I rarely touch them. But I like the art, despite it’s supposed to be very “woke”, I like the story and the very British writing. And after 50 attempts, I stopped minding dying that much 😅
The only bit that annoys me is that even after 50 attempts and 10 escapes, I opened just a single hidden aspect. That’s grindy as hell, I’d say.
I didn’t know that Conker was in fact a cheap attempt to capitalize on Mario 64, which got overshadowed by Banjo-Kazooie.
And that it got most of it acclaim after it failed in sales.
6th escape. It’s time to agree that you don’t need the perfect combination of boons in order to escape sometimes. I was using the Chiron Bow, and lost a couple of lives to the first bosses, since I had the Extreme Measures on. But then I still managed to escape, partially due to Neptune’s Legendary that knocks back twice.
7th escape. That was easiest escape by far. I started with Ares Doom Special, and that was it, really. When fully empowered, it deals incredible damage.
8th escape. I had the Rail, but what did the trick was Duo of Neptune and Zeus, really.
Funny that I almost escaped with the “Magnetic” fists, and died when Hades had just a couple of hits to go, because I got overconfident.
Managed to beat Hades for the second time, with a combination of Zeus and Dionisius, including their duo-boon. And expended just a single life in the process!
The principle that I follow is that if there’s a fated choice, I always take the fated choice.
Unlocked the first hidden aspect, the Spear.
I wish I could say that my 3rd escape was with the Shield, but in fact it was 90% combination of Artemis’ cast, Artemis’ Exit Wounds and Hermes’ Epic Quick Reload.
4th escape: didn’t expect it would go well at all. But Chiron Bow, Zeus cast and Dead Defiance reload from Athena surprisingly did the job.
5th escape. Again, didn’t expect to make it. But I randomly traded for Rocket Bomb and Tripple Bomb, so I fired 3 rockets. Then I went for Demeter cast topped with Arctic Blast. I think in this run I also collected the most Duo boons ever, three of them, including Stubborn Roots that regenerates HP if you don’t have lives left. That carried me through the entire Labirynth.
Like Diablo 3, this is another example of a game that although originally released on PC, I would only play on Switch.
I’m surprised how much written dialogs are there in this game. And all of them are also brilliantly voice acted.
Managed to get up to Hades himself on my very next run. With full set of lives, no less. Used the tripple-hitting spear (Flurry Jab) with great success. Still got wiped out by his second phase, of course.
Then the most successful run I had was some 20 runs later, with a Rocket Bomb special. And by “most successful” I mean that I managed to beat Hades for the first time.
That’s not the end of the story, though. And I’m not sure if there is.
What I adore about that game is how you can go between “damn, that mission is impossible” and “well, I beat it with S rating” in half an hour.
The interesting bit in the last mission of the first game is that you can choose two other commanders to assist you. And unlike some previous missions, you can control them directly.
Now I see why the two games were bundled together. It’s not just the same game storywise. Black Hole units are introduced on the 23rd mission out of 24. So even in the original game, they created all those gorgeous sprites not for the sake of two final missions, but because they probably knew they’ll be working on a second game right after.
Speaking of Sturm, the only CO of Black Hole present in the first game.
His skills are different to all other COs except Drake, because they don’t rely on boosting your units. Instead, Sturm just drops a meteor on them. And while it can’t kill any unit, it drops all units to 1-2HP, which is basically the same. The only CO that can wreck you badly even while loosing.
I rarely write about my successes. But yesterday I managed to update Atmosphere to 1.5.3 and firmware to 16.0.3 without any issues.
Just had to copy the sigpatches again. Even saves are intact. I call it a success.
“Did you know Advance Wars?”
Turns out, I didn’t know some things about the Advance Wars:
Like the fact that a later cancelled version for Nintendo 64 was developed at one point.
Or that there were different designs for characters in the English and Japanese versions.
As much as I’m fan of Advance Wars, I never finished the first two on GBA. Fortunately, there’s a remake now for Switch. Delayed by a year due to war in Ukraine, but still.
Not sure if they just remade the graphics or also rewritten the dialogs, and it doesn’t matter much. The significance of dialogs and storyline in Advance Wars is equal to dialogs in porn or W40K. It’s just an excuse, and we all know that.
This game always reminds me of chess puzzles (not that I’m good at them). At least the missions where you can’t build additional units. Winning is not difficult. Getting an “S” score sometimes is. Although the score doesn’t impact anything except your ego, really.
One feature I don’t remember on GBA is the ability to rewind your last move. You can’t rewind enemie’s turn, but it’s still very useful, expecially if you misjudged artillery ranges.
PC:
– ArmA 2
– ArmA 3
– Batman: Arkham Knight
– Beast Inside
– Mortal Shell
– Sanitarium
3DS
– Bravely Default
Interesting retrospective. I didn’t know that the GameCube version of Bloody Roar looked better than Bloody Roar 4 for PS2, and that they scrapped some characters after Bloody Roar 1.
Completed Bravely Default.
Stopped playing it before thinking that the worst part was having to beat the same 4 bosses 5 times each was boring. How naive I was.
The final two bosses are a complete nightmare. First comes Airy’s 3rd form. Here’s a good explanation why Airy is so bad.
She can wipe the entire party with the best equipment in a single turn. She lowers resistances of the entire party, then immediately deals maximum damage to everyone. People mostly beat her by exploiting one of the game mechanics. I managed to do it only by spamming Giant Draft consumables, and lots of luck.
Then comes Ouroboros, which does basically the same, but his Disaster attack simply penetrates immunities, without any explanation. Again, you just need to be lucky and hope he casts Divergence instead, which “just” disables a character for 2 turns.
My guess is that the game authors either expected players to buy limit breakers with real money (Pay2Win scheme) or to exploit the social element and summon overpowered friends (that’s why Divergence stills allow you to “Summon friend”). But since I have 0 friends, I had to go the hard way.
The saddest part, is there is no character development in the game. Best way to demonstrate it, is that there’s a dialogue at the very end, where each character tells what they plan to do once this is all over. The village boy plans to return to his village. The priestess plans to go back to her temple. There was some romantic innuendo, but it all gets discarded. It is as if the game couldn’t decide whether it’s intended for children or adults. There are some adult themes, but then in the end, everything becomes inconsequential, and everyone basically return to where they’re started. Even the Final Fantasy X trick they tried to pull, where Tiz apparently dies without others noticing gets dismissed after a few moments .