Categories
Emulation PSP PSX Sony

Persona 2 Innocent Sin

I’ve played Persona 2 Eternal Punishment, which uses the same engine and shares some of the characters, but not the original, probably because PSX version wasn’t officially translated. Luckily the PSP version is.
I decided to compare both versions, and it’s interesting that in order to accomodate PSP wider screen they distanced the camera a little. No 4:3 black borders, but the character sprites look a bit muddier, because the scale is not as precise.

Categories
Emulation Sega

Snatcher

Completed Snatcher.
Don’t assume that all the combat episodes are as easy as the first few. The one in the air duct gets quite brutal.
Guess it’s MSX heritage, but the game can get quite… sugestive at times.
Third chapter starts with a lot of revelations. Gillian and Jamie were found in cryosleep chamber. Harry, the technician that gets killed in the end of 2nd Act, is actually their son, now older than his parents by 20 years. Yeah, that plot twist from Fallout 4? Kojima thought about it 25 years before.
Snatchers kidnap Jamie. There are two more excruciating shooting sequences. Then a 20 minutes long monologue of creator of the Snatchers.
First, Soviet Union has develop a virus called Lucipher Alpha that could wipe an entire city. Then, they developed androids, that would replace the now dead population, adopting their looks. Both Gillian and Jamie were researches on that team, but Gillian was also CIA agent. The head of research was Professor Modnar, and he had a son, Elijah, who became envious of Gillian and Jamie.
So when Soviet Union collapsed, Elijah releases the virus and puts himself, Gillian and Jamie into cryosleep, while his father and Harry, Gillian’s son, manage to escape.
Ten years later, Elijah wakes up from his sleep and resumes the Snatcher program, developing kind of a god complex. When he starts his operation, his father in turn develops an android that would hunt other androids: Random Hajile, being Elijah Modnar in reverse, looking the way Elijah looked when he put himself to sleep. While snatchers are imperfect, unable to withstand ultraviolet for long, Random is perfect, and doesn’t know he’s an android. Now Elijah recoverd Random’s body and plans to make his snatchers perfect as well.
But Random is not dead yet. He grabs his original by the neck, allowing Gillian and Jamie to escape while the facility is blown from space, proving that he’s more human than human.
The game ends with Gillian and Jamie promising to reunite, and Gillian departing to Moscow to destroy the original snatcher factory.

Overall, I’m very impressed with this game. It’s a solid cyberpunk adventure that is still playable 30 years later, without a guide. The only complaint I have are the final figth sequences. I don’t know if the original game was running at a lower frame rate, but I found them to be ridiculuously hard. Other than that, even shameless plagiarism of Kojima can now be viewed as “subtle references”, I guess.

Categories
Emulation Sega

Snatcher

I tried to continue to play on Nintendo Switch. First hang, on Factory, I managed to circumvent by copying save file from PC to Switch and loading from it. The second, after the bathroom scene at the end of Act I, I solved by ejecting and loading image again in the emulator.

Retro-Arch-Screenshot-2024-12-04-14-36-42-06

The game uses an interesting progression method of number of actions spend instead of the only correct path that many other adventures use. What that means is that at some points you’re expected to do X actions, no matter which, in order for a new even to occur and move the story forward. You can just look around 8 times, and something will happen.

Retro-Arch-Screenshot-2024-12-04-23-21-44-48

There is a lot of manual work to be done in this game. A lot of story progression is based around video calls. The first time, you need to remember the number that someone tells you, and only when you deal it it will be saved. Even then, you need to input the number manually every time. Same with informant. Despite having infinite cash, you need to handle him cash multiple times during the dialog to advance it.

Retro-Arch-Screenshot-2024-11-27-17-00-28-25

Retro-Arch-Screenshot-2024-12-04-15-28-31-69

Categories
Emulation Sega

Snatcher

After comparing the versions, I decided to go with SegaCD, as this is the only official English translation, and I didn’t particularly like the style of PSX/Saturn.
It is impressive how shamelessly Kojima steals Blade Runner and Terminator visuals.

2024112622235900-F21-B4-E3148682-FEF971-BDEF03-A6063-AC2024112622225100-F21-B4-E3148682-FEF971-BDEF03-A6063-AC

It’s also funny how Kojima references his Metal Gear series by introducing a tiny companion robot called Metal Gear.

2024112622443000-F21-B4-E3148682-FEF971-BDEF03-A6063-AC
There are fighting sequences, but luckily those aren’t very though. More like a wack’a’mole, there enemies appear in one of 9 sections.

I started the game with RetroArch on Switch, but it would go into endless animation during the factory transition, something that should happen only to ISO+MP3 version, not the BIN+CUE one. This didn’t reproduce on the same core with RetroArch on PC. So I’ll continue the playthrough with this setup.

Categories
Emulation Nintendo

Mega Man X

Completed Mega Man X.
What surprised me after Mega Man X4 is that although you need to figth the bosses again, it is not a gauntlet. Instead, they are spread organically through multiple stages, and you also have unique bosses to figth along the way. The spider boss is difficult, but I’d say fair, after you understand it’s gimmick: it can only get to you if it has a path on the “ladder”. The “sleepy face” boss that throws its eyes at you is less fun, as it has this one-hit-kill spikes mechanic, and the “nose” has a bounce mechanic.
And by “TRex” boss I ran out of most of my ammo, so I was just throwing shit at it.
Sigma fight is three stages, but at least you start it with full health and energy tanks. First phase is the dog, which is easy. Second phase is Sigma jumping on walls, and it’s tiring, because you need to be very precise, and constantly walljump. Third phase is the wolf form, which is cool, but also random, akin to last form from Mega Man X4. Sometimes you just get unlucky and will be blasted by the plasma balls over and over, which are extremely hard to dodge.

I’ve heard some complain that this game is too easy.

In my opinion, it’s reasonably hard. You still need to know what you’re doing and be very intentional about it, and some jumps are quite ridiculous, but it’s doable even with someone bad reflexes as I am.

Categories
Emulation Nintendo

Mega Man X

Retro-Arch-Screenshot-2024-10-24-20-22-20-04

Strangely, the midboss of the Mandril stage, Thunder Slimer, gave me much more trouble that Mandril itself. It’s hard to avoid due to its sticky slime, and still kills X in a couple of hits.

Unlike previous three bosses, Armadilo is no pushover. It’s a “bouncy” boss, but unlike second phase of Sigma in Mega Man X4, I couldn’t find a clear pattern, so I had to brawl it cyborg’o’marsupial
The Mammoth is very easy if you fought Pinguin and Eagle first to freeze the stage and get the Eagle weapon. Octopus though is tough. First, his stage is beautiful, with an impressive on SNES water effect, but it has one of the worst mini-bosses in the game, that sucks you on spikes, which are one-hit-kill. What’s also cool about Octopus stage is that I didn’t destroy the submarine, and fought mostly harmless eel. Turns out if you do destroy the submarine, you have to fight it in a spiky arena. Have no idea why someone would prefer it, though.

Then there’s the X-Buster upgrade on Mammoth stage… What can I say, the reason I won’t replay this game ever, I think, is this bullshit jump you need to perform.

Categories
Emulation Nintendo

Mega Man X

Decided to give Mega Man X a try. For SNES, this is definitely impressive. Not in terms of visuals, as I think Disney’s games and Earthworm Jim are more impressive. But the first level takes place on a bridge, and crusher enemies destroy that bridge. Terrain manipulation in a 2D platformer from ’93 is mindblowing.
Regarding bosses difficulty, I found Pinguin to be extremely easy. You stick to the top of the wall and shoot it in the face until it dies. The only issue solved in later games is that X doesn’t automatically shoot away from the wall. Which doesn’t make any sense, I know.
Also, Dash is a special move in the first game, which you need to aquire. Luckily, it’s impossible to miss it if you pick the right stage.
Eagle is also surprisingly easy. I mean, you can literally smash him in the face with regular shots, no need to charge them.
A feature no other game implemented, I think, is that killing one boss makes another stage easier. I thought it’s insignificant at first, but then the electric floor at the Mandril stage was so infuriating I went to pay Eagle a visit first.
Retro-Arch-Screenshot-2024-10-24-20-10-50-80
Retro-Arch-Screenshot-2024-10-22-21-39-03-16

Categories
Emulation Nintendo PSX Sony Switch

Mega Man X4

I always had a special relationship with Mega Man X4. It was the first Mega Man game I’ve seen, because for a strange reason, it was ported to PC. But also, many years later, while trying Mega Man X3 and Mega Man X5 I understood that it hit the sweet spot of looking amazing, unlike X3 which still had SNES era visuals, but still having solid core gameplay, unlike X5.

Retro-Arch-2024-10-14-21-17-37-03-DVR-mp4-000258-498
What I didn’t understand as a kid is that Dragoon literally screams “hadouken” and “shouryuken”, because his moveset is basically Ryu/Ken from Street Fighter.

Retro-Arch-Screenshot-2024-10-14-21-20-17-54

For some strange reason, Mega Man X Legacy Collection on Switch doesn’t have save states. I rarely use them nowadays, but Mega Man without them is still brutal.
My path is Dragon, which can be beaten with exosuit, and I think that’s the easy choice. Then Peacock, turned out to be easy as well with the fire sword. Then Walrus, for obvious reasons.

Then Lion, you just need to dodge the stomps. And Stingray, despite being weak to the Walrus weapon, can also be taked out with a saber, you can jump safely underneath.

The most trouble, I had with the spider. You need to dash-jump to avoid the homing webs, and even then, I feel that sometimes it’s very hard to do, as his position is quite random.

With Spider weapon, Mushroom is easy. And I left Owl for the last, although with Peacock’s weapon, I could have done it much sooner.

Categories
Emulation PC Gaming

Oddworld: New ‘n’ Tasty

I always thought that New ‘n’ Tasty is just a remaster of Oddworld: Abe’s Odyssey. Turns out it’s a complete remake. I never played Abe’s Odyssey, so I gave it a try as well.

Retro-Arch-2024-04-06-23-32-05-09-DVR-mp4-000302-498

And I think I prefer the remake better.

Oddworld-New-n-Tasty-Screenshot-2024-04-04-22-43-08-77

The game itself is a puzzle-platformer, akin to Another World, featuring mostly defenceless or at least not very heavily armed hero that needs to sneak past or cleverly incapacitate his enemies.
At later stages he also gets the ability to possess enemies, ride a local version of Yoshi and there are also some weird “puzzles” where you need to repeat a sequence of notes after other Mudakons.

Oddworld-New-n-Tasty-2024-04-08-21-17-17-11-DVR-mp4-000443-847

One notable feature that the remake didn’t need, though, are particles flying into the camera:
Retro-Arch-2024-04-06-23-32-05-09-DVR-mp4-000345-990

It’s ingenius.

Categories
Emulation

Matt’s Supreme Killer Instinct Retrospective

The entire Killer Instinct series went by me as a kid. I never had a friend with SNES, not even mentioning seeing one of these in the arcade.
So for me it’s interesting to hear a fan perspective on it:

There’s a more detailed video for Killer Instinct 2013 as well:

Interesting that one of the people behind the remake is the author of Weaponlord game. Makes a lot of sence, as both Killer Instinct and Weaponlord where those 90’s brutal-metal-fantasy kind of games.

Categories
Emulation

Cosmic Cop / Gallop (cosmccop)

Shoot’em’up from Irem, which will later produce In the Hunt. And the resemblance is clear, from the design of your craft to the bosses.
The special mechanic there is the particle laser, that targets enemies automatically, but overheats, so you need to let it cool.

Retro-Arch-2023-10-22-22-42-15-22-mp4-001953-296
The game is brutal. One hit, and you’re done, the enemies can literally teleport on top of you, and the projectiles are fast and give you very little space to maneuver. I am not good in those kind of games, to be clear.

Retro-Arch-2023-10-22-22-42-15-22-mp4-001912-997
I found that the second boss is much easier than the first one. But then just getting to the 3rd boss was a struggle to me.

Retro-Arch-2023-10-22-23-18-31-24-mp4-000107-063

Categories
Emulation

Ninja Masters (ninjamas)

I continue to discover new games on Neo Geo all the time. This one is from the authors of World Heroes series, but instead of being “inspired” by Street Fighter 2 / Fatal Fury series, it draws its inspiration from Samurai Shodown. The mechanic where you can knock the weapon out of your opponent hands is here, for example.

Retro-Arch-2023-10-22-22-05-14-21-mp4-000409-498
One interesting detail is some of the characters start with their weapon drawn, while others have it holstered. And you need a rather obscure combination of buttons to draw it.

Retro-Arch-2023-10-22-22-05-14-21-mp4-000629-998

Categories
Emulation

“20 Criminally Overlooked Arcade Fighting Games From the 90s”

I didn’t like the video in particular, there are spelling mistakes in the captions and the facts are mostly from Wiki anyway. But I’m surprised that after almost 20 years, I still find fightings like Dragoon Might that I’ve never heard of, but look good.

Categories
Emulation History

King of Fighters Retrospective

A monumental work, hours of footage on evolution of King of Fighter series.
This series always was one of my less-favorite on Neo Geo, since I never liked the tag-battle 3×3 format.
But the retrospective is still brilliant. For one, little did I know that the storyline didn’t make much sense to me, because SNK were creating their own universe. So a lot of the critical plotlines were told only in manga, for example. Even if you finished the game and managed to get through terrible English translation, you still wouldn’t understand a thing, and this is the way it was intended.
Next surprise: KoF ’99 has a different style, because the lead designer worked on another postapocalyptic fighting game… Fallen Angels. Yes, the unfinished fighting game I wrote about some time ago. And a lot of new characters, including K’ (hate that name) are straight from Fallen Angels.
And KoF 2001 had the artist from Real Bout Fatal Fury. That’s why the character portraits are much more anime-like than in any other game in the series.

 

Categories
Emulation

Daraku Tenshi

Another obscure fighting game. Uncharacteristically gritty: edgy characters, dimmed palette, even blood. Plays like SNK’s Art of Fighting: rather slow, almost no projectiles.

Rare case where prerendered backgrounds actually look good. The animations are outright impressive. There’s one particular stage, in a bar, where one of the tables is flying into the camera. That’s something Metal Slug pulled, but I don’t remember other games trying to do it.

Categories
Emulation

Virtua Fighter

Surprisingly for a very well know game, it isn’t emulated well at all.
MAME has collision issues. And I mean real issues, like a lot of strikes passing through opponents. Saturn emulation is iffy as well.
The game is impressive to this day, though. It’s a game from ’93, and they modeled all fingers, animated hair and fabric, like Sarah’s ponytail or Akira’s headband.

Unfortunately all of the versions lack training mode. It’s pretty hard to practice moves while fending off the opponent.
My impression is that although animations are super impressive, the mechanics are somewhat lacking. I was able to beat most of the opponents by simply crouching, and many of them, except Akira, Jeffrey and maybe Sarah, had a hard time hitting me.

Categories
Emulation

MAME

Something I think I knew, but forgot, and rediscovered only with Rival Schools. MAME is extremely sensitive to ROM quality.
Some ROMs will play on some versions of MAME and crash others, because someone didn’t put all the right files inside.
The correct albeit slightly more annoying way is to get an entire romset, look up the names of the games you want (they are usually 8 characters long and not very descriptive, so you’d better use an online DB) and keep only those.
Another peculiar bit is that MAME doesn’t differentiate between BIOS and ROMs. So you need to put your BIOS in the same directory. And of course you need a lot of BIOS, for different platforms.


Also, Retroarch by default doesn’t write logs. Which is a problem, since different games crash MAME for different reasons. Logs can be enabled in Retroarch settings, though.

Categories
Emulation

Rival Schools Art

Rival Schools marketing team was focusing on what’s real important, it seems.

Categories
Emulation

Rival Schools

Another rather obscure fighting game series, which I thought about due to one of the characters, Akira, appearing in Street Fighter 5.

And who doesn’t like bajiquan fighter? She’s not to be confused with a male bajiquan fighter Akira from Virtua Fighter series, though.

As far as the game goes, it resembles Street Fighter Ex a lot. Awkward 3D models, QCB/QCF moves, projectiles and all that.

There’s a tag-team element to the game. Once you pick your main character, you can pick one of two teammates from their school. Mate participates in tag attacks that act as powerful throws (get close, wait until opponent blocks). You can also switch between characters before round starts.

One bit that really impressed me was that they tried to emulate reflection in Akira’s motorcycle helmet. They got the reflection totally wrong, of course, but just the fact that they went to all that effort is impressive.

The second game in the series first released on PSX only in Japan, with a crazy name “Shiritsu Justice Gakuen – Nekketsu Seishun Nikki 2”.
That’s why when you look for “Rival Schools 2”, you only find the Dreamcast version. The Dreamcast version, though, is an entirely different game!
While “Rival Schools 2” for PSX was basically the same game with a new story and a few new characters, Rival Schools 2 for Dreamcast has new game engine, new models and even the movesets for characters are different.
Akira, for example, doesn’t have a second stance anymore.

Comparing to the arcade version, there’s no significant differences compared to PSX:
Rival Schools PSX
Rival Schools Arcade

Categories
Emulation

Hibiki from Last Blade

Let me make a confession. I dislike ShoryuGame videos. I don’t like his accent and his sense of humor. But this video was an exception:

It was a surprise that the authors of Last Blade 2 included an alternative ending for a character. After all we’re talking about a 2D game on a space-limited cartridge. Drawing and storing stuff is expensive.
And what’s even more unexpected, that they kept that feature over all those years.