I finished this book probably a month ago, but forgot to take notes about it.
It’s a strange book, with some interesting ideas: mainly that the minions of the local version of Sauron have plans of their own. And the “epic” scope: Children of the Light, for all their importance, show up in just two chapters, and Seanchan are forgotten completely.
Strange, because the trope “Egwene, Nynaeve and Elayne get captured” is repeated twice within the same book. This is after “Egwene gets enslaved” was one of the main themes of the previous book as well.
And the trope “Rand thinks he finally killed the Dark One” is repeated for the third time over three books. It’s like Rand never learns.
We’re constantly told how powerful Forsaken are. But then Moiraine just burns one down in an instant with Balefire.
Other than that, it’s very fatalistic. As, all characters are pulled together to the same places over and over again by fate. Even feelings Egwene, Min and Elayne have for Rand are mostly described as a pull of fate. If I’m not mistaken, by the third book Elayne met the guy once, and Min twice, but they all talk about how much they love him.
Category: Aleosha Blog
Fallout (1997)
Barter skill seems to be outright broken. I thought it should bring better prices. It doesn’t.
Lockpicks skill doesn’t seem to be useful at all, as I managed to lockpick all doors until now without leveling it up once, just by trying and trying.
Now, I view this game as sort of a puzzle: mostly trying to figure out the correct order to tackle the quests. Dekker fight seemed difficult at first, as it’s a small room, and most enemies attack the main character. But it’s easier, if you get the combat shotgun first from the guys that hold someone from Brotherhood of Steel hostage. And this becomes doable once you beat the raiders. And this becomes doable once you finish Necropolis.
I remember that as I kid I always feared the encounter with Deathclaw in the caves.
But I either got lucky, or it’s not as bad as I remembered. The poor beast went down on the first try, with the help of Combat Shotgun.
Fallout (1997)
Finding the Water Chip is not as hard as I remember, even without a guide. Once you get to the Hub, you’re basically being told that it’s in Necropolis. And also you can send a water caravan to Vault 13 from there, if 150 days are not enough. I made it at meager level 5. But just taking the chip is evil, since then ghouls don’t have any water. A better solution is to repair their water pump, and they even point out where you should look for the parts.
And there are two problems with that, considering how old the game is. First, the repair part is tiny, and you need to pixelhunt for it. And second, it’s not called “water pump part” or anything, but simply “junk”. I decided to bring it back only because I ran out of other ideas.
Also, I was wondering how the game explains the transition between the first half, where you look for the Water Chip, and the second, where you hunt the mutants. Turns out, not very elegantly. You meet the mutants in Necropolis (they can even capture you and bring you to their leader, which at this point not very helpful). And once you tell Overseer about that, you’re tasked to eradicate them.
Something like:
– Hey, I’ve seen some Nazis on the street, mom.
– From this day on your task is to assassinate Hitler!
Fallout S01
Finished first season of Fallout. It was phenomenal. Amazing how good the writing is, considering how bad it became in some other franchises (Star Wars, Lord of the Rings, Wheel of Time).
The visuals are stunning, and the songs, some of them used in the games as well, undertone the dark humor of this universe.
Despite the series doing the usual dance: a naive character leaves his/her sheltered village/vault, and is on the hunt to find/deliver some MacGuffin. Characters have clear motivations, clear flaws, and in general, the acting is very, very good.
I was impressed by Stephanie, that manages to turn her character from that victim into something sinister in just one scene.
Wemyss Spice King batch strength whiskey
The 13th taster was a Bruichladdich 12, which I know by now, so I’ll jump to 14th, “Wemyss Spice King batch strength” instead. The key component here is “batch strength”. I’m not a fan of blended whiskeys, because, well, it’s easy to hide imperfections when you blend everything together. But this one is indeed tasty and spicy. Not something I would probably buy for myself, but interesting nevertheless.
Fallout (1997)
No Mutants Allowed is still alive. Wow. Long time.
The GOG version doesn’t have children. While not a big deal by itself, returning them takes a bit more than the usual patch, because this version uses DAT files. Had to repack it myself, but it worked in the end.
There’s a patch pack called Fixt, but it’s incompatible with 1.2 saves, and I don’t have the motivation to start over.
It’s interesting to unpack how TV series are different from the book.
Charlotte in the book is referred to as “Charlie”, while in the TV series she’s called “Lotte”. In the book, she’s quite successful, and doing a work of an investigator, despite being a stenographer. In the series, she’s struggling to pay her rent with an one-off job at the police station.
Rath is immediately introduced as a “shaker”, having to rely on laundaum to stay in the police. In the book, he’s an occasional drinker, but not much else.
There’s a comic episode in the series which wasn’t present in the books: Rath and Lotte get the photos of their investigations mixed together. Rath works in Vice, and Lotte works in Homicide, so they have to sort together through pornography and murdered victims photos.
Fallout (1997)
I played and even finished Fallout as a kid, but…
It was a ripped version, so I didn’t know there were talking heads and even movies in the game until much later. And I didn’t know English that well at the time, so I played with a walkthrough most of the time.
Playing it now, it’s not a complete blank slate, of course. I still remember that Speech and Stealing skills are surprisingly useful, while most others are complete thrash, for example. And it’s lucky that I remember some of the quests, because there’s very little indication of them at all. For example, if I didn’t remember that Tandy from Shady Sands gets kidnapped at some point by raiders, I wouldn’t know this quests exists at all, because you don’t have a good reason to revisit Shady Sands, and even if you do, you specifically need to talk to her father for that.
I plan the game differently now too. As a kid, I would literally hunt every rat and scorpion to maximize EXP. Now, I just fight only if I really need to. Although I must say, the EXP you get from fighting is quite good, so maybe I wasn’t that stupid as a kid.
Call of Duty Vanguard multiplayer
I already wrote about this at least once, but Call of Duty Vanguard take on weapon mods follows Call of Duty Cold War, but in the context of World War 2 it’s even more hilarious.
I did learn a couple of historical facts, though. For example, reflex sights were invented back in 1900. I thought it’s a rather modern invention, because the US army didn’t adopt them until 2000s.
Most people play the Blueprint Gun Game. It’s a deathmatch, but every time you land a kill, you get a new random gun. It’s a fun one, although due to the cosmetics, sometimes it’s hard to understand what you’ve got: is it a machine gun or a sniper rifle?
A third body is discovered: sleazy homeroom teacher of the protagonist. This is surprising, since he never appeared on TV, unlike all the other victims, and apparently wasn’t even thrown into the TV-world. But then as the characters point out, since they managed to rescue the last three potential victims, the killer has decided that simply throwing them into the TV-world is not efficient anymore.
Another twist is that Teddie is not only able to come out of the TV-world, but also acquires a human shape in the human world.
The game tries to convince us that the killer is Mitsuo, a creepy teenager that approached Yukiko at the very start of the game.
His dungeon is literally a 80s JRPG dungeon, with pixelated walls, and the endboss is that cubic hero character. This boss is much harder that previous ones, attacking twice each turn.
Fallout S01
I wouldn’t have never believed it if anybody told me that someone will manage to pull out a Fallout TV Series. But Amazon did.
For those that played the games, there are tons of references: PipBoy, Stimpacks, power armor, lots of accurately portrayed weaponry, the list goes on.
And for those who’ve never played them: the characters are surprisingly solid. The do-gooder is in line with the vaulters, and the Black Stormtrooper guy, Maximus who plays Black Stormtrooper again is nuanced.
The music is mostly from the games, so of course it fits and hits like a hammer. But the only way they could ruin it was by remixing. Thanks for not doing that.
Second big dungeon is a men-only public bathhouse. Kanji is a though guy that is struggling with his homo/bi sexuality. A bold theme for a JRPG for teenagers.
After the rescue, Yosuke keeps making jokes about his uncertain sexuality throughout the game:
The next victim is Rise, a local teenage popstar. Her dungeon is a strip-club, because she gets to expose too much of her working as a model. And the boss is literally a huge pole-dancer.
The fight while not difficult in itself, turns out to be a double-boss battle, as Teddie discovers he also has a persona. This is interesting. Aegis from Persona 3, a cyborg, was given personality in order to acquire a Persona.
Speyburn 18 Year Old
Baby Reindeer
The Bear changed TV series. Uneven length of episodes, uneven number of episodes, the intensity, the closeups when you can see the pores on someone’s nose – Baby Reindeer has it all.
Main character is made to be quite unlikable: ruffled haircut, unshaven. It’s hard to see what anyone could find in him.
It is a story of confusion. Most stories are of linear growth: a character starts low, then with ups and downs reaches the top. I’m not sure this could be said about that story. At one point he mentions that he never convicted his real abuser, and in the last episode, he even goes back to see him and get another offer, because his abuser never learned any lesson. And with how the character behaves, going back on all his choices, it wouldn’t be surprised if he accepts the offer for the second time.
I think Baby Reindeer gets a lot of difficult things right: sexual abuse, sexuality changes, and the fact that humans are, unreasonable, in the end.
HORL 2 Sharpener
I made a full circle, and bought the HORL 2 sharpener a couple of weeks ago. It stays. The great thing about it, is that it maintains the angle itself, while WorkSharp Benchtop can help you get the angle correctly, but you still need to maintain it through the motion. As simple as that.
It is also much smaller than I expected. Not a coffee mug, but more of a whiskey glass, maybe.
That’s my second or even third time trying to play Persona 4. It’s not bad or anything, just long.
The only bit that annoys me is the fact that character mouths are not moving.
The premise is that people start to get sucked into their TVs at night, where they have to face their Shadow, the dark self. And if they die, they die in the real world too.
The problem with the game is same as Persona 3. And honestly, with most shin Megami Tensei games. When your entire combat system is built around exploiting enemy weakness with magic, once you run out of mana, it becomes boring. And since characters are designed to compliment each other, once one character runs out of SP, you may as well end the run. Although SP recovery items seem a little less of a problem than in PS4 version than in the original PS2 release.
Fettercairn 12 Year Old
Completed Nier Replicant.
As I already mentioned, OST of Nier is something else:
Being grown up means mostly you revisit same locations again, and with the Junkyard, I think even twice.
Some of those are better, like the Octopus Girl boss.
https://youtu.be/0dZfR-LhLO0Some of them are meh, like the Wolf boss.
Devola and Popola, the town major and her twin sister, turn out to be evil witches. And everyone turns out to be android, while the Shades are the real humans. This is all explained in a sneaky burst of images at the very end of the game. Not a real surprise, as the subtitle of the remake is “Replicant”. Akin to “The Island”, the plan was for people souls to return into the android “shells” after the pandemic is over, but souls turned into monsters, while shells developed conscience and rejected their owners.
There are 4 more endings, achieved by playing the second half of the game 3 more times, and then the entire game again from the start. But I think I’ll stop there. It’s great the Nier has a sane difficulty: unlike Bayonetta or Revengeance, nor like Souls games, not once I wanted to break my gamepad while playing it for 20 hours. But I played it for 20 hours, and I think that’s quite enough. No amount of post-irony and self-humor about boring dungeons and quest can hide the fact that those are indeed boring.
Razer DeathAdder V3 Pro
Razer DeathAdder V3 Pro left me confused. It feels less for more. DeathAdder V2 supported both 2.4 and Bluetooth, a feature I liked to use, because it allowed me to switch between PC and laptop seamlessly. V3 supports only 2.4. V2 had a dongle storage. V3 doesn’t. V2 had RGB (which I didn’t use). V3 doesn’t. And now I’m expected to attach the grip tape myself? Why?
The only advantage is that V3 charges from USB-C, while V2 used micro USB.
A game makes a timejump 5 years. Timejumps aren’t new: Ocarina of Time pulled it, Breath of Fire 2 pulled it too. But I still respect every game that manages to do it properly. This one does.
Now our hero isn’t a teenager anymore, although that makes him resemble Dante now much more. I was also wondering why the game mentiones that the sword you find are “one-handed”, since they all were one-handed. This is why. As an adult, the protagonist can also weild two-handed swords. Nice.
Emil, the kid that is able to petrify with his stare, discovers that his mansion has a laboratory underneath (another Resident Evil reference), and there his sister, turned into a huge monster, is kept. And he was given his capabilities to stop her. The game perspective switches to 2.5D isometric ARPG-like for a while.
The siblings merge, Emil receives magic abilities, but now looks like a skeleton, a miniature version of his sister. I always thought that the skeleton on the cover is Grimoir Weiss personified.
With that, Kaine is un-petrified, and the monster she held sealed finally beaten.